[squeak-dev] [ANN] Maui 1.1

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[squeak-dev] [ANN] Maui 1.1

Chris Muller-4
I am pleased to announce the latest and greatest release of Maui, the
"naked objects" Morphic-based UI builder for Squeak 3.9, and all-new
*detailed documentation*; more than 50 pages worth with lots of
screenshots..

http://wiki.squeak.org/squeak/3836

Enjoy!
  Chris

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Re: [squeak-dev] [ANN] Maui 1.1

Rob Rothwell
Wow.  This looks really interesting.

I have been working with a company, MioSoft (www.miosoft.com), who built their own development suite, Miocon, which they use for business data problems.  It has a whole set of tools to quickly bring together data from multiple sources (even the SAME data from multiple sources with context resolution rules, etc...) into a single "context" (i.e. Object Model).

It is written in VisualWorks, and I mention this only because they also wrote their own web development UI that allows for direct mapping back to the persistent objects, and I find it works very well for that kind of problem.  Everyone wants to build a web designer UI on a web page, but I thought their VW UI really got the job done for what they are trying to do.

So...to make a short story long...I think you could really have something interesting if you could develop in Maui, and export the design to other frameworks like Aida or Seaside like you hinted at on the last page of your PDF.

Take care,

Rob

On Fri, Dec 19, 2008 at 7:35 PM, Chris Muller <[hidden email]> wrote:
I am pleased to announce the latest and greatest release of Maui, the
"naked objects" Morphic-based UI builder for Squeak 3.9, and all-new
*detailed documentation*; more than 50 pages worth with lots of
screenshots..

http://wiki.squeak.org/squeak/3836

Enjoy!
 Chris




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Re: [squeak-dev] [ANN] Maui 1.1

Rob Rothwell
In reply to this post by Chris Muller-4
I think in a clean 3.9 7067 image you need to load

Monticello-SR.315.mcz and
MonticelloConfigurations-cmm.44.mcz

I don't remember where I got them from, though...

Anyway, if you don't you get an error in Monticello when you click on the Maui package...

I knew this because you explained how to load Magma before, but you may want to include it in the directions if I am right...!

Take care,

Rob

On Fri, Dec 19, 2008 at 7:35 PM, Chris Muller <[hidden email]> wrote:
I am pleased to announce the latest and greatest release of Maui, the
"naked objects" Morphic-based UI builder for Squeak 3.9, and all-new
*detailed documentation*; more than 50 pages worth with lots of
screenshots..

http://wiki.squeak.org/squeak/3836

Enjoy!
 Chris




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Re: [squeak-dev] [ANN] Maui 1.1

Edgar J. De Cleene
In reply to this post by Chris Muller-4
On 19/12/2008, at 21:35, Chris Muller wrote:

I am pleased to announce the latest and greatest release of Maui, the
"naked objects" Morphic-based UI builder for Squeak 3.9, and all-new
*detailed documentation*; more than 50 pages worth with lots of
screenshots..

http://wiki.squeak.org/squeak/3836

Enjoy!
  Chris



Chris:

I have Maui into SqueakLightII without major troubles.

Still reading the extense docs, but this could revamp Morphic.

I don't have enough English to praise this kind of work, so I say

BRAVO !!!

I try to give time to this for feedback .


Edgar



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[squeak-dev] Re: [ANN] Maui 1.1

Sophie424
In reply to this post by Chris Muller-4
Wow!

"Chris Muller" <[hidden email]> wrote in message
news:[hidden email]...

>I am pleased to announce the latest and greatest release of Maui, the
> "naked objects" Morphic-based UI builder for Squeak 3.9, and all-new
> *detailed documentation*; more than 50 pages worth with lots of
> screenshots..
>
> http://wiki.squeak.org/squeak/3836
>
> Enjoy!
>  Chris
>
>




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Re: [squeak-dev] [ANN] Maui 1.1

garduino
In reply to this post by Chris Muller-4
2008/12/19 Chris Muller <[hidden email]>:

> I am pleased to announce the latest and greatest release of Maui, the
> "naked objects" Morphic-based UI builder for Squeak 3.9, and all-new
> *detailed documentation*; more than 50 pages worth with lots of
> screenshots..
>
> http://wiki.squeak.org/squeak/3836
>
> Enjoy!
>  Chris
>
>


How many hours have your days? :)

Amazing work!

Thanks by share.