Hi
I'm a Squeak beginner. I want to write to the transcript when an object is coming to life and when its terminating. I have an initialize method for the birth - what is the method called that fires at death? And this leads to two other questions... - What is the sequence of events that occur when I create a visible object like a morph - ie when does onDraw occur exactly? - What's the best way for me to answer these sorts of questions for myself? By the way I want to slip in a thanks to the Squeak developers and community - tuning into Squeak and smalltalk has refired my inspiration to create software. Dave _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
Am Jan 21, 2007 um 14:07 schrieb David Urquhart:
> Hi > > I'm a Squeak beginner. I want to write to the transcript when an > object is coming to life and when its terminating. I have an > initialize method for the birth - what is the method called that > fires at death? There is no such method. A message can be send to an object only if there is a reference to it. As long as a reference to an object exists, it is not dead, it does only get garbage-collected when the last reference is removed. About the only thing you can do is to register a *different* object to be notified when one object is garbage-collected. This is called "finalization". > And this leads to two other questions... > - What is the sequence of events that occur when I create a visible > object like a morph - ie when does onDraw occur exactly? The world cycle is: 1. process events for each hand 2. run all step methods 3. update screen 4. rinse and repeat In steps 1 and 2, rectangular portions of morphs can be marked as dirty (by sending #invalidRect:). In step 3, drawing happens for those regions. > - What's the best way for me to answer these sorts of questions for > myself? By surfing the image. Smalltalk source code is like a hypertext system, you navigate it by browsing senders and implementors of methods. Just mark some chunk of source code and press Cmd-m or Cmd- n, it usually figures out the selector you meant. However, this only gives you a static view of course. A well-placed "self halt" and then navigating up the call chain is rather enlightening, too. Here's a recipe: Make a subclass of, say, EllipseMorph called MyMorph. Easiest to do if you shift-right-click on EllipseMorph in a class browser (find EllipseMorph class by Cmd-F in the categories list and typing "elli") and then select "subclass template" in the shifted menu. Actually, typing over any class template might be faster ;-) Anyway, then get the shifted menu of MyMorph and select "sample instance". You'll hold an instance of your morph in the hand. Put it somewhere. Then add a drawOn: method to MyMorph: drawOn: aCanvas self doOnlyOnce: [self halt]. ^super drawOn: aCanvas "doOnlyOnce:" is essential for not getting a gazillion of debuggers. Read its comment to learn how to rearm it. Then click your morph, a debugger should pop up, click debug, select full stack, and scroll to the very bottom. You see the complete stack trace for the UI process, the cycle I described is in WorldState>>doOneCycleNowFor: > By the way I want to slip in a thanks to the Squeak developers and > community - tuning into Squeak and smalltalk has refired my > inspiration to create software. Glad to hear that :) - Bert - _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
Am Jan 21, 2007 um 15:21 schrieb Bert Freudenberg: > Am Jan 21, 2007 um 14:07 schrieb David Urquhart: > >> Hi >> >> I'm a Squeak beginner. I want to write to the transcript when an >> object is coming to life and when its terminating. I have an >> initialize method for the birth - what is the method called that >> fires at death? > > There is no such method. A message can be send to an object only if > there is a reference to it. As long as a reference to an object > exists, it is not dead, it does only get garbage-collected when the > last reference is removed. > > About the only thing you can do is to register a *different* object > to be notified when one object is garbage-collected. This is called > "finalization". Here's an example. Evaluate this in a workspace: x := Object new. x toFinalizeSend: #show: to: Transcript with: 'He''s dead, Jim!\' withCRs Nothing should happen. Then do x := nil which should print "was finalized" immediately. This is because x still holds onto a relatively "new" object, which gets freed very fast. However, once an object gets "old" it takes until the next full garbage collection (GC)! Create your object again, but this time, do this: Smalltalk garbageCollect. x := nil. Nothing will be printed, because the GC reclaims all space, but also marks all surviving objects as "old". So even though after assigning nil to x your object is dead, the finalizer does not know it, yet. Only if you trigger a full GC again, the object's space is reclaimed, and the finalizer is activated. - Bert - _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
Thanks for a fantastic answer and sample code. -Dave >From: Bert Freudenberg <[hidden email]> >Reply-To: "A friendly place to get answers to even the most basic >questionsabout Squeak." <[hidden email]> >To: "A friendly place to get answers to even the most basic questions >aboutSqueak." <[hidden email]> >Subject: Re: [Newbies] terminate event? >Date: Sun, 21 Jan 2007 15:48:08 +0100 (MET) > > >Am Jan 21, 2007 um 15:21 schrieb Bert Freudenberg: > >>Am Jan 21, 2007 um 14:07 schrieb David Urquhart: >> >>>Hi >>> >>>I'm a Squeak beginner. I want to write to the transcript when an object >>>is coming to life and when its terminating. I have an initialize method >>>for the birth - what is the method called that fires at death? >> >>There is no such method. A message can be send to an object only if there >>is a reference to it. As long as a reference to an object exists, it is >>not dead, it does only get garbage-collected when the last reference is >>removed. >> >>About the only thing you can do is to register a *different* object to be >>notified when one object is garbage-collected. This is called >>"finalization". > >Here's an example. Evaluate this in a workspace: > > x := Object new. > x toFinalizeSend: #show: to: Transcript with: 'He''s dead, Jim!\' withCRs > >Nothing should happen. Then do > > x := nil > >which should print "was finalized" immediately. This is because x still >holds onto a relatively "new" object, which gets freed very fast. > >However, once an object gets "old" it takes until the next full garbage >collection (GC)! Create your object again, but this time, do this: > > Smalltalk garbageCollect. > x := nil. > >Nothing will be printed, because the GC reclaims all space, but also marks >all surviving objects as "old". So even though after assigning nil to x >your object is dead, the finalizer does not know it, yet. Only if you >trigger a full GC again, the object's space is reclaimed, and the >finalizer is activated. > >- Bert - > > >_______________________________________________ >Beginners mailing list >[hidden email] >http://lists.squeakfoundation.org/mailman/listinfo/beginners _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
In reply to this post by Bert Freudenberg
Excellent - thanks that was exactly the sort of guidance I hoped for. Very much appreciated. You'll hear from me again soon :) - Dave >From: Bert Freudenberg <[hidden email]> >Reply-To: "A friendly place to get answers to even the most basic >questionsabout Squeak." <[hidden email]> >To: "A friendly place to get answers to even the most basic questions >aboutSqueak." <[hidden email]> >Subject: Re: [Newbies] terminate event? >Date: Sun, 21 Jan 2007 15:21:24 +0100 (MET) > >Am Jan 21, 2007 um 14:07 schrieb David Urquhart: > >>Hi >> >>I'm a Squeak beginner. I want to write to the transcript when an object >>is coming to life and when its terminating. I have an initialize method >>for the birth - what is the method called that fires at death? > >There is no such method. A message can be send to an object only if there >is a reference to it. As long as a reference to an object exists, it is >not dead, it does only get garbage-collected when the last reference is >removed. > >About the only thing you can do is to register a *different* object to be >notified when one object is garbage-collected. This is called >"finalization". > >>And this leads to two other questions... >>- What is the sequence of events that occur when I create a visible >>object like a morph - ie when does onDraw occur exactly? > >The world cycle is: > >1. process events for each hand >2. run all step methods >3. update screen >4. rinse and repeat > >In steps 1 and 2, rectangular portions of morphs can be marked as dirty >(by sending #invalidRect:). In step 3, drawing happens for those regions. > >>- What's the best way for me to answer these sorts of questions for >>myself? > >By surfing the image. Smalltalk source code is like a hypertext system, >you navigate it by browsing senders and implementors of methods. Just mark >some chunk of source code and press Cmd-m or Cmd- n, it usually figures out >the selector you meant. > >However, this only gives you a static view of course. A well-placed "self >halt" and then navigating up the call chain is rather enlightening, too. >Here's a recipe: > >Make a subclass of, say, EllipseMorph called MyMorph. Easiest to do if you >shift-right-click on EllipseMorph in a class browser (find EllipseMorph >class by Cmd-F in the categories list and typing "elli") and then select >"subclass template" in the shifted menu. Actually, typing over any class >template might be faster ;-) > >Anyway, then get the shifted menu of MyMorph and select "sample instance". >You'll hold an instance of your morph in the hand. Put it somewhere. > >Then add a drawOn: method to MyMorph: > > drawOn: aCanvas > self doOnlyOnce: [self halt]. > ^super drawOn: aCanvas > >"doOnlyOnce:" is essential for not getting a gazillion of debuggers. Read >its comment to learn how to rearm it. > >Then click your morph, a debugger should pop up, click debug, select full >stack, and scroll to the very bottom. You see the complete stack trace for >the UI process, the cycle I described is in WorldState>>doOneCycleNowFor: > >>By the way I want to slip in a thanks to the Squeak developers and >>community - tuning into Squeak and smalltalk has refired my inspiration >>to create software. > >Glad to hear that :) > >- Bert - > > >_______________________________________________ >Beginners mailing list >[hidden email] >http://lists.squeakfoundation.org/mailman/listinfo/beginners _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
In reply to this post by deepseek
Or x := Object new. x toFinalizeSend: #show: to: Transcript with: 'He''s dead, Jim!\' withCRs. Utilities finalize. x:=nil. will display the message to the transcript immediately. ----- Original Message ---- From: David Urquhart <[hidden email]> To: [hidden email] Sent: Sunday, January 21, 2007 9:42:16 PM Subject: Re: [Newbies] terminate event? Thanks for a fantastic answer and sample code. -Dave >From: Bert Freudenberg <[hidden email]> >Reply-To: "A friendly place to get answers to even the most basic >questionsabout Squeak." <[hidden email]> >To: "A friendly place to get answers to even the most basic questions >aboutSqueak." <[hidden email]> >Subject: Re: [Newbies] terminate event? >Date: Sun, 21 Jan 2007 15:48:08 +0100 (MET) > > >Am Jan 21, 2007 um 15:21 schrieb Bert Freudenberg: > >>Am Jan 21, 2007 um 14:07 schrieb David Urquhart: >> >>>Hi >>> >>>I'm a Squeak beginner. I want to write to the transcript when an object >>>is coming to life and when its terminating. I have an initialize method >>>for the birth - what is the method called that fires at death? >> >>There is no such method. A message can be send to an object only if there >>is a reference to it. As long as a reference to an object exists, it is >>not dead, it does only get garbage-collected when the last reference is >>removed. >> >>About the only thing you can do is to register a *different* object to be >>notified when one object is garbage-collected. This is called >>"finalization". > >Here's an example. Evaluate this in a workspace: > > x := Object new. > x toFinalizeSend: #show: to: Transcript with: 'He''s dead, Jim!\' withCRs > >Nothing should happen. Then do > > x := nil > >which should print "was finalized" immediately. This is because x still >holds onto a relatively "new" object, which gets freed very fast. > >However, once an object gets "old" it takes until the next full garbage >collection (GC)! Create your object again, but this time, do this: > > Smalltalk garbageCollect. > x := nil. > >Nothing will be printed, because the GC reclaims all space, but also marks >all surviving objects as "old". So even though after assigning nil to x >your object is dead, the finalizer does not know it, yet. Only if you >trigger a full GC again, the object's space is reclaimed, and the >finalizer is activated. > >- Bert - > > >_______________________________________________ >Beginners mailing list >[hidden email] >http://lists.squeakfoundation.org/mailman/listinfo/beginners _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
I'm sorry, but that's exactly what I wrote in the first example.
"Utilities finalize" does nothing as far as I can tell. It executes the "Object>>finalize" method which is a no-op. Remove that line and it will also print to the Transcript immediately. - Bert - Am Jan 22, 2007 um 15:38 schrieb abdu chadili: > Or > > x := Object new. > x toFinalizeSend: #show: to: Transcript with: 'He''s dead, Jim!\' > withCRs. > Utilities finalize. > x:=nil. > > will display the message to the transcript immediately. > > ----- Original Message ---- > From: David Urquhart <[hidden email]> > To: [hidden email] > Sent: Sunday, January 21, 2007 9:42:16 PM > Subject: Re: [Newbies] terminate event? > > > Thanks for a fantastic answer and sample code. > > -Dave > > > >From: Bert Freudenberg <[hidden email]> > >Reply-To: "A friendly place to get answers to even the most basic > >questionsabout Squeak." <[hidden email]> > >To: "A friendly place to get answers to even the most basic questions > >aboutSqueak." <[hidden email]> > >Subject: Re: [Newbies] terminate event? > >Date: Sun, 21 Jan 2007 15:48:08 +0100 (MET) > > > > > >Am Jan 21, 2007 um 15:21 schrieb Bert Freudenberg: > > > >>Am Jan 21, 2007 um 14:07 schrieb David Urquhart: > >> > >>>Hi > >>> > >>>I'm a Squeak beginner. I want to write to the transcript when > an object > >>>is coming to life and when its terminating. I have an > initialize method > >>>for the birth - what is the method called that fires at death? > >> > >>There is no such method. A message can be send to an object only > if there > >>is a reference to it. As long as a reference to an object > exists, it is > >>not dead, it does only get garbage-collected when the last > reference is > >>removed. > >> > >>About the only thing you can do is to register a *different* > object to be > >>notified when one object is garbage-collected. This is called > >>"finalization". > > > >Here's an example. Evaluate this in a workspace: > > > > x := Object new. > > x toFinalizeSend: #show: to: Transcript with: 'He''s dead, Jim! > \' withCRs > > > >Nothing should happen. Then do > > > > x := nil > > > >which should print "was finalized" immediately. This is because x > still > >holds onto a relatively "new" object, which gets freed very fast. > > > >However, once an object gets "old" it takes until the next full > garbage > >collection (GC)! Create your object again, but this time, do this: > > > > Smalltalk garbageCollect. > > x := nil. > > > >Nothing will be printed, because the GC reclaims all space, but > also marks > >all surviving objects as "old". So even though after assigning > nil to x > >your object is dead, the finalizer does not know it, yet. Only if > you > >trigger a full GC again, the object's space is reclaimed, and the > >finalizer is activated. > > > >- Bert - > _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
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