Posted by
Kyle Hamilton on
Feb 27, 2008; 3:08am
URL: https://forum.world.st/Blender-for-Croquet-Other-or-better-options-tp128903p128914.html
As soon as you have to say "as soon as", the utility has been
relegated to those who have the time and mental power to devote to
learning it.
That's rather the point of this entire thread.
I don't think that importation of models would be going away any time
soon, even if model-creation tools were built into Croquet -- but by
the same token, I'd rather see model-creation tools built into
Croquet.
(And I do very much like the idea of Verse integration, by the way:
every interface offers a different way to do things. By definition,
some things that are easier in one interface are going to be more
difficult in another, and vice-versa. Blender wouldn't have to be
reimplemented in Smalltalk to be able to use the Blender interface to
interact with things already in-world... which means that those who
know and understand Blender could continue to use it, while others
could learn and understand the Croquet interface, and still others
could use both to do what each one is good at doing. Since Verse
changes the state of the model across all instances of the model, both
Blender and Croquet could be open at the same time, and changes made
in one would instantly reflect in the other. This extends to all
Verse-capable software, too.)
-Kyle H
On Tue, Feb 26, 2008 at 1:01 PM, Sven-Erik Tiberg
<
[hidden email]> wrote:
> Hi
> Been lurking this list since some years as I turned to X3D while my application includes haptic devices and surround sound.
> IMHO Blender are a great application in making and transforming 3D models, uses it for converting 3Dmax, DXF a.s.o. to VRML and X3D models and to create models.
> You can install or create plug-ins in python to import/export most 3D model formats and even animation ( timeline editing ).
> A bit alternative interface, but as soon as you understand the princip of it it's very usefull.
>
> Would be nice to share models between croquet and X3D, or have I missed that it's possible since ages.
>
> Sven-Erik Tiberg
> Lulea Univ. of Technology / Sweden.
>
>
> ________________________________
>
> From: Enno Schwass [mailto:
[hidden email]]
> Sent: Tue 2/26/2008 8:07 PM
> To:
[hidden email]; Peter Moore
> Subject: Re: [croquet-user] Blender for Croquet? Other or better options?
>
>
>
>
>
> Hi
>
> > This looks interesting. I'm imagining Croquet and Blender (or Maya,
> > 3DSMAX, etc) running side-by-side on my computer with a 3D model in
> > the space connected via Verse to the same model inside of Blender.
> > When I modify the model in Blender the change is reflected within
> > the Croquet space in real-time. Is that the idea?
>
> Thats it. And I would love to model this way.
>
> Enno
>
>
>