[squeak-dev] Teaching Recommendations

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[squeak-dev] Teaching Recommendations

David Faught
Gary Dunn wrote:
>I am planning an introductory course in Smalltalk for high school students. This will be starting from scratch; no previous programming
>experience required. The goal is to be able to create self-made personal software.
>
>To this end I have been working through The Laser Game Tutorial and Squeak by Example. Neither seem right for beginners.
>
>Can anyone recommend any other books or teaching materials? Maybe a successful syllabus?

Hi Gary,

You should check with the people at Squeakland,
http://www.squeakland.org/  possibly through their mailing list at
http://lists.squeakland.org/mailman/listinfo/squeakland

They are much more oriented to educational use of Squeak, although
there is a lot of cross-pollination on the developer list too.

Dave

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Re: [squeak-dev] Teaching Recommendations

David Mitchell-10
But Squeakland is more about using Squeak in all forms of education.
Not so much learning programming. If I were teaching programming in
Smalltalk, I'd probably start with the Laser game (or maybe the Robots
book from Stef).

On Mon, Jun 1, 2009 at 7:13 AM, David Faught <[hidden email]> wrote:

> Gary Dunn wrote:
>>I am planning an introductory course in Smalltalk for high school students. This will be starting from scratch; no previous programming
>>experience required. The goal is to be able to create self-made personal software.
>>
>>To this end I have been working through The Laser Game Tutorial and Squeak by Example. Neither seem right for beginners.
>>
>>Can anyone recommend any other books or teaching materials? Maybe a successful syllabus?
>
> Hi Gary,
>
> You should check with the people at Squeakland,
> http://www.squeakland.org/  possibly through their mailing list at
> http://lists.squeakland.org/mailman/listinfo/squeakland
>
> They are much more oriented to educational use of Squeak, although
> there is a lot of cross-pollination on the developer list too.
>
> Dave
>
>