Dear Squeaklanders,
I send this note on behalf of myself and the "etoy developers" who created and continue to support the original etoy system, some of whom continue to evolve the system to its next level. A few of you have pointed out less-than-ideal experience(s) when creating multiple frame animations where you or your child/student have wanted the object they initially paint to change its size as part of the animation. You have noted that duplicating and changing the size of the original object can lead to unexpected results. (We have observed this when we conduct workshops as well.) Our team has engaged in much discussion (a group of us hold weekly computer-based "conference calls" where we discuss support and development issues) over this issue. Due to the nature of Squeak's underlying architecture, especially in regard to the way the system handles the scaling of objects, it is our recommendation to you and your children that when creating multiple objects you wish to animate, IF you wish to see a size-change for that object, that each object be painted and saved individually, in whatever size desired. You should avoid using the duplicate feature in such cases. If you follow this procedure you will be ensured to get the result you are seeking. We highly appreciate your feedback on this, and other features (or lack of them). Another recent example is the discussion of the "undo" button on the navigator bar. While we may not have the people power to implement an "infinite" undo on each action (the ultimate desire) in this version of the system, please be aware that our knowing that you desire such action is a good thing. (We'll soon be "pushing" an update to Squeakland which improves this "undo" buttons abilities and provides some feedback as well.) We will strive to work this and other such suggestions into future releases of the authoring enviornment. I think the community realizes that the etoy system currently downloadable from the Squeakland website grew out of a demo and is the efforts of a small team of researchers (not product developers) doing most of this work as a labor of love. Some features (undo in the nav-bar, for example) were put in as a 'placeholder' for something we want, ultimately, and are in a first-start position and for one reason or another have only gotten "so far" and then work on that particular feature paused, perhaps because another feature required the attention of that person at that time, etc. Our limited 'people power' has caused starts and stops on features within the system (text and audio chat being another you are familiar with). Please know we are hard at work to evolve the current "etoy" system into something more robust, with scripting and other features suited to middle and high school students as well. As we are developing this system, we are listening to you! Thank you for your continued trials, curriculum and project development, and your continued feedback to us. It is very important to our current and future work. -- Kim _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
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