Re: New Cobalt Release for 20090330
Posted by
John Dougan on
Apr 02, 2009; 8:13am
URL: https://forum.world.st/New-Cobalt-Release-for-20090330-tp127574p127578.html
The mesh importer doesn't handle the .skp format, it uses the .kmz export format from SketchUp, Google Earth or the Google 3D warehouse. It needs to be at least the Google Earrth version 4 .kmz . All a .kmz is is a zip file with a .kml file and a .dae file and it's textures. It should be handling uncompressed .dae...if it isn't please file a bug report on that.
The drive A: issue we know about and aren't sure quite how to handle. We could just skip drives A; and B: but some people still use those and there have been some devices that sit on those drive letters that aren't floppy drives that we might want to look at (such as older bootable thumb drives). Any suggestions?
Cheers,
-- John
On Thu, Apr 2, 2009 at 00:54, mstramba
<[hidden email]> wrote:
John,
Thanks for the info. I see now if I hover the mouse over the "blue ball",
there *is* a tooltip to click,
and drag it to start. I did try clicking it before that, but of course
nothing happens :)
Instead / in addition to a an external readme file, maybe a "readme
workspace" that is initially open would be a good idea ?
I'll file a bug report, but I'm not having much luck with adding models. I
tried both obj and collada, exported from blender 2.48, and downloaded a
couple of sketchup models (ver 5 and 6) from google. None of them import,
with various errors. The skp files don't show up as "models" in the add
model dialog.
Also, opening the add model dialog, gives an annoying error that no disk is
in drive A: (heck I forgot I even have a drive A: :) ).
Mike
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--
John Dougan
[hidden email]