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Re: Do morphs have locations or do locations have morphs? (longish reply to Matthew)

Posted by Tapple Gao on Jun 23, 2007; 11:36pm
URL: https://forum.world.st/Do-morphs-have-locations-or-do-locations-have-morphs-longish-reply-to-Matthew-tp134438p134440.html

On Sat, Jun 23, 2007 at 09:29:38AM -0300, Juan Vuletich wrote:
> Matthew, could you elaborate a bit on "jiggly morphs" and 2.5 D? Aren't
> we in 2.5D?

For "jiggly morphs", I am thinking of the quite visially
appealing non-linear transformations used in Beryl:
http://en.wikipedia.org/wiki/Beryl_%28window_manager%29
Of the videos on the subject, this one demonstrates the effect
the most succintly: (warning! sound!)
http://www.youtube.com/watch?v=1FeXVUz5nD4&NR=1
Most of that would be possible with a modied coordinate system,
but some of it would require a warped GL surface.

For 2.5d, I am thinking of something like Merlin, where Morphs
are 2-d entities, but exist as camera-facing sprites in a 3-d
world (dormant project; no good screenshots)
http://www.lsi.usp.br/~jecel/gui.html
or, croquet, where 2-d entities have location and orientation in
a 3-d island:
http://www.opencroquet.org/index.php/Screenshots

--
Matthew Fulmer -- http://mtfulmer.wordpress.com/
Help improve Squeak Documentation: http://wiki.squeak.org/squeak/808
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