> ... Tim suggested that it might be more interesting to embed
> Croquet within Sophie than vice versa. A short commercial I created entitled "iPhone Holography" is located here: http://web.mac.com/iphone2007/iWeb/Site/iphone.html It would have been interesting to create this in a Croquet/Sophie combination, which I mentioned to Tim Rowledge some time ago prior to the start of this little project, as part of one of my rants he kindly and patiently listened to regarding the current/next generation rendering engines, game engines, user interfaces, and development environments for the creative professional. id Software, Epic Games, Bungie, and others are really pushing the envelope of real-time rendering, with near real-time ray tracing effects including transparency, reflection, anisotropic shading, sub-surface scattering, et al., not to mention real-time physics. Gone are the days of simply painting textures on polygons at a high rate. In the linked animation I didn't pan the camera out to expose that the light bulb and iPhone world is really sitting on a curved and warping page of paper inside a book. From what I've seen so far of the two systems, Croquet appears more foundational while Sophie appears more like a word processing application with animation timelines (at least the latest Sophie download). Granted that I haven't studied either in depth. I hope you enjoy the commercial. Regards, Daniel |
Daniel Lanovaz wrote:
> > ... Tim suggested that it might be more interesting to embed > > Croquet within Sophie than vice versa. > > A short commercial I created entitled "iPhone Holography" > is located here: > > http://web.mac.com/iphone2007/iWeb/Site/iphone.html > > It would have been interesting to create this > in a Croquet/Sophie combination, which I mentioned > to Tim Rowledge some time ago prior to the start of > this little project, as part of one of my rants > he kindly and patiently listened to regarding > the current/next generation rendering engines, > game engines, user interfaces, and development > environments for the creative professional. > > id Software, Epic Games, Bungie, and others are really > pushing the envelope of real-time rendering, with near > real-time ray tracing effects including transparency, > reflection, anisotropic shading, sub-surface > scattering, et al., not to mention real-time physics. > Gone are the days of simply painting textures on > polygons at a high rate. > > In the linked animation I didn't pan the camera out > to expose that the light bulb and iPhone world is > really sitting on a curved and warping page of paper > inside a book. > > From what I've seen so far of the two systems, > Croquet appears more foundational while Sophie > appears more like a word processing application > with animation timelines (at least the latest Sophie > download). Granted that I haven't studied either > in depth. > > I hope you enjoy the commercial. Nice, I did enjoy it, Daniel. But, it really needs audio! -- brad fuller www.bradfuller.com +1 (408) 799-6124 |
In reply to this post by Precedia
Daniel Lanovaz wrote:
> > ... Tim suggested that it might be more interesting to embed > > Croquet within Sophie than vice versa. > > A short commercial I created entitled "iPhone Holography" > is located here: > > http://web.mac.com/iphone2007/iWeb/Site/iphone.html > > It would have been interesting to create this > in a Croquet/Sophie combination, which I mentioned > to Tim Rowledge some time ago prior to the start of This was really cool! What software did you use to create the animation? -Brent |
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