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Re: Blender for Croquet? Other or better options?

Posted by Les Howell on Feb 26, 2008; 4:59pm
URL: https://forum.world.st/Blender-for-Croquet-Other-or-better-options-tp128903p128908.html

I checked out the Uni-verse website, but couldn't find the license
information anywhere.  Moreover it appears that the consortium has
modified blender, but did not post the updated license.  I would be wary
of being involved in this project until a license is actually posted.
But that is just me.

Regards,
Les H
On Tue, 2008-02-26 at 13:07 +0100, Enno Schwass wrote:

> Hi
>
> >       Blender is -the- open source alternative to otherwise  
> > expensive authoring
> > tools. It has a very large, active user community and a  
> > developement team that
> > is in a constant effort to add features and make improvements to  
> > the existing
> > package. Meaning that by adopting it the Croquet community will  
> > attract members
> > of the Blender community (e.g. attract designers). To develope a  
> > Croquet based
> > creation package exclusively will stunt the growth of the community  
> > both in
> > numbers and infusion of ideas. The idea part is the big issue  
> > because its not
> > only the potential content that goes but its the features that  
> > Blender coders
> > haven't invented yet that go too (remeber Blender isn't going  
> > anywhere).
> >       As far as learning the interface and basic modeling technique  
> > I would
> > suggest a Croquet based Blender tutorial series housed in proximity  
> > to Croquet
> > proper ducumentation. that way people can enter into the Blender  
> > Croquet
> > relationship with knowledge of what to disregard when using Blender  
> > for Croquet
> > specifically. I'm frankly still unclear about the import process  
> > (me not much
> > of a programmer) for use with the skeletal animation package. any  
> > words on this
> > would be greatly appreciated. I should also mention that I'm in the  
> > process of
> > creating video tutorials to compliment the DMU tutorial "holy  
> > trinity" series
> > I've been following(posted most likely by the end of next weekend.)  
> > Blender
> > specific.
>
> Dont forget the verse-protocol. It seems to fit perfect here. You can  
> create content
> in realtime and there exist already several example clients e.g.  
> Gimp, Maya, Blender.
> Adding croquet would be a great step ahead.
>
> http://www.uni-verse.org/
>
> I am not familiar with ffi. Sorry. :(
>
> Enno