Re: Blender for Croquet? Other or better options?
Posted by
Enno Schwass on
Feb 26, 2008; 12:07pm
URL: https://forum.world.st/Blender-for-Croquet-Other-or-better-options-tp128903p128907.html
Hi
> Blender is -the- open source alternative to otherwise
> expensive authoring
> tools. It has a very large, active user community and a
> developement team that
> is in a constant effort to add features and make improvements to
> the existing
> package. Meaning that by adopting it the Croquet community will
> attract members
> of the Blender community (e.g. attract designers). To develope a
> Croquet based
> creation package exclusively will stunt the growth of the community
> both in
> numbers and infusion of ideas. The idea part is the big issue
> because its not
> only the potential content that goes but its the features that
> Blender coders
> haven't invented yet that go too (remeber Blender isn't going
> anywhere).
> As far as learning the interface and basic modeling technique
> I would
> suggest a Croquet based Blender tutorial series housed in proximity
> to Croquet
> proper ducumentation. that way people can enter into the Blender
> Croquet
> relationship with knowledge of what to disregard when using Blender
> for Croquet
> specifically. I'm frankly still unclear about the import process
> (me not much
> of a programmer) for use with the skeletal animation package. any
> words on this
> would be greatly appreciated. I should also mention that I'm in the
> process of
> creating video tutorials to compliment the DMU tutorial "holy
> trinity" series
> I've been following(posted most likely by the end of next weekend.)
> Blender
> specific.
Dont forget the verse-protocol. It seems to fit perfect here. You can
create content
in realtime and there exist already several example clients e.g.
Gimp, Maya, Blender.
Adding croquet would be a great step ahead.
http://www.uni-verse.org/I am not familiar with ffi. Sorry. :(
Enno