Re: OpenCobalt /Croquet client for Opensim
Posted by
David P. Reed on
Nov 17, 2009; 4:54pm
URL: https://forum.world.st/OpenCobalt-Croquet-client-for-Opensim-tp622809p622874.html
I second this approach. XMPP
is a pretty good open standard for rendezvous, and there is lots of
support for it.
On 11/17/2009 10:55 AM, Mark P. McCahill wrote:
I'd approach this by trying to leverage Jabber as much as
possible.
OpenSim does have a Jabber module (see:
http://opensimulator.org/wiki/JabberBridge )
so it would be possible to IM the people in OpenSim.
If you first establish an IM session between OpenSim and Cobalt worlds,
you could
then use the Jabber/XMPP session to transport connection info (IP
addresses, ports, etc) needed to establish a session to the other
world. The advantage of this is it can all be done at runtime and
allows for dynamically creating connections/sessions without having a
static central rendezvous point or directory.
Another advantage is that your identity would be decoupled from any
specific world - [hidden email] would be me whether I started
on the OpenSim side or the Cobalt side - or a generic jabber client.
Some sort of third party identity service is a very good thing,
particularly when I don't entirely trust the people running the other
server (and so do not really want to give them an account/password
pair).
- mpm
On Nov 17, 2009, at 10:40 AM, Rich White wrote:
Thinking out loud regarding the feasible of a
OpenCobalt /Croquet
client/peer for Opensim ?
* Connect to Opensim Server - much like Cobalt connects to Jabber now
* Portal window opens to server - much like opening a stored file or
connecting to another peer
Convergence of the technologies would seem to bring the best of both
"worlds" (peer/server/content) into one ecosystem.
A few dangling pointers:
http://opensimulator.org/wiki/OpenSim_Archives
http://opensimulator.org/wiki/User_Documentation
Ideas? Is a convergence possible? ... This though may be WAY off but
wanted to bring it up and see what others thought.
Cheers,
Rich
===