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OpenGL meshes

Posted by David Faught on Sep 22, 2006; 4:14pm
URL: https://forum.world.st/OpenGL-meshes-tp129422.html

baby steps, baby steps ...

In Croquet and OpenGL, is it acceptable to have vertices (and their
normals and texture coords) in a mesh that are not referenced by faces
and therefore not rendered?

Or ... is there somewhere in Croquet a nice example (that I can
reuse!) of removing a face and potentially (verifying that they are
not referenced by other faces) the associated vertices, etc. ?

Thanks for any help you can provide.