occlusion culling

Previous Topic Next Topic
 
classic Classic list List threaded Threaded
1 message Options
Reply | Threaded
Open this post in threaded view
|

occlusion culling

Paul Sheldon-2
I believe several posts identified world syncing with rasterization syncing.

I think stuff up the pipeline is replicated
and that is something like distributing openGL commands that chromium does.

A vague memory comes to mind about multicore raytracing
(as opposed to polygon rendering) using kd trees for occlusion.
I believe I cited this sci am article in a previous post and could check.

I imagine the kd trees are replicated and the rendering prunes them.

In cs everyone was afraid of the weeder course, algorithms.
After my Ph.D. in theoretical physics of lasers,
I didn't have to worry about failing a course and studied
Fraser on mutual information to follow a book on chaos.
He sent me some reassuring e mails on using his examples
that came with the paper.

One of the things I like about unix is
I can connect to scholars and their work like this.

I think the algorithm used something like kd trees.
I read up on them and found such were involved in googling.

So, I summarize, kd trees is readable, fun and good stuff
when not terrified about flunking a course used
to weed you out from a career!