etoys tutorial

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etoys tutorial

Jerome Peace
etoys tutorial

Hi Kemal,

Seems to me you had a perfectly good expectation of
what to find in a "make your own etoy project". And
its good feedback to let people know how what it is
differs from the expectation.

A very good and interesting way to learn about making
etoys is to watch the 20 episodes of Squeaky tales at:
http://www.waveplace.com/movies/

Their creator, Timothy Falconer (
http://bigfractaltangle.com/aboutMe.jsp ) , has
promised more episodes in the near future.

Hth,

Yours in curiosity and service, --Jerome Peace

P.S. Etoys related questions might get more
informative answers if directed to the Squeakland
list.

http://squeakland.org/pipermail/squeakland/
***
>kemal asad-syed kasadsyed at gmail.com
>Tue Jan 1 19:08:11 UTC 2008
>
>
>
>ok i guess i miss understood what *Make your own Etoy
meant.*
>i am still not able to see any tutorial in
>http://www.squeakland.org/whatis/tutorials.html
>*Make your own Etoy.
>i guess now this is just an empty work-space. to
practice but no tutorial.
>*i am looking on a tutorial on how to use a morph i
built into something
>like an Etoys. particularly i would like to know how
to make my own bricks
>so it shows in the miscellaneous category.
>how to make a flap where i could put all my morphs
for later use an
>instantiation a little like the suply flap but with
my own stuff.
>to be more clear i want to draw a car "suv".
>teach it to "roll over" show the "roll over" method
as a tile for the "suv"
>toys. create a flaps with all my "rebuilt cars".
>i feel quite lost with my current understanding of
squeak . is my design
>even feasible.
>thanks for any help. so far i have tried to track
down how the rectangle
>Morph was build but i haven't yet grasp the concepts
from the code .
>
>Kemal
***



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Wanted volunteers for 'image cleaning'

keith1y
Dear All,

the 'LevelPlayingField' script process is working reasonably well now
and has been tested with the typical squeak images, from 3.7 onwards.
One or two folks have even incorporated LPF in their own
production/dev-image build scripts.

The LevelPlayingField script loads a basic set packages for preparing
images using Installer scripts, namely, Installer,  Launcher,
Monticello, and MonticelloConfigurations.
 
The next step is to offer some further optional scripts for preparing an
image for use. One of the options that I would like to provide, I have
called "Clean'. This would remove particular packages from the image. I
dont want to go overboard, but I would like to pick off some of the low
hanging fruit from the basic images.

I was wondering whether anyone already has some scripts that they use
for clearing out 'stuff'.

thanks in advance

Keith