Posted by
Juan Vuletich-2 on
Jun 02, 2006; 12:56pm
URL: https://forum.world.st/Re-chanllenges-Juan-s-new-morphic-tp134395p134400.html
Hi Jerome,
----- Original Message -----
From: "Peace Jerome" <
[hidden email]>
To: "Juan Vuletich" <
[hidden email]>
Cc: <
[hidden email]>
Sent: Thursday, June 01, 2006 7:17 PM
Subject: [Morphic] Re: chanllenges. Juan's new morphic
>> I'm sorry, I don't understand. What do you mean by
>> "runs out of running
>> room"?
>>
> I meant I could not find cool ways to play with it
> that didn't run into bugs or unimplemented features.
ok. It will get better with some time...
> It really help to have the implementation in front of
> me. I could answer several questions about locations
> by just looking at the code. And I was amazed that the
> coordinate system stuff was all handled by #drawon:.
Yes, but remember that the implementation is very incomplete and has some
hacks. It doesn't clearly reflects what I want to do. Just don't trust it
too much.
> I like the concepts of the design. And could end the
> problems with the transformation morph redering. It is
> a good experiment.
:)
> I need to think deeper about some design issues before
> I comment on them.
cool.
> My curiosity will provide an enthusiastic audience.
Thanks! This is great.
> Let me encourage you to do this. My experience has
> been that a short clear consice statement (or story)
> of goals clarifys thinking and speeds and inspires
> implementation. (When I hit a snag in implementation I
> go back to the story and the decisions seem to all
> flow from that.)
>
>>From the story the implementation seems to write
> itself.
I fully agree. The only problem is that for sketching ideas I like paper!
I have a lot of pages of ideas and examples. I should write something in
electronic format to help the discussion.
Cheers,
Juan
_______________________________________________
Morphic mailing list
[hidden email]
http://lists.squeakfoundation.org/cgi-bin/mailman/listinfo/morphic