> 1. Approximately, how much time do you plan on spending on Squeak
> during the coming year (in any kind of unit)? It's hard to say. Currently i'm spending all my time on Squeak. Things may change, of course. But i think, at least 2 hours per day i'll spend on Squeak in any case. > 2. What are in your mind the three most important issues (not > necessarily technical) we need to address in the coming year? Besides licensing. We should think about making community more organized, in terms of better communication and cooperation. > 3. What is your view on fund raising and how any such collected money > should be dealt with? A money donated to SqF should serve for the community benefit. I think, it would be good to make addressed help to developers of most awaited products or most awaited enhancements. A community by own can decide which project should receive a grant: we can set-up a monthly survey, and community members can give own voice for the project they think need some monetary support. In that way, SqF can help with raising peoples motivation. > 4. What is your view on the ongoing process of making SqueakFoundation > a not-for-profit legal entity? I think it's a right choice to become a legal entity. This will add more weight to foundation itself and to community. I see a SqueakFoundation as well respected and well known entity which serves in best interests of squeak community: helping members and protecting their rights. > 5. Do you think the Team model is appropriate for organising our > efforts or should we come up with something else? Team, is a group of enthusiasts which joining efforts on some task. Since all of them are volunteers, and since people's interests may change very fast (in a couple of months), it's really hard to push task to finish line with same team as it was started. Also, most of us don't like to be ashamed being known as someone who started something and never finished it. In general, team model is good, but we need some people spending time to oversee project activities and provide help in case if it's being stuck. Also, addressed help may be an option to motivate people join team(s). > 6. Do you have any specific views on how the Squeak board and the > Squeak community should work together with the Squeak satellite > communities (Croquet, Seaside, Sophie, Squeakland, Scratch etc), also > referred to as "stakeholder communities"? Obviously, we should collaborate and exchange ideas and common improvements. The main problem which standing before fruitful exchange, is the lack of tools and lack of modularity. So, the primary goal of the board in next years, should be to make these tools available, which should help a lot in sharing code between communities. > 7. The squeak.org release is our most important asset. How do you see > it evolving over the next few years? In order of priority: - make it modular. - make it more appeal for newcomers (by improving GUI). - make it more appeal for business applications (by improving GIU/dev tools and related). > 8. Do you have any thoughts on the current relicensing effort? I think it should be finished as soon as possible, to not constrain us anymore. > 9. How would you like Squeak to be positioned in the open source world > in year 2012? As a modern platform for creating applications, authoring and modeling. And as best platform for experimenting and inventing. > 10. What do you see as the overall role of the board? Organizational, promotional, helpful to community. -- Best regards, Igor Stasenko AKA sig. |
11. What actions would you take to promote Squeak as an environment
for professional software development? I'll try to do my best to contribute good code, to make Squeak compete and win. And, of course encourage others to do the same. Individuals, by own, having quite limited potential. But team with strong vision of goal and efficient management can do amazing things. How pathetic.. :) -- Best regards, Igor Stasenko AKA sig. |
In reply to this post by Igor Stasenko
On Wed, 27 Feb 2008 00:06:24 +0100, Igor Stasenko wrote:
... > > 5. Do you think the Team model is appropriate for organising our > > efforts or should we come up with something else? > > Team, is a group of enthusiasts which joining efforts on some task. > Since all of them are volunteers, and since people's interests may > change very fast (in a couple of months), it's really hard to push > task to finish line with same team as it was started. This is a very realistic view on things-as-they-are. > Also, most of us don't like to be ashamed being known as someone who > started something and never finished it. So there are parts of community engaged in Squeak projects which have commercial value or with Squeak being used in a business sense, no? > In general, team model is good, but we need some people spending time > to oversee project activities and provide help in case if it's being > stuck. I do not disagree 100% but when a team reached a situation that they can only team if they are helped then the helper is the team? Can this be a self-condradiction or cyclic or spirals, or be avoided? How/what did the v3dot10 release team receive help after Ralph no longer responded to the v3dot10 list. I'd appreciate the other candidates also post their view on the v3dot10 project and team. > Also, addressed help may be an option to motivate people join team(s). Right. But when the helpers are voluntary helpers then this can just be another cycle in the spiral. /Klaus |
2008/2/27 Klaus D. Witzel <[hidden email]>:
> On Wed, 27 Feb 2008 00:06:24 +0100, Igor Stasenko wrote: > > ... > > > > 5. Do you think the Team model is appropriate for organising our > > > efforts or should we come up with something else? > > > > Team, is a group of enthusiasts which joining efforts on some task. > > Since all of them are volunteers, and since people's interests may > > change very fast (in a couple of months), it's really hard to push > > task to finish line with same team as it was started. > > This is a very realistic view on things-as-they-are. > > > > Also, most of us don't like to be ashamed being known as someone who > > started something and never finished it. > > So there are parts of community engaged in Squeak projects which have > commercial value or with Squeak being used in a business sense, no? > It's not about commercial projects. Often, someone can join team, willing to help. But after few months his interest is changed on another subject and he just don't have a time to contribute. And now, he staying on crossroads: abandon team or swear that he will continue but 'later' :) > > > In general, team model is good, but we need some people spending time > > to oversee project activities and provide help in case if it's being > > stuck. > > I do not disagree 100% but when a team reached a situation that they can > only team if they are helped then the helper is the team? Can this be a > self-condradiction or cyclic or spirals, or be avoided? > I'm talking, that maybe we should care about providing more detailed information about project(s) and do it more often. So, people who is not a part of team, but interested in fruits of project, may step up and help. > How/what did the v3dot10 release team receive help after Ralph no longer > responded to the v3dot10 list. I'd appreciate the other candidates also > post their view on the v3dot10 project and team. > > > > Also, addressed help may be an option to motivate people join team(s). > > Right. But when the helpers are voluntary helpers then this can just be > another cycle in the spiral. > > /Klaus > -- Best regards, Igor Stasenko AKA sig. |
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