http://home.flash.net/~psheldon/croquetWorlds/TestLandAtEntryByFlyUp.c3dGravity free (no jerky fall),
I had my avatar go into DMU.c3d and fly up aways.
I then added land1.ase from things menu.
Speculate, from this evidence, that blender has some
coordinates
assigned to where land1 is and the *.ase image is
placed relative
to where avatar is displaced by those coordinates.
This is sort of like things I am reading in magic
ninjas
which has me add something like global and local
coordinates
to get final positions.
I've seen these "two times" in Inside Mac long ago,
Carolyn Rose spoke of the geometric rationale for all
such so called "managers".
So, I posit this as a temporary fix in presenting
worlds by users.
I might also make a blender test of where the land1 is
in blender
and shift it to the mesh plane and see what happens.
Since the tutorials said I had to experiment with
positioning,
I suspect what happens isn't going to be consistant.
Therefore, I find it fortunate that I recall from
tutorials number one
before magic ninjas that I can group objects together
and move them around for the placement experiment.
Summary:
Guess where the rabbit should fly to plant a world at
portal level
or experiment, instead, in blender translations of
groups in world.