Say I wanted to lay out an unknown (add and delete) number of inline
children 3D worlds in a 2D grid or along a double helix (imagine 3D
worlds located along a strand of DNA), where either the number of
columns is specified, or the number rows is specified, but the number
of worlds is unspecified--it depends on how many the user adds and
removes. How would I do that in X3D or VRML or COLLADA or Croquet/
Cobalt or Second Life? I'm trying to achieve something like laying
text out along a curve in PostScript (is this patented?), but it's
dynamic. I recall Alan Kay demoing a document processing system where
there was a rotating figure in the middle of the document, and the
text naturally flowed around the moving figure.
How does one determine where children get added to a list of
children? The important part is the maintenance of the overall
layout. If I can come up with a surface (say a double helix) and
specify how many worlds I want across one dimension (say across the
long axis), is there something that will do the layout for me? I
assume that FVRML could help define the surface.
References:
http://www.web3d.org/x3d/publiclists/x3dpublic_list_archives/0512/msg00002.htmlYou'd think after 3.5 years, something would be documented or put out
to the public? Is it the Layout part of the standard?
Yes, I know that I've asked this multiple times before. This is just
the latest spin on it. I'm giving you guys good marketing ideas,
right? Who wouldn't go gaga over a web page presented as a double
helix. What are the navigation possibilities? How about an avatar
throwing up a baton, becoming DNA and a bunch of 3D worlds pop up
behind the baton's path.
Just to show you I'm not totally incompetent (well, I used to be
competent :-), I've attached what I did for a stack of cards in Java/
Swing. How about a hand of cards in X3D? This practically solves the
case I want, but it's not X3D :-(
John