fly up places land1 at gate level

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fly up places land1 at gate level

Paul Sheldon-2
http://home.flash.net/~psheldon/croquetWorlds/TestLandAtEntryByFlyUp.c3d

Gravity free (no jerky fall),
I had my avatar go into DMU.c3d and fly up aways.

I then added land1.ase from things menu.

Speculate, from this evidence, that blender has some
coordinates
assigned to where land1 is and the *.ase image is
placed relative
to where avatar is displaced by those coordinates.

This is sort of like things I am reading in magic
ninjas
which has me add something like global and local
coordinates
to get final positions.

I've seen these "two times" in Inside Mac long ago,
Carolyn Rose spoke of the geometric rationale for all
such so called "managers".

So, I posit this as a temporary fix in presenting
worlds by users.

I might also make a blender test of where the land1 is
in blender
and shift it to the mesh plane and see what happens.
Since the tutorials said I had to experiment with
positioning,
I suspect what happens isn't going to be consistant.

Therefore, I find it fortunate that I recall from
tutorials number one
before magic ninjas that I can group objects together
and move them around for the placement experiment.

Summary:

Guess where the rabbit should fly to plant a world at
portal level
or experiment, instead, in blender translations of
groups in world.



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fly up places land1 at gate level

Americo Damasceno
Sorry, Paul, but your islands (both presented today)  are not working for me. I
can't access them.

By now, Cobalt only accepts island WITHOUT scripts. Only meshes. May be this is
the problem with your islands...Do not create any new Class etc. for the
objects inside your island.

By the way: reading our old tutorials you need to be very selective. MANY
things presented there, are not working for Cobalt !!! By example, the
important function "stepAt" was deprecated and can't be used (replaced by the
function "step").
I am beginning TODAY to write the new Unnoficial Manual for Croquet-Cobalt. The
first chapter will be about the differences between Cobalt and SecondLife -
that is the reference today for 3D chat environments. Maybe tomorrow this first
chapter will be available online.
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RE: fly up places land1 at gate level

Paul Sheldon-2
TestLandAtEntryByFlyUp
worked locally with original cobalt image.

I had to fly a bit to see portal just a little above land1.

Must check I did FTP put right, sorry at high speed wifi at library. Feedback slow with modem URL open of c3d file. Slow feedback confuses, so wait wifi.

Am happy you are making comparitive tutorial. Looking forward to it.

Look forward to your writing.

Americo Fraga Damasceno Junior wrote:

> Sorry, Paul, but your islands (both presented today)  are not working for me. I
> can't access them.
> By now, Cobalt only accepts island WITHOUT scripts. Only meshes. May be this is
> the problem with your islands...Do not create any new Class etc. for the
> objects inside your island.
> By the way: reading our old tutorials you need to be very selective. MANY
> things presented there, are not working for Cobalt !!! By example, the
> important function "stepAt" was deprecated and can't be used (replaced by the
> function "step").
> I am beginning TODAY to write the new Unnoficial Manual for Croquet-Cobalt. The
> first chapter will be about the differences between Cobalt and SecondLife -
> that is the reference today for 3D chat environments. Maybe tomorrow this first
> chapter will be available online.