Re: Re: "hardware pixels aren't hardware pixels"
Posted by
Joshua Gargus-2 on
Feb 22, 2008; 5:39pm
URL: https://forum.world.st/Re-hardware-pixels-aren-t-hardware-pixels-tp128969p128970.html
On Feb 22, 2008, at 3:14 AM, Aaron Brancotti wrote:
>
> Want to try something else with eyetracking? Exploit the difference
> of resolution between foveal and peripheral vision: track where one
> is looking at and use more powerful rendering techniques to draw
> much better images (and not just higher perceived resolution) only
> where needed. Sit in front of a very big, hi-res LCD display, do
> some eyetracking, and do real-time raytracing+radiosity+all the best
> rendering you can imagine on a 300 pixel radius, just where you are
> looking, and draw everything else in a very fast and rough manner. I
> believe you could achieve interesting frame rates and perceived
> quality of images with something like this, which is more
> interesting than just "multiplexing pixels" IMHO.
>
A quick pointer to anyone interested in this line of inquiry... Ben
Watson did some research in this area in the 90s (
http://dgrc.ncsu.edu/watson/projects/periphery/index.shtml
); following the references to his papers should lead you to the state-
of-the-art.
Josh