Posted by
Tapple Gao on
Jun 23, 2007; 11:36pm
URL: https://forum.world.st/Do-morphs-have-locations-or-do-locations-have-morphs-longish-reply-to-Matthew-tp134438p134440.html
On Sat, Jun 23, 2007 at 09:29:38AM -0300, Juan Vuletich wrote:
> Matthew, could you elaborate a bit on "jiggly morphs" and 2.5 D? Aren't
> we in 2.5D?
For "jiggly morphs", I am thinking of the quite visially
appealing non-linear transformations used in Beryl:
http://en.wikipedia.org/wiki/Beryl_%28window_manager%29Of the videos on the subject, this one demonstrates the effect
the most succintly: (warning! sound!)
http://www.youtube.com/watch?v=1FeXVUz5nD4&NR=1Most of that would be possible with a modied coordinate system,
but some of it would require a warped GL surface.
For 2.5d, I am thinking of something like Merlin, where Morphs
are 2-d entities, but exist as camera-facing sprites in a 3-d
world (dormant project; no good screenshots)
http://www.lsi.usp.br/~jecel/gui.htmlor, croquet, where 2-d entities have location and orientation in
a 3-d island:
http://www.opencroquet.org/index.php/Screenshots--
Matthew Fulmer --
http://mtfulmer.wordpress.com/Help improve Squeak Documentation:
http://wiki.squeak.org/squeak/808_______________________________________________
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