This has been sent to both the Squeak-dev list and the squeak beginners list
For those of you that don't know me, I am a 14 year old programmer. I want to write something useful, but I don't have any ideas! I have always had this problem, with any language, and, all of the problems that have been going around on the mailing lists seem to hard for me to work on, as I am not very proficient as a developer and I am looking for some easy beginner projects! Thank you in advance! -- David Zmick /dz0004455\ http://dz0004455.googlepages.com |
On Sat, Mar 22, 2008 at 02:37:44PM -0500, David Zmick wrote:
> This has been sent to both the Squeak-dev list and the squeak beginners > list > > For those of you that don't know me, I am a 14 year old programmer. I > want to write something useful, but I don't have any ideas! I have always > had this problem, with any language, and, all of the problems that have > been going around on the mailing lists seem to hard for me to work on, as > I am not very proficient as a developer and I am looking for some easy > beginner projects! Thank you in advance! There are some ideas we would like to see on the Google Summer of Code ideas page: http://wiki.squeak.org/squeak/6032 You are not eligible to participate in Google Summer of Code if you are under 18, but feel free to try tackling one of those projects anyway. And don't forget, all of us who know how to squeak had to try it without knowing how at first. Hang out on the #squeak channel when you have a question; people are always willing to help. There is no quick way to learn how to program. You just have to do it and learn. Have fun. -- Matthew Fulmer -- http://mtfulmer.wordpress.com/ |
In reply to this post by David Zmick
> This has been sent to both the Squeak-dev list and the squeak beginners list
> > For those of you that don't know me, I am a 14 year old programmer. I want > to write something useful, but I don't have any ideas! I have always had > this problem, with any language, and, all of the problems that have been > going around on the mailing lists seem to hard for me to work on, as I am > not very proficient as a developer and I am looking for some easy beginner > projects! Thank you in advance! IMHO, the best projects are the ones you've come up with yourself. In the end, virtually every one of the projects I've worked on has been one where I either needed a tool to solve some job and the existing solutions didn't do it for me, or there was some problem space I was simply curious about. In the latter case, more often than not, there are much better solutions out there waiting for me to just pick up and use, but, of course, that's not the point. The point is to try things out yourself, just for the fun of it. As an example, I decided to write my own raytracer a while back (just like probably millions of other programmers :). Now, there are a ton of raytracers out there, every one one far more capable than the one I wrote. But the point of the project wasn't to create something unique or useful. It was just fun! So, to sum it up: do something you like and that you're interested in. Don't worry if it's useful. Don't worry if anyone will care. You're 14, for goodness sake, you've got plenty of time to make your mark. :) And those projects *you* come up with are ones you'll likely be far more passionate about and interested in. Incidentally, among a few projects in my earlier days, there was: a little space invaders-style game, a breakout-style game, a simple fire simulation, a basic starfield renderer (you can see what my early interests were :), a version of the old snake game, an equivalent of the readline library with history (back in my old Pascal days)... notice, none terribly original, but I sure had a good time, and I learned a heck of a lot. Brett. |
Brett Kosinski a écrit :
> Incidentally, among a few projects in my earlier days, there was: a > little space invaders-style game, a breakout-style game, a simple fire > simulation, a basic starfield renderer (you can see what my early > interests were :), a version of the old snake game, an equivalent of > the readline library with history (back in my old Pascal days)... > notice, none terribly original, but I sure had a good time, and I > learned a heck of a lot. for my part I did a few Mandelbrot set explorers :) |
In reply to this post by David Zmick
Hello David,
Brett imho has given a very relevant reply. In addition: Whatever you start will at some point lead to some difficulties and then you need a motivation to continue and overcome these. At that point a motivation coming from inside you (fun, you want to have the result, whatever) is much better than external motivation (money, somebody else's expectations). Learning happens when you are interested and less so when you try to accomplish some externally set goal. So IMHO start trying some of the tutorials as long as you find them interesting. This will give you some training with the tools. Then find something you're really interested in and if you estimate it too big for your skills, start on as many details of the whole problem as you feel you have ideas for. Things will evolve from there. One thing I always find interesting is simulations, which often are the core of games. Make a model of how you think something works, implement the model, play with it, improve it. The central heating of my house or traffic jams are two things I don't do since years :-)) And don't forget to ask for help here! Cheers, Herbert |
In reply to this post by Stéphane Rollandin-3
thank you all of you, I will begin trying to find something to work on right away!
On Sun, Mar 23, 2008 at 4:49 AM, Stéphane Rollandin <[hidden email]> wrote: Brett Kosinski a écrit : -- David Zmick /dz0004455\ http://dz0004455.googlepages.com |
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