iPhone Holography (was: Sophie, Croquet; Croquet, Sophie)

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iPhone Holography (was: Sophie, Croquet; Croquet, Sophie)

Precedia
 > ... Tim suggested that it might be more interesting to embed
 > Croquet within Sophie than vice versa.

A short commercial I created entitled "iPhone Holography"
is located here:

http://web.mac.com/iphone2007/iWeb/Site/iphone.html

It would have been interesting to create this
in a Croquet/Sophie combination, which I mentioned
to Tim Rowledge some time ago prior to the start of
this little project, as part of one of my rants
he kindly and patiently listened to regarding
the current/next generation rendering engines,
game engines, user interfaces, and development
environments for the creative professional.

id Software, Epic Games, Bungie, and others are really
pushing the envelope of real-time rendering, with near
real-time ray tracing effects including transparency,
reflection, anisotropic shading, sub-surface
scattering, et al., not to mention real-time physics.
Gone are the days of simply painting textures on
polygons at a high rate.

In the linked animation I didn't pan the camera out
to expose that the light bulb and iPhone world is
really sitting on a curved and warping page of paper
inside a book.

 From what I've seen so far of the two systems,
Croquet appears more foundational while Sophie
appears more like a word processing application
with animation timelines (at least the latest Sophie
download). Granted that I haven't studied either
in depth.

I hope you enjoy the commercial.

Regards,
Daniel


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Re: iPhone Holography (was: Sophie, Croquet; Croquet, Sophie)

Brad Fuller-3
Daniel Lanovaz wrote:

>  > ... Tim suggested that it might be more interesting to embed
>  > Croquet within Sophie than vice versa.
>
> A short commercial I created entitled "iPhone Holography"
> is located here:
>
> http://web.mac.com/iphone2007/iWeb/Site/iphone.html
>
> It would have been interesting to create this
> in a Croquet/Sophie combination, which I mentioned
> to Tim Rowledge some time ago prior to the start of
> this little project, as part of one of my rants
> he kindly and patiently listened to regarding
> the current/next generation rendering engines,
> game engines, user interfaces, and development
> environments for the creative professional.
>
> id Software, Epic Games, Bungie, and others are really
> pushing the envelope of real-time rendering, with near
> real-time ray tracing effects including transparency,
> reflection, anisotropic shading, sub-surface
> scattering, et al., not to mention real-time physics.
> Gone are the days of simply painting textures on
> polygons at a high rate.
>
> In the linked animation I didn't pan the camera out
> to expose that the light bulb and iPhone world is
> really sitting on a curved and warping page of paper
> inside a book.
>
>  From what I've seen so far of the two systems,
> Croquet appears more foundational while Sophie
> appears more like a word processing application
> with animation timelines (at least the latest Sophie
> download). Granted that I haven't studied either
> in depth.
>
> I hope you enjoy the commercial.

Nice, I did enjoy it, Daniel. But, it really needs audio!



--
brad fuller
www.bradfuller.com
+1 (408) 799-6124

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Re: iPhone Holography (was: Sophie, Croquet; Croquet, Sophie)

Brent Fulgham
In reply to this post by Precedia
Daniel Lanovaz wrote:

>  > ... Tim suggested that it might be more interesting to embed
>  > Croquet within Sophie than vice versa.
>
> A short commercial I created entitled "iPhone Holography"
> is located here:
>
> http://web.mac.com/iphone2007/iWeb/Site/iphone.html
>
> It would have been interesting to create this
> in a Croquet/Sophie combination, which I mentioned
> to Tim Rowledge some time ago prior to the start of

This was really cool!  What software did you use to create the animation?

-Brent