[squeak-dev] Virtualization effects on the Squeak VM?

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[squeak-dev] Virtualization effects on the Squeak VM?

Andreas.Raab
Hi -

In some of my recent load testing I noticed some interesting behavior
when running Squeak (specifically the Unix VM) in a virtualized
environment. I don't know if anyone else does that but I'd be curious in
sharing information on that.

First the setting: The measures I've taken so far was running RHEL 5.2
on VMware Player and Server hosted under Windows and compare this to a
bare metal server (ESX[i] is on the list for next week). BTW, for those
of you raising their eyebrows about running under Windows this setup is
purely driven by customer demand so we're just trying to provide people
with realistic numbers about what they can expect. So far the most
interesting artifacts were the following:

1) Time millisecondClockValue and its use of gettimeofday. It turns out
that in our settings, Time millisecondClockValue takes about 10% total
execution time (we use it for measuring throughput so it does get called
*a lot*). We will work around this by adding a low-res clock that gets
updated without calling gettimeofday but it was interesting to notice
how much time goes into that.

2) Socket write calls. My recent comments about socket write behavior
turned out to be a virtualization effect. Running the benchmark both
virtualized and non-virtualized shows a difference of 3-4 in how much
time is spent in socket writes (30% virtualized vs. 8% bare metal). Keep
in mind that this is running under load so we're making roughly 50k
socket write requests per second with a total bandwidth of 10-20 Mbps.

Has anyone seen similar effects and can confirm them? Are there other
gotchas that people have observed when running virtualized servers?

I suspect that the socket write issue is really the result of VMware
interfacing with Windows. If anyone has seen similar effects and can
share some insights, I'd appreciate it.

Cheers,
   - Andreas


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[squeak-dev] Re: Virtualization effects on the Squeak VM?

Markus Fritsche
In gmane.comp.lang.smalltalk.squeak.general Andreas Raab <[hidden email]> wrote:

> 1) Time millisecondClockValue and its use of gettimeofday. It turns out
> that in our settings, Time millisecondClockValue takes about 10% total
> execution time (we use it for measuring throughput so it does get called
> *a lot*). We will work around this by adding a low-res clock that gets
> updated without calling gettimeofday but it was interesting to notice
> how much time goes into that.

For discussion on that topic, there might be some input in this thread ;-)

http://lists.squeakfoundation.org/pipermail/squeak-dev/2002-February/034747.html