On 20.04.2008, at 01:09, Riccardo Lucchese wrote:
> Hi! > >> Open transcript then do it on: >> >> 10 timesRepeat: [Transcript show: 1 tinyBenchmarks printString;cr] > What I'm doing is: > - run startsqueak > - dragging a trasncript window from the tools bar to the 'desktop' > - write the line you suggested me > * wait for the magic, but nothing happens :) > > Shame on me... mm how do kids actually sort it out ? :) > > Thanks you for your help. I'd just like to see some numbers and than > shutup if > I'm all wrong with my initial assumptions. Riccardo, you posted to squeak-dev so we assumed you were familiar with Squeak. For beginner's questions we have a very friendly mailing list: http://lists.squeakfoundation.org/mailman/listinfo/beginners You should get somewhat accustomed to how to program in Squeak/ Smalltalk before digging into the virtual machine. If you had to improve the performance of a bash script, you wouldn't start with hacking the Linux kernel either, would you? ;-) Anyway, we greatly appreciate help, in particular on the OLPC platform. Great to have a summer-of-code student on board! I am one of the core developers for the OLPC version of Etoys. We have an OLPC- specific mailing list at http://lists.laptop.org/listinfo/etoys This list here is for general Squeak topics, there's nothing too hard to ask, the fine folks around actually like answering tough questions (just not the kind of very basic "what do I have to do to execute code" type questions). The virtual machine hackers have their own list, as most folks here are quite happy not having to deal with C anymore: http://lists.squeakfoundation.org/mailman/listinfo/vm-dev For general improvements I tried last week to compile a Geode- optimized virtual machine using Rob Savoye's tool chain. It seemed to have worked but I saw no improvement at all. Maybe I did something wrong in installing his tools, though. Most optimization possibilities I see are on the Smalltalk-level anyways. And it's possible to get quite some speed improvements there - like what Ties Stuij of OLE Nepal did, who is new to Squeak, too, and already improved project loading time quite a bit (granted, he was "initiated" by Luke Gorrie who had hands-on training be me - your best bet to get up-to-speed would be to find a Squeak hacker near you. Where are you located?) On the VM-level I see some improvement possibilities in particular in drawing speed. We use a generic BitBlt implementation for everything. Rotated bitmap display ("WarpBlt") is taking quite some time on the XO due to its incredibly high-resolution display. 1200x900 pixels make a lot of bits to push around for the little Geode CPU. Recoding the inner WarpBlt loop in MMX for example could gain quite a lot, also the color-format conversion (Squeak is 5-5-5, the X server uses 5-6-5). - Bert - |
Dear Bert,
> Anyway, we greatly appreciate help, in particular on the OLPC platform. > Great to have a summer-of-code student on board! I am one of the core > developers for the OLPC version of Etoys. We have an OLPC-specific mailing > list at > > http://lists.laptop.org/listinfo/etoys subscribed :) > This list here is for general Squeak topics, there's nothing too hard to > ask, the fine folks around actually like answering tough questions (just not > the kind of very basic "what do I have to do to execute code" type > questions). The virtual machine hackers have their own list, as most folks > here are quite happy not having to deal with C anymore: It's ok, they were very nice to me :). I just stopped posting as I was trying to understand more of squeak/etoys before giving any feedback. > Most optimization possibilities I see are on the Smalltalk-level anyways. > And it's possible to get quite some speed improvements there - like what > Ties Stuij of OLE Nepal did, who is new to Squeak, too, and already improved > project loading time quite a bit (granted, he was "initiated" by Luke Gorrie > who had hands-on training be me - your best bet to get up-to-speed would be > to find a Squeak hacker near you. Where are you located?) I live near Venice in Italy. > On the VM-level I see some improvement possibilities in particular in > drawing speed. We use a generic BitBlt implementation for everything. > Rotated bitmap display ("WarpBlt") is taking quite some time on the XO due > to its incredibly high-resolution display. 1200x900 pixels make a lot of > bits to push around for the little Geode CPU. Recoding the inner WarpBlt > loop in MMX for example could gain quite a lot, also the color-format > conversion (Squeak is 5-5-5, the X server uses 5-6-5). My main goal is profiling Sugar and I don't think that I'll be able to work on the st part of squeak; will see :) I'll mail you directly (hope it's ok) and stop the noise here :) Riccardo |
Hi, Riccardo,
For OLPC Nepal, the backward compatibility from Squeak3.2 wouldn't needed. So, In ImageSegment>>comeFullyUpOnReload:, the part below can be removed. --------------------------------------- arrayOfRoots do: [:importedObject | ((importedObject isMemberOf: WideString) or: [importedObject isMemberOf: WideSymbol]) ifTrue: [ importedObject mutateJISX0208StringToUnicode. importedObject class = WideSymbol ifTrue: [ "self halt." Symbol hasInterned: importedObject asString ifTrue: [:multiSymbol | multiSymbol == importedObject ifFalse: [ importedObject becomeForward: multiSymbol. ]. ]. ]. ]. (importedObject isMemberOf: TTCFontSet) ifTrue: [ existing _ TTCFontSet familyName: importedObject familyName pointSize: importedObject pointSize. "supplies default" existing == importedObject ifFalse: [importedObject becomeForward: existing]. ]. ]. --------------------------------------- The real gain would come if we cut out inefficiency in SmartRefStream around the class shape change and the nested structure from DataStream. Is there something we can primitivized around it? A simple entry point for profiling project loading would be something like: MessageTally spyOn: [ProjectLoading loadFromDir: '/usr/share/etoys/ExampleEtoys' projectName: 'DemonCastle1']. "Near Venice"... That almost made me want to fly there^^; -- Yoshiki At Mon, 21 Apr 2008 12:39:28 +0200, Riccardo Lucchese wrote: > > Dear Bert, > > > Anyway, we greatly appreciate help, in particular on the OLPC platform. > > Great to have a summer-of-code student on board! I am one of the core > > developers for the OLPC version of Etoys. We have an OLPC-specific mailing > > list at > > > > http://lists.laptop.org/listinfo/etoys > subscribed :) > > > This list here is for general Squeak topics, there's nothing too hard to > > ask, the fine folks around actually like answering tough questions (just not > > the kind of very basic "what do I have to do to execute code" type > > questions). The virtual machine hackers have their own list, as most folks > > here are quite happy not having to deal with C anymore: > It's ok, they were very nice to me :). I just stopped posting as I was trying > to understand more of squeak/etoys before giving any feedback. > > > > Most optimization possibilities I see are on the Smalltalk-level anyways. > > And it's possible to get quite some speed improvements there - like what > > Ties Stuij of OLE Nepal did, who is new to Squeak, too, and already improved > > project loading time quite a bit (granted, he was "initiated" by Luke Gorrie > > who had hands-on training be me - your best bet to get up-to-speed would be > > to find a Squeak hacker near you. Where are you located?) > I live near Venice in Italy. > > > On the VM-level I see some improvement possibilities in particular in > > drawing speed. We use a generic BitBlt implementation for everything. > > Rotated bitmap display ("WarpBlt") is taking quite some time on the XO due > > to its incredibly high-resolution display. 1200x900 pixels make a lot of > > bits to push around for the little Geode CPU. Recoding the inner WarpBlt > > loop in MMX for example could gain quite a lot, also the color-format > > conversion (Squeak is 5-5-5, the X server uses 5-6-5). > My main goal is profiling Sugar and I don't think that I'll be able to work > on the st part of squeak; will see :) > > I'll mail you directly (hope it's ok) and stop the noise here :) > > Riccardo > |
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