integers in Maple and Apple

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integers in Maple and Apple

Paul Sheldon-2
"Ric Moore" wrote :
"In the original Apple ][, with integer basic installed, there was
nothing to the right of the decimal point, as all calculations resulted
in an integer. For graphics it was fast... 7 times faster than AppleSoft
Floating Point Basic. "
OK.

"If you are plotting to a finite point on the
screen, using whole numbers, then there is no need to consider floating
point at all."
In the final rasterization, yes. Modeling, however, in the model part
up the graphics pipeline might do well to have huge integers
and their operations in hardware.
" Woz came up with that, as he did everything else. IMHO he
still should be the guiding light at Apple. Ric"
I think this would be a guiding light for openGL extension
and graphics cards. I wonder what Apple does to develope openGL
as opposed to implement it in their frameworks?

The integers in Maple are huge and I suppose not a fixed number of bits.
There's in-software operations that cost time (buy accuracy with time).
One might imagine in-hardware implementation that would be emulating
whatever Maple does maybe someone will design a computer
like the Apple II for today's graphics with fast huge integer arithmetic.

Maybe VR will really take off like this in hardware implementation
when someone invents a cheap head and eye tracking stereo monitor
with enhanced resolution on fovial view.
That would make VR make me feel like I was really there.