[squeak-dev] Namespaces, Packages: Image available for download, screencast.

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[squeak-dev] Namespaces, Packages: Image available for download, screencast.

Michael van der Gulik-2
Hi all.

For anybody that's interested, I've uploaded a premade Namespaced image at:

http://sourceforge.net/projects/securesqueak/

Caveat emptor; there are bugs, but it does work. To prove it works, I've managed to make a screencast under Linux in beautiful high resolution, which Google video managed to munge into a pixellated mess:

http://video.google.com/videoplay?docid=771491032612949488&hl=en

(Excuse my heavy breathing.)

A note for others: I made this screencast using a program under Ubuntu Linux called "recordmydesktop". It works pretty well! Google video also managed to read the .ogg file fine without conversion. I recorded this at 480p (i.e. 720x480, which for reasons unexplained IceWM decided was actually 180x480). Next time I might keep the same resolution, but use larger fonts.

Gulik.

--
Michael van der Gulik <[hidden email]>

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Randal L. Schwartz
>>>>> "Michael" == Michael van der Gulik <[hidden email]> writes:

Michael> Caveat emptor; there are bugs, but it does work. To prove it works,
Michael> I've managed to make a screencast under Linux in beautiful high
Michael> resolution, which Google video managed to munge into a pixellated
Michael> mess:

Michael> http://video.google.com/videoplay?docid=771491032612949488&hl=en

Michael> (Excuse my heavy breathing.)

Get a free vimeo.com account.  They allow HD uploads and playback now.
Limited in uploads per week, but hey, if you're producing that much video, you
don't need free any more. :)

--
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<[hidden email]> <URL:http://www.stonehenge.com/merlyn/>
Smalltalk/Perl/Unix consulting, Technical writing, Comedy, etc. etc.
See http://methodsandmessages.vox.com/ for Smalltalk and Seaside discussion

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Michael van der Gulik-2
On Tue, 15 Jul 2008 08:17:20 -0700
[hidden email] (Randal L. Schwartz) wrote:

> >>>>> "Michael" == Michael van der Gulik <[hidden email]> writes:
>
> Michael> Caveat emptor; there are bugs, but it does work. To prove it works,
> Michael> I've managed to make a screencast under Linux in beautiful high
> Michael> resolution, which Google video managed to munge into a pixellated
> Michael> mess:
>
> Michael> http://video.google.com/videoplay?docid=771491032612949488&hl=en
>
> Michael> (Excuse my heavy breathing.)
>
> Get a free vimeo.com account.  They allow HD uploads and playback now.
> Limited in uploads per week, but hey, if you're producing that much video, you
> don't need free any more. :)

Yes, that's much better; the ogg file uploaded fine as well, and you can download the original ogg from that site:

http://www.vimeo.com/1346927

They let you upload 500MB a week! Wow...

Okay, so here's a challenge to everybody else: make a better screencast of some aspect of Squeak and post it up there!

Gulik.

--
Michael van der Gulik <[hidden email]>

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Igor Stasenko
Cool screencast Michael! :)

I have played with it few minutes to look how it doing things.

One thing, which i don't like is how looks a class declaration:

self inNamespace: 'Kernel.Classes'
        createClass: 'ClassCommentReader'
        ofType: 'normal'
        superclass: 'ClassCategoryReader'
        instanceVariableNames: ''
        classVariableNames: ''

to what 'self' refers to?

Do you plan to allow creating classes by subclassing existing ones,
e.g. by sending a messages to them, like in regular smalltalk?

To my understanding, the above should look like:

Kernel.Classes addClass: (
   Kernel.Classes.ClassCategoryReader subclass: #ClassCommentReader
   type: 'normal'
   instanceVariableNames: ''
   classVariableNames: ''
).

This indicates two separate concepts involved here: namespaces
(Kernel.Classes) and subclassing by sending message to existing class.
And #addClass: here is just a convenience method, which can look like:

Namespace>> addClass: aClassObject
   ^ self addSymbol: aClassObject name value: aClassObject
"or, more smalltalk-ish"
  ^ self at: aClassObject name put: aClassObject

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Igor Stasenko
Oh, and also, i'm missing a code for a namespace definition. E.g. in
same way as browser shows a code how to define new classes, it should
show a code how namespaces are defined, like:

Morphic addNamespace: #Kernel

or, with predefined list of imports:

Morphic addNamespace: #Kernel
imports:  'Kernel.Objects Collections'

or:
Morphic addNamespace: #Kernel
imports:  'Kernel.Objects<xx> Collections<yy>'


--
Best regards,
Igor Stasenko AKA sig.

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Randal L. Schwartz
In reply to this post by Michael van der Gulik-2
>>>>> "Michael" == Michael van der Gulik <[hidden email]> writes:

Michael> Okay, so here's a challenge to everybody else: make a better
Michael> screencast of some aspect of Squeak and post it up there!

And to encourage that, I've created a Squeak Vimeo group, at
<http://www.vimeo.com/groups/squeak>.  I've set membership to moderated for
the moment just to see what shows up on the first wave, but I'll approve
anyone I can even distantly relate as a non-spammer. :)

--
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<[hidden email]> <URL:http://www.stonehenge.com/merlyn/>
Smalltalk/Perl/Unix consulting, Technical writing, Comedy, etc. etc.
See http://methodsandmessages.vox.com/ for Smalltalk and Seaside discussion

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Michael van der Gulik-2
In reply to this post by Igor Stasenko
On Wed, 16 Jul 2008 03:24:17 +0300
"Igor Stasenko" <[hidden email]> wrote:

> Cool screencast Michael! :)

Thanks. It was actually more difficult than I thought; thinking and talking at the same time is hard!

> I have played with it few minutes to look how it doing things.
>
> One thing, which i don't like is how looks a class declaration:
>
> self inNamespace: 'Kernel.Classes'
> createClass: 'ClassCommentReader'
> ofType: 'normal'
> superclass: 'ClassCategoryReader'
> instanceVariableNames: ''
> classVariableNames: ''
>
> to what 'self' refers to?

Er... usually an instance of CodeBuilder.
 
> Do you plan to allow creating classes by subclassing existing ones,
> e.g. by sending a messages to them, like in regular smalltalk?

That could be done; I'm not particularly happy with the syntax myself. It is not very Smalltalkish.

I think my original idea was to put an absolute minimum of functionality in Class, ClassDescription and Behavior for <waves hands in air> security. I think that may have been a bit misguided, because being able to make a subclass is possibly a benign operation.

Also, it keeps all code definition methods in one class, so that at some stage later, that class (CodeBuilder) could be used as a capability.

For now, the code is there and works and can be refactored later. I want to get SecureSqueak working first, and then I'll revisit ugly things like this.

> To my understanding, the above should look like:
>
> Kernel.Classes addClass: (
>    Kernel.Classes.ClassCategoryReader subclass: #ClassCommentReader
>    type: 'normal'
>    instanceVariableNames: ''
>    classVariableNames: ''
> ).

This looks much more logical, but the problem here is that all globals need a context, meaning that any packages, namespaces, classes and shared variables that you refer to need to be included in the import list of the importer. That could be done, but it is less elegant than what I did above.

> This indicates two separate concepts involved here: namespaces
> (Kernel.Classes) and subclassing by sending message to existing class.
> And #addClass: here is just a convenience method, which can look like:
>
> Namespace>> addClass: aClassObject
>    ^ self addSymbol: aClassObject name value: aClassObject
> "or, more smalltalk-ish"
>   ^ self at: aClassObject name put: aClassObject

Namespace>>addClass: already exists and does exactly that :-).

Gulik.

--
Michael van der Gulik <[hidden email]>

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Michael van der Gulik-2
In reply to this post by Igor Stasenko
On Wed, 16 Jul 2008 03:33:09 +0300
"Igor Stasenko" <[hidden email]> wrote:

> Oh, and also, i'm missing a code for a namespace definition. E.g. in
> same way as browser shows a code how to define new classes, it should
> show a code how namespaces are defined, like:
>
> Morphic addNamespace: #Kernel
>
> or, with predefined list of imports:
>
> Morphic addNamespace: #Kernel
> imports:  'Kernel.Objects Collections'
>
> or:
> Morphic addNamespace: #Kernel
> imports:  'Kernel.Objects<xx> Collections<yy>'

...assuming that Morphic is a namespace here.

To add a Namespace in the NamespaceBrowser, you just right-click on it's parent and select "new". The functionality above to textually define a Namespace could be implemented. That's an interesting idea.

Namespace>>addNamespace: already exists, as does Namespace>>addImport:.

There are also methods in CodeBuilder which are used when filing in to define Namespace structure and imports.

Gulik.


--
Michael van der Gulik <[hidden email]>

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Igor Stasenko
In reply to this post by Michael van der Gulik-2
2008/7/16 Michael van der Gulik <[hidden email]>:

> On Wed, 16 Jul 2008 03:24:17 +0300
> "Igor Stasenko" <[hidden email]> wrote:
>
>> Cool screencast Michael! :)
>
> Thanks. It was actually more difficult than I thought; thinking and talking at the same time is hard!
>
>> I have played with it few minutes to look how it doing things.
>>
>> One thing, which i don't like is how looks a class declaration:
>>
>> self inNamespace: 'Kernel.Classes'
>>       createClass: 'ClassCommentReader'
>>       ofType: 'normal'
>>       superclass: 'ClassCategoryReader'
>>       instanceVariableNames: ''
>>       classVariableNames: ''
>>
>> to what 'self' refers to?
>
> Er... usually an instance of CodeBuilder.
>
>> Do you plan to allow creating classes by subclassing existing ones,
>> e.g. by sending a messages to them, like in regular smalltalk?
>
> That could be done; I'm not particularly happy with the syntax myself. It is not very Smalltalkish.
>
> I think my original idea was to put an absolute minimum of functionality in Class, ClassDescription and Behavior for <waves hands in air> security. I think that may have been a bit misguided, because being able to make a subclass is possibly a benign operation.
>
> Also, it keeps all code definition methods in one class, so that at some stage later, that class (CodeBuilder) could be used as a capability.
>
> For now, the code is there and works and can be refactored later. I want to get SecureSqueak working first, and then I'll revisit ugly things like this.
>
>> To my understanding, the above should look like:
>>
>> Kernel.Classes addClass: (
>>    Kernel.Classes.ClassCategoryReader subclass: #ClassCommentReader
>>    type: 'normal'
>>    instanceVariableNames: ''
>>    classVariableNames: ''
>> ).
>
> This looks much more logical, but the problem here is that all globals need a context, meaning that any packages, namespaces, classes and shared variables that you refer to need to be included in the import list of the importer. That could be done, but it is less elegant than what I did above.
>

Sure, but in SecureSqueak, you always compiling code in some context -
some instance of Namespace, which is first which will be asked for
returning a symbol's associated value.
So, for a file-ins you have to work out (if you don't have it already)
the model, how to switch to different namespace, before compiling some
code.
In same manner, as you open 'Scoped workspace' , all fileins should be
scoped as well.
And since browser is scoped already, the code above should be
interpreted just fine by compiler.

One more thing is about namespace imports. I find it not quite
convenient in having each namespace keep own imports.

This could lead to complexity issues:
Suppose package having 10 namespaces, and each one of them could have
own list of imports. And there can be probability that two different
namespaces importing two different versions of same package. This
means, that by occasion, developer can make his package depending from
some Package X v1, and Package X v2, which i think can't be his real
intention :)
I think it would be better to make only packages having imports, and
regular namespace should have only parent.

So, the definition here is superfluous:

IdentityDictionary subclass: #Namespace
        instanceVariableNames: 'name imports package fullyQuantifiedName parent'
        classVariableNames: ''
        poolDictionaries: ''
        category: 'Namespaces'

it should be only:

IdentityDictionary subclass: #Namespace
        instanceVariableNames: 'name parent'
        classVariableNames: ''
        poolDictionaries: ''
        category: 'Namespaces'

fullyQuantifiedName can be computed based on name + parent(s).
Also, i don't see a real need in having namespace directly pointing to
package. Package is the root parent of namespace, isn't? So it can be
computed at any time. Why referencing to it directly?

And then Package could add new 'imports' ivar.

Namespace subclass: #Package
        instanceVariableNames: 'uuid deserializeSemaphore readOnly imports'
        classVariableNames: ''
        poolDictionaries: ''
        category: 'Namespaces'

--
Best regards,
Igor Stasenko AKA sig.

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Michael van der Gulik-2
On Wed, 16 Jul 2008 16:40:42 +0300
"Igor Stasenko" <[hidden email]> wrote:

> >> To my understanding, the above should look like:
> >>
> >> Kernel.Classes addClass: (
> >>    Kernel.Classes.ClassCategoryReader subclass: #ClassCommentReader
> >>    type: 'normal'
> >>    instanceVariableNames: ''
> >>    classVariableNames: ''
> >> ).
> >
> > This looks much more logical, but the problem here is that all globals need a context, meaning that any packages, namespaces, classes and shared variables that you refer to need to be included in the import list of the importer. That could be done, but it is less elegant than what I did above.
> >
>
> Sure, but in SecureSqueak, you always compiling code in some context -
> some instance of Namespace, which is first which will be asked for
> returning a symbol's associated value.
> So, for a file-ins you have to work out (if you don't have it already)
> the model, how to switch to different namespace, before compiling some
> code.
> In same manner, as you open 'Scoped workspace' , all fileins should be
> scoped as well.
> And since browser is scoped already, the code above should be
> interpreted just fine by compiler.

Umm... thinking...

Your code snippet above would be read as a chunk, and then compiled into a temporary class in a temporary method in the Kernel.Classes namespace, and then executed. It would make sense for the browser and scoped workspaces. It would certainly make some of the code there more elegant. The importer (when filing in) would somehow need to know that this particular chunk needed to be scoped in Kernel.Classes. Hmm. You'd need to implement some way of determining which context each chunk would be compiled and evaluated in. That would be a bit yuck.

For now, I'll put a comment in CodeBuilder giving this as another option, and revisit this later. I need to think about it more; I have a funny gut feeling about this that I can't put my finger on.

> One more thing is about namespace imports. I find it not quite
> convenient in having each namespace keep own imports.
>
> This could lead to complexity issues:
> Suppose package having 10 namespaces, and each one of them could have
> own list of imports. And there can be probability that two different
> namespaces importing two different versions of same package. This
> means, that by occasion, developer can make his package depending from
> some Package X v1, and Package X v2, which i think can't be his real
> intention :)

I was planning to let the tools deal with issues like this. It gets equally messy if you're working with multiple packages referring to different versions of other packages, so I was going to implement a "Upgrade all" method on the package manager to make sure everything referred to the latest versions of all packages in the package manager.

> I think it would be better to make only packages having imports, and
> regular namespace should have only parent.

This has advantages and disadvantages. Thinking...

If all imports were defined only on the package rather than individual namespaces, then management of package dependencies would be made a lot simpler, avoiding problems like you mention above and giving a very quick oversight of what dependencies the package has.

However, this makes it harder to resolve an overloaded literal name. Say for example you have XML.Parser.Document and Network.Mime.Document. If a package wants to refer to both of these, it will need to refer to them using a fully quantified name rather than just "Document". This is no big deal, I guess, as the same would apply if classes in the same namespace wanted to do the same.

I'm undecided. I can see the merit in your suggestion, and I'll give it some serious thought as I work with Namespaces some more.
 

> So, the definition here is superfluous:
>
> IdentityDictionary subclass: #Namespace
> instanceVariableNames: 'name imports package fullyQuantifiedName parent'
> classVariableNames: ''
> poolDictionaries: ''
> category: 'Namespaces'
>
> it should be only:
>
> IdentityDictionary subclass: #Namespace
> instanceVariableNames: 'name parent'
> classVariableNames: ''
> poolDictionaries: ''
> category: 'Namespaces'
>
> fullyQuantifiedName can be computed based on name + parent(s).
> Also, i don't see a real need in having namespace directly pointing to
> package. Package is the root parent of namespace, isn't? So it can be
> computed at any time. Why referencing to it directly?

I agree on all of this. I'll add TODOs in my code and refactor it later. I want to push on with other parts of SecureSqueak for now.

Gulik.

--
Michael van der Gulik <[hidden email]>

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Igor Stasenko
2008/7/26 Michael van der Gulik <[hidden email]>:

> On Wed, 16 Jul 2008 16:40:42 +0300
> "Igor Stasenko" <[hidden email]> wrote:
>
>> >> To my understanding, the above should look like:
>> >>
>> >> Kernel.Classes addClass: (
>> >>    Kernel.Classes.ClassCategoryReader subclass: #ClassCommentReader
>> >>    type: 'normal'
>> >>    instanceVariableNames: ''
>> >>    classVariableNames: ''
>> >> ).
>> >
>> > This looks much more logical, but the problem here is that all globals need a context, meaning that any packages, namespaces, classes and shared variables that you refer to need to be included in the import list of the importer. That could be done, but it is less elegant than what I did above.
>> >
>>
>> Sure, but in SecureSqueak, you always compiling code in some context -
>> some instance of Namespace, which is first which will be asked for
>> returning a symbol's associated value.
>> So, for a file-ins you have to work out (if you don't have it already)
>> the model, how to switch to different namespace, before compiling some
>> code.
>> In same manner, as you open 'Scoped workspace' , all fileins should be
>> scoped as well.
>> And since browser is scoped already, the code above should be
>> interpreted just fine by compiler.
>
> Umm... thinking...
>
> Your code snippet above would be read as a chunk, and then compiled into a temporary class in a temporary method in the Kernel.Classes namespace, and then executed. It would make sense for the browser and scoped workspaces. It would certainly make some of the code there more elegant. The importer (when filing in) would somehow need to know that this particular chunk needed to be scoped in Kernel.Classes. Hmm. You'd need to implement some way of determining which context each chunk would be compiled and evaluated in. That would be a bit yuck.
>

Hmm, i don't see the yucky things here :)
Compiler should always known in which environment it compiles a method.
Then, it is up to environment to install and run the above code
snippet in proper class/namespace.
And you mistaken (or mislead) here: the above code should not use
Kenel.Classes namespace.

Lets imagine a following code chunk:

-----------
Packages addPackage: #Universe !   " a "
Universe addNamespace: #Earth !  " b "

!Universe beDefaultScope!  " c "

Earth addClass: (  "d"
   Kernel.Classes subclass: #House
   type: 'normal'
   instanceVariableNames: ''
   classVariableNames: ''
).
!

!Earth beDefaultScope!  " e "

!House methodsFor:.... blabla!  " f "

.. here comes the House class methods..
!
!
-----------

Ok, here, an "a"  method should be compiled within default image
namespace, which currently imports the code.
It should be quite irrelevant, in which environment you executing the
code, since Packages should be a reserved name which used throughout a
system to work with global packages from any scope. For this you
should disallow shadowing this name by namespace(s).

In "b", we compiling and executing method in same environment as in
"a" , but we already having an Universe package, and it should be
accessible by name, so compiler should resolve the 'Universe' symbol
just fine.
In "c" we diving both: into new scope and into a subchunk telling a
system to compile subchunk within Universe scope.
In "e" we diving into another nested scope, and compiling subchunk
with Universe.Earth scope.
And finally in "f" we diving into a Universe.Earth.House class scope
and compiling and installing methods for this class.

To me it is quite simple - you nesting code chunks in parallel to
nesting scopes, so that methods
#beDefaultScope, and #methodsFor:. ..  controlling in which
environment nested code chunks should be compiled.


> For now, I'll put a comment in CodeBuilder giving this as another option, and revisit this later. I need to think about it more; I have a funny gut feeling about this that I can't put my finger on.
>
>> One more thing is about namespace imports. I find it not quite
>> convenient in having each namespace keep own imports.
>>
>> This could lead to complexity issues:
>> Suppose package having 10 namespaces, and each one of them could have
>> own list of imports. And there can be probability that two different
>> namespaces importing two different versions of same package. This
>> means, that by occasion, developer can make his package depending from
>> some Package X v1, and Package X v2, which i think can't be his real
>> intention :)
>
> I was planning to let the tools deal with issues like this. It gets equally messy if you're working with multiple packages referring to different versions of other packages, so I was going to implement a "Upgrade all" method on the package manager to make sure everything referred to the latest versions of all packages in the package manager.
>
>> I think it would be better to make only packages having imports, and
>> regular namespace should have only parent.
>
> This has advantages and disadvantages. Thinking...
>
> If all imports were defined only on the package rather than individual namespaces, then management of package dependencies would be made a lot simpler, avoiding problems like you mention above and giving a very quick oversight of what dependencies the package has.
>
> However, this makes it harder to resolve an overloaded literal name. Say for example you have XML.Parser.Document and Network.Mime.Document. If a package wants to refer to both of these, it will need to refer to them using a fully quantified name rather than just "Document". This is no big deal, I guess, as the same would apply if classes in the same namespace wanted to do the same.
>
> I'm undecided. I can see the merit in your suggestion, and I'll give it some serious thought as I work with Namespaces some more.
>
>> So, the definition here is superfluous:
>>
>> IdentityDictionary subclass: #Namespace
>>       instanceVariableNames: 'name imports package fullyQuantifiedName parent'
>>       classVariableNames: ''
>>       poolDictionaries: ''
>>       category: 'Namespaces'
>>
>> it should be only:
>>
>> IdentityDictionary subclass: #Namespace
>>       instanceVariableNames: 'name parent'
>>       classVariableNames: ''
>>       poolDictionaries: ''
>>       category: 'Namespaces'
>>
>> fullyQuantifiedName can be computed based on name + parent(s).
>> Also, i don't see a real need in having namespace directly pointing to
>> package. Package is the root parent of namespace, isn't? So it can be
>> computed at any time. Why referencing to it directly?
>
> I agree on all of this. I'll add TODOs in my code and refactor it later. I want to push on with other parts of SecureSqueak for now.
>

I'm glad to see you taking my points into consideration :)


--
Best regards,
Igor Stasenko AKA sig.

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Igor Stasenko
Oh, and similar to above, the .changes record should look like following:

!Packages.PackageName&version.Fully.Qualified.Name.Space beDefaultScope!

Here comes arbitrary chunk of code.

!


--
Best regards,
Igor Stasenko AKA sig.

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Igor Stasenko
A small correction.

The following is unsafe, because #Universe can be already defined
within local environment:

Packages addPackage: #Universe !   " a "
Universe addNamespace: #Earth !  " b "

So, it should be done differently, like following:

!(Packages addPackage: #Universe) beDefaultScope!
   .. here the subchunk with properly set scope.

!

--
Best regards,
Igor Stasenko AKA sig.

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Michael van der Gulik-2
In reply to this post by Igor Stasenko
On Sat, 26 Jul 2008 10:24:54 +0300
"Igor Stasenko" <[hidden email]> wrote:

<snip - techy Namespaces stuff>

> Compiler should always known in which environment it compiles a method.
> Then, it is up to environment to install and run the above code
> snippet in proper class/namespace.
> And you mistaken (or mislead) here: the above code should not use
> Kenel.Classes namespace.
>
> Lets imagine a following code chunk:
>
> -----------
> Packages addPackage: #Universe !   " a "
> Universe addNamespace: #Earth !  " b "
>
> !Universe beDefaultScope!  " c "
>
> Earth addClass: (  "d"
>    Kernel.Classes subclass: #House
>    type: 'normal'
>    instanceVariableNames: ''
>    classVariableNames: ''
> ).
> !
>
> !Earth beDefaultScope!  " e "
>
> !House methodsFor:.... blabla!  " f "
>
> .. here comes the House class methods..
> !
> !

A few changes will need to be made to the above to make it work:

----------------
" Packages need a persistent UUID that is used when imports are looked up. "
" We assume that PackageManager can be seen in the current scope. "
Package new;
    name: #Universe;
    uuid: '3ee26f83-58ee-4972-85ee-7e0b7e5ca691' );
    addNamespace: #Earth;
    " Add Kernel.Objects from the Kernel package as an import so Object can be referred to to make subclasses. "
    addImport: ((PackageManager findPackageByUUID: '7b073ea1-aafb-443a-85fb-af673d2267f0') lookup: #'Kernel.Objects');
    " Maybe the following could be: <<thisStream setContext: p>>? "
    p beDefaultScope!  " I have no idea how beDefaultScope would actually be implemented... "

Earth addClass: (
   Object subclass: #House  "Classes makes subclasses. Kernel.Classes is a namespace. "
   type: 'normal'
   instanceVariableNames: ''
   classVariableNames: ''
).
!

!Earth beDefaultScope!

!House methodsFor:.... blabla!  " f "

.. here comes the House class methods..
!
!(Earth package lookup: 'Something.Somewhere') beDefaultScope! " Go somewhere else in the package to define more namespaces / classes / methods. "
!
----------------

I'm tempted to invent some sort of script format for Squeak that uses variables, so that packages like this can be stored as scripts that are simply executed.

For the meanwhile, however, I'm not going to change the format that I currently have. Yes, it is ugly and stupid, but it is intended to be a temporary measure and it works for now. I don't like chunk format; I don't like files in general. Code should be a bunch of objects in images that can be passed, as objects, to other images. Computers should have persistent object stores, not filesystems!lopp is a well-developed squeak-based image app

When I start refactoring Class, Behavior, etc for SecureSqueak, I'll be looking at how classes and namespaces would be defined. There might be security issues, so I'll need to think long and hard about it.

> > I agree on all of this. I'll add TODOs in my code and refactor it later. I want to push on with other parts of SecureSqueak for now.
> >
>
> I'm glad to see you taking my points into consideration :)

Of course! It's free code review :-).

Gulik.

--
Michael van der Gulik <[hidden email]>

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Igor Stasenko
2008/7/27 Michael van der Gulik <[hidden email]>:

> On Sat, 26 Jul 2008 10:24:54 +0300
> "Igor Stasenko" <[hidden email]> wrote:
>
> <snip - techy Namespaces stuff>
>
>> Compiler should always known in which environment it compiles a method.
>> Then, it is up to environment to install and run the above code
>> snippet in proper class/namespace.
>> And you mistaken (or mislead) here: the above code should not use
>> Kenel.Classes namespace.
>>
>> Lets imagine a following code chunk:
>>
>> -----------
>> Packages addPackage: #Universe !   " a "
>> Universe addNamespace: #Earth !  " b "
>>
>> !Universe beDefaultScope!  " c "
>>
>> Earth addClass: (  "d"
>>    Kernel.Classes subclass: #House
>>    type: 'normal'
>>    instanceVariableNames: ''
>>    classVariableNames: ''
>> ).
>> !
>>
>> !Earth beDefaultScope!  " e "
>>
>> !House methodsFor:.... blabla!  " f "
>>
>> .. here comes the House class methods..
>> !
>> !
>
> A few changes will need to be made to the above to make it work:
>
> ----------------
> " Packages need a persistent UUID that is used when imports are looked up. "
> " We assume that PackageManager can be seen in the current scope. "
> Package new;
>    name: #Universe;
>    uuid: '3ee26f83-58ee-4972-85ee-7e0b7e5ca691' );
>    addNamespace: #Earth;
>    " Add Kernel.Objects from the Kernel package as an import so Object can be referred to to make subclasses. "
>    addImport: ((PackageManager findPackageByUUID: '7b073ea1-aafb-443a-85fb-af673d2267f0') lookup: #'Kernel.Objects');
>    " Maybe the following could be: <<thisStream setContext: p>>? "
>    p beDefaultScope!  " I have no idea how beDefaultScope would actually be implemented... "
>

Could be more elegant single send, like :

( PackageManager
       addPackage: #Universe
       uuid: ...
       namespaces: #(
          #A
          #B
          #C )
       imports: #(
          uuid
          uuid ... )  ) beDefaultScope

there can be a lot of variants.. :)
Just, don't let PackageManager be shadowed by greedy namespace.


> Earth addClass: (
>   Object subclass: #House  "Classes makes subclasses. Kernel.Classes is a namespace. "
>   type: 'normal'
>   instanceVariableNames: ''
>   classVariableNames: ''
> ).
> !
>
> !Earth beDefaultScope!
>
> !House methodsFor:.... blabla!  " f "
>
> .. here comes the House class methods..
> !


> !(Earth package lookup: 'Something.Somewhere') beDefaultScope! " Go somewhere else in the package to define more namespaces / classes / methods. "
> !

You don't need it.
A scoping should follow the chuck format scoping e.g:
----
!SomeNamespace beDefaultScope!
  " here we in  SomeNamespace scope "

!SomeSubNamespace beDefaultScope!
   " here we in sub namespace scope "
!
  " here we back again in SomeNamespace scope "
!
----
So, before entering a sub-chunk, simply remember the outer scope:

evalChunk: aChunk
    oldEnv := Compiler currentEnvironment.
    Compiler evaluate: aChunk.
    Compiler currentEnvironment: oldEnv.

and Namespace>>beDefaultScope  can be just:

Compiler currentEnvironment: self.


> ----------------
>
> I'm tempted to invent some sort of script format for Squeak that uses variables, so that packages like this can be stored as scripts that are simply executed.
>
> For the meanwhile, however, I'm not going to change the format that I currently have. Yes, it is ugly and stupid, but it is intended to be a temporary measure and it works for now. I don't like chunk format; I don't like files in general. Code should be a bunch of objects in images that can be passed, as objects, to other images. Computers should have persistent object stores, not filesystems!lopp is a well-developed squeak-based image app

May the God hear your words!
But we live in file-based reality :) So, we need to interact with it somehow.


>
> When I start refactoring Class, Behavior, etc for SecureSqueak, I'll be looking at how classes and namespaces would be defined. There might be security issues, so I'll need to think long and hard about it.
>
>> > I agree on all of this. I'll add TODOs in my code and refactor it later. I want to push on with other parts of SecureSqueak for now.
>> >
>>
>> I'm glad to see you taking my points into consideration :)
>
> Of course! It's free code review :-).
>
> Gulik.
>
> --
> Michael van der Gulik <[hidden email]>
>
>



--
Best regards,
Igor Stasenko AKA sig.

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Re: [squeak-dev] Namespaces, Packages: Image available for download, screencast.

Edgar J. De Cleene
In reply to this post by Michael van der Gulik-2



El 7/26/08 11:33 PM, "Michael van der Gulik" <[hidden email]> escribió:

> Code should be a bunch of objects in images that can be passed, as objects, to
> other images. Computers should have persistent object stores, not
> filesystems!lopp is a well-developed squeak-based image app

+ 1.

Sure you have your own , but just in case here is the attached small
utilities for save  and read objects and gz compressed objects.

I using .obj and .obz more and more

Edgar




Object-utilities-edc.1.cs (4K) Download Attachment