[squeak-dev] 100 Million objects

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[squeak-dev] Re: Squeak-dev .images #initializeMemorySettings [was: 100 Million objects]

Klaus D. Witzel
On Mon, 03 Mar 2008 09:04:41 +0100, Damien Cassou wrote:

> Hi,
>
> On Fri, Feb 29, 2008 at 12:23 PM, Klaus D. Witzel wrote:
>> On Fri, 29 Feb 2008 11:24:54 +0100, Damien Cassou wrote:
>>  > I don't know what you are talking about :-). The best thing I can do
>>  > is to let you modify http://squeaksource.com/ImageForDevelopers/
>>  > directly. Then, when you finishes, I will update the universe. Do you
>>  > agree?
>>
>>  Of course, since there seems to be no other choice :)
>>
>>  > If yes, you can start coding because the reposiroty is already
>>  > open (and has always been).
>
> I see 2 commits now in squeaksource/ImageForDevelopers: kwl.147
> kwl.148. Is that you Klaus?

Right. Unfortunately SqueakSource doesn't want to know who you are when  
posting is open to the world.

> If I understand correctly, you want me to execute 'SmalltalkImage current
> initializeMemorySettingsProfileQF', right?

No; in a last minute decision I wrote the script's code+comment (see the  
commit's description), to be included in the Script Manager preferably as  
a new entry #initializeMemorySettings and mentioned in the welcome. It  
would also be worth to mention that people should use the latest and  
greatest VM which has fix

-  http://bugs.squeak.org/view.php?id=6667

before wondering about what #gcBiasToGrow* does for them.

/Klaus

>
>



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Re: [squeak-dev] Re: Squeak-dev .images #initializeMemorySettings [was: 100 Million objects]

Damien Cassou-3
On Mon, Mar 3, 2008 at 9:41 AM, Klaus D. Witzel <[hidden email]> wrote:
>  > I see 2 commits now in squeaksource/ImageForDevelopers: kwl.147
>  > kwl.148. Is that you Klaus?
>
>  Right. Unfortunately SqueakSource doesn't want to know who you are when
>  posting is open to the world.


I think it does if you use your login/password to commit.


>  > If I understand correctly, you want me to execute 'SmalltalkImage current
>  > initializeMemorySettingsProfileQF', right?
>
>  No; in a last minute decision I wrote the script's code+comment (see the
>  commit's description), to be included in the Script Manager preferably as
>  a new entry #initializeMemorySettings and mentioned in the welcome. It
>  would also be worth to mention that people should use the latest and
>  greatest VM which has fix
>
>  -  http://bugs.squeak.org/view.php?id=6667
>
>  before wondering about what #gcBiasToGrow* does for them.

I haven't seen anything about writing to the script manager in the
class DEVImage. If you want to write a documentation in the
ScriptManager, just add a method in the method category 'build
documentation'

--
Damien Cassou

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[squeak-dev] Re: Squeak-dev .images #initializeMemorySettings [was: 100 Million objects]

Klaus D. Witzel
On Mon, 03 Mar 2008 10:31:12 +0100, Damien Cassou  
<[hidden email]> wrote:

> On Mon, Mar 3, 2008 at 9:41 AM, Klaus D. Witzel <[hidden email]>  
> wrote:
>>  > I see 2 commits now in squeaksource/ImageForDevelopers: kwl.147
>>  > kwl.148. Is that you Klaus?
>>
>>  Right. Unfortunately SqueakSource doesn't want to know who you are when
>>  posting is open to the world.
>
>
> I think it does if you use your login/password to commit.

Tried it and, seems to work :) BTW: most of your commits are as anonymous  
as mine was.

>
>>  > If I understand correctly, you want me to execute 'SmalltalkImage  
>> current
>>  > initializeMemorySettingsProfileQF', right?
>>
>>  No; in a last minute decision I wrote the script's code+comment (see  
>> the
>>  commit's description), to be included in the Script Manager preferably  
>> as
>>  a new entry #initializeMemorySettings and mentioned in the welcome. It
>>  would also be worth to mention that people should use the latest and
>>  greatest VM which has fix
>>
>>  -  http://bugs.squeak.org/view.php?id=6667
>>
>>  before wondering about what #gcBiasToGrow* does for them.
>
> I haven't seen anything about writing to the script manager

... except perhaps what I wrote into the commit's description?

> in the class DEVImage.

Okay, added it to some class whose name begins with DEVImage.

> If you want to write a documentation in the
> ScriptManager, just add a method in the method category 'build
> documentation'

Un-be-liev-able, is this documentation about documentation? ;-) No joke:  
can you perhaps complete the class comment that I pasted.

/Klaus

>



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