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Re: OpenGL meshes

Posted by Joshua Gargus-2 on Sep 22, 2006; 5:39pm
URL: https://forum.world.st/OpenGL-meshes-tp129422p129423.html

David Faught wrote:
> Thanks Josh!  What about discontiguous faces in a single mesh?  A few
> faces over here and a few faces over there ...
That should also be fine.

Re: removing the associated vertices, I don't believe that Croquet has any
code like this.

Josh


>
> On 9/22/06, Joshua Gargus <[hidden email]> wrote:
>> David Faught wrote:
>> > baby steps, baby steps ...
>> >
>> > In Croquet and OpenGL, is it acceptable to have vertices (and their
>> > normals and texture coords) in a mesh that are not referenced by faces
>> > and therefore not rendered?
>> >
>> This should not pose a problem.
>>
>> Josh
>>
>>
>> > Or ... is there somewhere in Croquet a nice example (that I can
>> > reuse!) of removing a face and potentially (verifying that they are
>> > not referenced by other faces) the associated vertices, etc. ?
>> >
>> > Thanks for any help you can provide.
>> >
>>
>>