[squeak-dev] Re: Troubleshooting and/or recovering from VM hang?
Hi Phil, Thanks for the screenshot. 3.10.2 can't read the pr because something in the encoding does not conform with utf8. Projects can only be trusted to load into the versions that saved them. *** >pbpublist (gmail) pbpublist at gmail.com >Mon Sep 15 06:31:37 UTC 2008 > >Jerome, > >Thanks for the information-packed reply. I'll also send a private >email with a couple of attachments (a screenshot and the .pr file) as >to not congest the list, but what I did was pretty straight-forward... > >On Sep 14, 2008, at 10:26 PM, Jerome Peace wrote: > >> Next steps: >> Describe exactly how to recreate the problem from a fresh 3.10.2 image >> (what did you load/change etc) > >I'm attempting to load a rather old Morphic project file (obtained >from http://wiki.squeak.org/squeak/1773) which results in the error: >1) From a vanilla 3.10.2 image, it doesn't hang but rather appears to >crash (pops up a *** System Error handling failed *** window) >2) From the latest vanilla developer image from >http://damien.cassou.free.fr/squeak-dev.html > (which is what I was running) I get the hang. Ah. Damiens stuff must be considered beta bordering on alpha. He's put things together but the integretion testing doesn't happen by itself. As I mentioned above projects are very fragile across time. They can quickly become incompatible. If you are trying to bring connector 2 stuff up to date. I would suggest: 1) Get it up in running in an image it was meant for. Old image are on the ftp site so you can get the 3.6 image. Or you may find an image with the connector 2 stuff loaded. 1a) Having successfully done that, locate the changeset for connector-2 and save it. That will give you something to load into a current image. Now you can go back to a current image and try to make the change set work to your satisfaction. I would suggest requesting a code browser before installing the code into the image. >From the screen shot it is clear something is sending the unimplemted message while trying to put the debugger up. You will need to get around that by either modifying the message as suggested in the deprecated code or adding a definition to handle the message when it comes up. I don't anticipate having time to look into the project itself. So you need to expect to do the leg/eyeball work. I can give guidance if you describe what you do with enough precision as you have done so far. I would suggest simpliest things first. Get it working in a 3.10.2 basic image (with connecttors added from the universe). Or find an etoys or squeakland image and get it working in that. Those images already support connectors. On the other had those images have branched out from squeak-devs code. I don't know which decision would serve your purposes best. Yours in service and curiosity, --Jerome Peace >> <...> >> Troubleshooting: >> Look for packages you loaded that were meant for 3.8 or earlier. >> Look in the image for senders of the offending message >> #addedOrRemovedSubmorph: >> > >Am I correct in assuming this information wouldn't be relevant since I >can reproduce with standard images? > Who and why an umimplemented message is being sent will point to the broken code. I could not find any senders in basic 3.10.2. So something has reintroduced this old language. It's probably in your connector 2 changeset. But it may be in Damien's fuller image. Its important to eliminate one of those two possiblities. So looking for it before you load your project will determine if Damien's image has problems or if the problem is in the project. The first rule of troubleshooting is first hand information. >> The vm is probably doing what it ought but everytime the image tries >> to raise a debug window >> it is probably running into the DNU which causes an infinite debug >> loop. > >Just curious... DNU? Does Not Understand, an abbreviation for the error message. In your case it was actually an MNU. They are so close I allow myself to be confused. > >> >> <...> *** |
Am 15.09.2008 um 22:51 schrieb Jerome Peace: > 3.10.2 can't read the pr because something in the encoding does > not conform with utf8. > Projects can only be trusted to load into the versions that saved > them. There are mechanisms in place that can be used to ensure backwards compatibility, meaning that an older project can be made to load in newer images ... > Or find an etoys or squeakland image and get it working in that. ... which is why newer Etoys images should load older projects fine. If a project was saved in an earlier Squeakland image and does not load in a later one we consider that to be a bug. - Bert - |
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