We recently started the TapBot.org project to bring interactive story
to Croquet and the Metaverse. It's our belief that
interactive story will be the killer app of the Metaverse.
Over the years there have been a few efforts to create an interactive story platform. Most have been monumental efforts, such as Chris Cawford's Storytron, and are still in development. We're trying to avoid a similar fate by relying on Croquet and the Metaverse for virtual world dynamics so we can keep TapBot's focus on building a lite story logic engine. We're familiar with the Croquet TVML project and hope to integrate some or all the work McCahill's group is doing with NPCs. Is anyone familiar with other efforts to bring interactive story to Croquet or similar projects? We're also leveraging AIML (http://www.alicebot.org/) for natural language support, is anyone working with Croquet and AIML? Thanks, Justin |
Hi Justin -
Good luck with your project. One thing I noticed looking at your site is that you list GPLv3 as the license of choice for your software. This will be problematic for combining it with Croquet (which itself comes under a plain MIT-style license) so it may be advantageous to choose a less restrictive license for any software you produce (MIT and BSD are fine choices). Just something to be aware about (and no, I'm not trying to start a license flamewar here but having been involved in relicensing efforts it's good thing to make a safe choice before you have two dozen developers ;-) Cheers, - Andreas Justin Gibbs wrote: > We recently started the TapBot.org project to bring interactive story to > Croquet and the Metaverse. It's our belief that interactive story will > be the killer app of the Metaverse. > > Over the years there have been a few efforts to create an interactive > story platform. Most have been monumental efforts, such as Chris > Cawford's Storytron, and are still in development. We're trying to avoid > a similar fate by relying on Croquet and the Metaverse for virtual world > dynamics so we can keep TapBot's focus on building a lite story logic > engine. > > We're familiar with the Croquet TVML project and hope to integrate some > or all the work McCahill's group is doing with NPCs. Is anyone familiar > with other efforts to bring interactive story to Croquet or similar > projects? > > We're also leveraging AIML (http://www.alicebot.org/) for natural > language support, is anyone working with Croquet and AIML? > > Thanks, > Justin |
Hi All,
I too have been having trouble connecting to a world outside of my local network. After reading through the discussion of earlier this month I am seeking some further insight. I can run the KAT demo and connect from different machines on the local network but cannot connect to the external server. If I read previous posts correctly I should be able to connect even though the computer is connected to the internet via a NAT router. I get no errors when i connect locally, but get the following error when i attempt to connect over the net: "Error: KMedia2DContainer has changed class format" when i connect locally and choose " Connect to another world" all of the router addresses that i get for nearby worlds are my machines local address? If on the other hand I try to connect using the SimpleDemo method and choose "view known worlds" I get an empty dialogue coming up that does not list anything. I have only been playing with croquet for a week, so i expect i am missing something fundamental, but i have read through all of the documentation i have found and many of the list posts. thanks heaps andrew burrell http://www.miscellanea.com |
I've FINALLY added a help section to http://croquetconsortium.org/
index.php/Croquet_Collaborative#Help In this case, the error you're seeing is because one of classes has changed format. There have been a few bug fixes to the KAT and other code. The collaborative is running with those fixes. You can update your image as described here: http:// croquetconsortium.org/index.php/Keeping_Image_Current Or you can get an updated image here: http:// www.croquetcollaborative.org/wordpress/?page_id=5 The "view known worlds" in SimpleDemo is a different mechanism, but I believe it only initially knows about stuff on your Local Area Network. See <a href="http://croquetconsortium.org/index.php/WAN/LAN%">http://croquetconsortium.org/index.php/WAN/LAN% 2C_Connecting_and_Discovery On Aug 21, 2007, at 7:52 PM, Andrew Burrell wrote: > Hi All, > > I too have been having trouble connecting to a world outside of my > local network. > > After reading through the discussion of earlier this month I am > seeking some further insight. > > I can run the KAT demo and connect from different machines on the > local network but cannot connect to the external server. If I read > previous posts correctly I should be able to connect even though > the computer is connected to the internet via a NAT router. > > I get no errors when i connect locally, but get the following error > when i attempt to connect over the net: > > "Error: KMedia2DContainer has changed class format" > > when i connect locally and choose " Connect to another world" all > of the router addresses that i get for nearby worlds are my > machines local address? > > If on the other hand I try to connect using the SimpleDemo method > and choose "view known worlds" I get an empty dialogue coming up > that does not list anything. > > I have only been playing with croquet for a week, so i expect i am > missing something fundamental, but i have read through all of the > documentation i have found and many of the list posts. > > thanks heaps > andrew burrell > http://www.miscellanea.com > > > > |
In reply to this post by Andreas.Raab
Andreas,
Thanks for the heads up. As part of TapBot we're also integrating and modifying AIML (http://www.alicebot.org/), and it falls under a GPL license. I've read that you can take a piece of MIT code, incorporate it into a GPL program, and release everything under the GPL. However I believe the GPL would restrict you from going the opposite direction. Am I correct about that? Thanks, justin On 21/08/07,
Andreas Raab <[hidden email]> wrote: Hi Justin - |
That is correct. As a consequence it means that we'll avoid integrating
any code that is GPLed because the end result would only be redistributable under GPL and numerous people (incl. myself) feel that this restricts the code too much. Cheers, - Andreas Justin Gibbs wrote: > Andreas, > > Thanks for the heads up. As part of TapBot we're also integrating and > modifying AIML (http://www.alicebot.org/), and it falls under a GPL > license. I've read that you can take a piece of MIT code, incorporate it > into a GPL program, and release everything under the GPL. However I > believe the GPL would restrict you from going the opposite direction. Am > I correct about that? > > Thanks, > justin > > On 21/08/07, * Andreas Raab* <[hidden email] > <mailto:[hidden email]>> wrote: > > Hi Justin - > > Good luck with your project. One thing I noticed looking at your site is > that you list GPLv3 as the license of choice for your software. This > will be problematic for combining it with Croquet (which itself comes > under a plain MIT-style license) so it may be advantageous to choose a > less restrictive license for any software you produce (MIT and BSD are > fine choices). Just something to be aware about (and no, I'm not trying > to start a license flamewar here but having been involved in relicensing > efforts it's good thing to make a safe choice before you have two dozen > developers ;-) > > Cheers, > - Andreas > > Justin Gibbs wrote: > > We recently started the TapBot.org project to bring interactive > story to > > Croquet and the Metaverse. It's our belief that interactive story > will > > be the killer app of the Metaverse. > > > > Over the years there have been a few efforts to create an > interactive > > story platform. Most have been monumental efforts, such as Chris > > Cawford's Storytron, and are still in development. We're trying > to avoid > > a similar fate by relying on Croquet and the Metaverse for > virtual world > > dynamics so we can keep TapBot's focus on building a lite story logic > > engine. > > > > We're familiar with the Croquet TVML project and hope to > integrate some > > or all the work McCahill's group is doing with NPCs. Is anyone > familiar > > with other efforts to bring interactive story to Croquet or similar > > projects? > > > > We're also leveraging AIML (http://www.alicebot.org/) for natural > > language support, is anyone working with Croquet and AIML? > > > > Thanks, > > Justin > > |
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