[squeak-dev] [ANN] Euro 2008 Betting! 24 hours left!

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[squeak-dev] [ANN] Euro 2008 Betting! 24 hours left!

Göran Krampe
Hi folks!

(This is a reminder - perhaps folks missed my previous post so this time I
added "[ANN]" - almost noone from the Squeak community have joined up and
previous years quite a lot of people did.)

2 years has passed and it is time to go crazy over soccer again! The
european championship is about to start in exactly 24 hours and the little
betting site I built 6 years ago (in Squeak3.9/HttpView2) is once again up
and running!

So drop by, place the bets and join up to see how it goes. No official
prizes :) are set - but who knows. IMPORTANT: You got 24 hours to bet
until the group play betting game closes! There are two other betting
games though that are continuous so you can join later.

http://em2008.krampe.se/eng

regards, Göran

PS. Will post a followup later on describing how we used the translation
mechanism in Squeak to make the site in both english and swedish.





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Re: [squeak-dev] [ANN] Euro 2008 Betting! 24 hours left!

Edgar J. De Cleene



El 6/6/08 1:06 PM, "Göran Krampe" <[hidden email]> escribió:

> Hi folks!
>
> (This is a reminder - perhaps folks missed my previous post so this time I
> added "[ANN]" - almost noone from the Squeak community have joined up and
> previous years quite a lot of people did.)
>
> 2 years has passed and it is time to go crazy over soccer again! The
> european championship is about to start in exactly 24 hours and the little
> betting site I built 6 years ago (in Squeak3.9/HttpView2) is once again up
> and running!
>
> So drop by, place the bets and join up to see how it goes. No official
> prizes :) are set - but who knows. IMPORTANT: You got 24 hours to bet
> until the group play betting game closes! There are two other betting
> games though that are continuous so you can join later.
>
> http://em2008.krampe.se/eng
>
> regards, Göran
>
> PS. Will post a followup later on describing how we used the translation
> mechanism in Squeak to make the site in both english and swedish.

We in Argentina always like good soccer.
Me always support Sweden in Euro cup as the shirt is almost the same as the
alternative one of me beloved Rosario Central.

http://101greatgoals.magnify.net/item/NPP38Y356PMZJW11

Maybe you could release the code of the site this time ?

Edgar



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Re: [squeak-dev] [ANN] Euro 2008 Betting! 24 hours left!

Giuseppe
 From England with humor:
http://www.youtube.com/watch?v=L4s71SfkZfg&feature=related

Somebody will understand it :D

Arriba España!!!! Nosotros podemos.....quedarnos en cuartos como  
siempre :P



El 06/06/2008, a las 21:42, Edgar J. De Cleene escribió:

>
>
>
> El 6/6/08 1:06 PM, "Göran Krampe" <[hidden email]> escribió:
>
>> Hi folks!
>>
>> (This is a reminder - perhaps folks missed my previous post so this  
>> time I
>> added "[ANN]" - almost noone from the Squeak community have joined  
>> up and
>> previous years quite a lot of people did.)
>>
>> 2 years has passed and it is time to go crazy over soccer again! The
>> european championship is about to start in exactly 24 hours and the  
>> little
>> betting site I built 6 years ago (in Squeak3.9/HttpView2) is once  
>> again up
>> and running!
>>
>> So drop by, place the bets and join up to see how it goes. No  
>> official
>> prizes :) are set - but who knows. IMPORTANT: You got 24 hours to bet
>> until the group play betting game closes! There are two other betting
>> games though that are continuous so you can join later.
>>
>> http://em2008.krampe.se/eng
>>
>> regards, Göran
>>
>> PS. Will post a followup later on describing how we used the  
>> translation
>> mechanism in Squeak to make the site in both english and swedish.
>
> We in Argentina always like good soccer.
> Me always support Sweden in Euro cup as the shirt is almost the same  
> as the
> alternative one of me beloved Rosario Central.
>
> http://101greatgoals.magnify.net/item/NPP38Y356PMZJW11
>
> Maybe you could release the code of the site this time ?
>
> Edgar
>
>
>


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Re: [squeak-dev] [ANN] Euro 2008 Betting! 24 hours left!

keith1y
Giuseppe Luigi Punzi Ruiz wrote:
> From England with humor:
> http://www.youtube.com/watch?v=L4s71SfkZfg&feature=related
>
I do hope that wasn't real Guiness

Keith


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[squeak-dev] [ANN] Monticello 1.5 bugs fixed

keith1y
I am sorry it has taken so long... they all turned out to be simpler
than expected.

1. The corrupted instVars bug - sorted : thanks to Matthews
investigative work it turned out to be a really simple fix.

2. The FFI doesnt load bug - sorted : thanks to Andreas for his
inspiration as to how to fix that.


The best way to load FFI is (because it includes the prequisite fix for
NetNameResolver)...

Start with LevelPlayingField see
http://installer.pbwiki.com/LevelPlayingField

Installer install: 'Packages'.
Installer sake addPackage: 'FFI'; install.

enjoy because MC1.5 has finally made it to what I had intended all
along, and it passes Lukas' nasty test case.

Keith







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Re: [squeak-dev] [ANN] Monticello 1.5 bugs fixed

Igor Stasenko
2008/6/7 Keith Hodges <[hidden email]>:

> I am sorry it has taken so long... they all turned out to be simpler than
> expected.
>
> 1. The corrupted instVars bug - sorted : thanks to Matthews investigative
> work it turned out to be a really simple fix.
>
> 2. The FFI doesnt load bug - sorted : thanks to Andreas for his inspiration
> as to how to fix that.
>
>
> The best way to load FFI is (because it includes the prequisite fix for
> NetNameResolver)...
>
> Start with LevelPlayingField see
> http://installer.pbwiki.com/LevelPlayingField
>
> Installer install: 'Packages'.
> Installer sake addPackage: 'FFI'; install.
>

Good news!

> enjoy because MC1.5 has finally made it to what I had intended all along,
> and it passes Lukas' nasty test case.
>
> Keith
>
>
>
>
>
>
>
>



--
Best regards,
Igor Stasenko AKA sig.

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Re: [squeak-dev] [ANN] Monticello 1.5 bugs fixed

Damien Cassou-3
In reply to this post by keith1y
Do anybody agree for a reinclusion of MC1.5 in squeak-dev 3.10 images?

On Sat, Jun 7, 2008 at 5:34 AM, Keith Hodges <[hidden email]> wrote:

> I am sorry it has taken so long... they all turned out to be simpler than
> expected.
>
> 1. The corrupted instVars bug - sorted : thanks to Matthews investigative
> work it turned out to be a really simple fix.
>
> 2. The FFI doesnt load bug - sorted : thanks to Andreas for his inspiration
> as to how to fix that.
>
>
> The best way to load FFI is (because it includes the prequisite fix for
> NetNameResolver)...
>
> Start with LevelPlayingField see
> http://installer.pbwiki.com/LevelPlayingField
>
> Installer install: 'Packages'.
> Installer sake addPackage: 'FFI'; install.
>
> enjoy because MC1.5 has finally made it to what I had intended all along,
> and it passes Lukas' nasty test case.
>
> Keith
>
>
>
>
>
>
>
>



--
Damien Cassou
Peter von der Ahé: «I'm beginning to see why Gilad wished us good
luck». (http://blogs.sun.com/ahe/entry/override_snafu)

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Re: [squeak-dev] [ANN] Monticello 1.5 bugs fixed

Jason Johnson-5
How close is MC 2?  And wouldn't that remove the need for 1.5?  I
thought 1.5 was a stop gap for until MC 2 was finished?

On Sat, Jun 7, 2008 at 7:20 PM, Damien Cassou <[hidden email]> wrote:

> Do anybody agree for a reinclusion of MC1.5 in squeak-dev 3.10 images?
>
> On Sat, Jun 7, 2008 at 5:34 AM, Keith Hodges <[hidden email]> wrote:
>> I am sorry it has taken so long... they all turned out to be simpler than
>> expected.
>>
>> 1. The corrupted instVars bug - sorted : thanks to Matthews investigative
>> work it turned out to be a really simple fix.
>>
>> 2. The FFI doesnt load bug - sorted : thanks to Andreas for his inspiration
>> as to how to fix that.
>>
>>
>> The best way to load FFI is (because it includes the prequisite fix for
>> NetNameResolver)...
>>
>> Start with LevelPlayingField see
>> http://installer.pbwiki.com/LevelPlayingField
>>
>> Installer install: 'Packages'.
>> Installer sake addPackage: 'FFI'; install.
>>
>> enjoy because MC1.5 has finally made it to what I had intended all along,
>> and it passes Lukas' nasty test case.
>>
>> Keith
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
> --
> Damien Cassou
> Peter von der Ahé: «I'm beginning to see why Gilad wished us good
> luck». (http://blogs.sun.com/ahe/entry/override_snafu)
>
>

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Re: [squeak-dev] [ANN] Monticello 1.5 bugs fixed

Colin Putney

On 9-Nov-08, at 7:47 AM, Jason Johnson wrote:

> How close is MC 2?

MC2 is here. The current release is 2.0.29. Download it from:

http://www.wiresong.ca/static/releases/Monticello-current.zip


Now, MC2 is still fairly early in it's adoption curve. Early adopters  
are using it for production work, but we're still finding bugs and  
usability issues on a regular basis. On the other hand, it's faster  
than MC1.x and has some new features. It's certainly not ready for  
mass adoption by all users of MC1.0 and 1.5.

I expect we'll see a gradual maturing of MC2 over the next couple of  
years and a corresponding growth in the user base, just as we did for  
MC1.0.  There isn't really a moment when we can say that MC2 is  
"done," it's more a question of whether the feature set, performance,  
stability, documentation and support community meet your needs.

Colin

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Re: [squeak-dev] [ANN] Monticello 1.5 bugs fixed

Jason Johnson-5
On Sun, Nov 9, 2008 at 8:06 PM, Colin Putney <[hidden email]> wrote:
>
> On 9-Nov-08, at 7:47 AM, Jason Johnson wrote:
>
>> How close is MC 2?
>
> MC2 is here. The current release is 2.0.29. Download it from:

Yea, I knew it had been released.  I meant more in the sense of how
close to being the main revision system (which you also answered).

Thanks,
Jason

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Re: [squeak-dev] [ANN] Monticello 1.5 bugs fixed

keith1y
Jason Johnson wrote:

> On Sun, Nov 9, 2008 at 8:06 PM, Colin Putney <[hidden email]> wrote:
>  
>> On 9-Nov-08, at 7:47 AM, Jason Johnson wrote:
>>
>>    
>>> How close is MC 2?
>>>      
>> MC2 is here. The current release is 2.0.29. Download it from:
>>    
>
> Yea, I knew it had been released.  I meant more in the sense of how
> close to being the main revision system (which you also answered).
>
> Thanks,
> Jason
>  
MC1 and MC2 are different animals. MC2 offers the potential of a
different workflow, and more flexibility. This means that much of the
process for using MC2, and the tools to support the process is still
being worked upon.

However MC1.5 is intended to be the culmination, the zenith, of all
things MC1, with bugs ironed out, supporting all of the exisitng mcz
files out there, in all of the images that the community uses, to the
best of its ability. As a further step, MC1.6 adds Atomic loading, a
feature which will follow in MC2 fairly shortly afterwards.

FYI: PackageInfo used by MC1.5 is 6-8x faster than in MC1 and the loader
in MC1.6 is 3x faster than the loader in MC1.5.

So MC2 is a replacement for MC1 as and when your process is requires it.
MC1.5/6 will hang around in the background as the good old reliable
workhorse for everyone else.

best regards

Keith

p.s. The goal for MC1.7 if it happens will include binary (instant?)
loading. So no MC1.0 is not yet dead.