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Re: OpenGL meshes

Posted by Joshua Gargus-2 on Sep 22, 2006; 4:33pm
URL: https://forum.world.st/OpenGL-meshes-tp129422p129425.html

David Faught wrote:
> baby steps, baby steps ...
>
> In Croquet and OpenGL, is it acceptable to have vertices (and their
> normals and texture coords) in a mesh that are not referenced by faces
> and therefore not rendered?
>
This should not pose a problem.

Josh


> Or ... is there somewhere in Croquet a nice example (that I can
> reuse!) of removing a face and potentially (verifying that they are
> not referenced by other faces) the associated vertices, etc. ?
>
> Thanks for any help you can provide.
>