Andreas extracted the text chat log from last friday's
croquet developer's meeting in Qwaq forums (see below). Going forward we agreed to keep minutes in the text chat logs so that the meetings have minutes. An interesting observation: I noticed in the last two meetings we tend to start out in text chat-only mode, then move to voice chat once the meeting is officially running - but there are effectively two separate conversation (one in voice, one in in text) with some cross talk for the duration of the meeting. So this transcript gets half of the conversation, and next time we'll try to write meeting minutes into the text chat as we go along --------- [2007-09-07 11:03:12] Forum Host: Mark has arrived [2007-09-07 11:29:51] Forum Host: AntoninoGalante has arrived [2007-09-07 11:30:11] AntoninoGalante: hi mark [2007-09-07 11:30:19] Mark: hi Antonio [2007-09-07 11:30:45] AntoninoGalante: ty very much indeed for your fast reply [2007-09-07 11:31:00] Forum Host: John Dougan has arrived [2007-09-07 11:31:02] Mark: you caught meat a good time [2007-09-07 11:31:45] Forum Host: JustinGibbs has arrived [2007-09-07 11:32:01] Mark: Hi John [2007-09-07 11:32:04] Forum Host: DaveFaught has arrived [2007-09-07 11:32:09] John Dougan: hey there! [2007-09-07 11:32:50] Mark: I'm IMing peter moore - who ought to show up shortly [2007-09-07 11:33:00] Mark: Liz Wendland can't make it [2007-09-07 11:33:47] Mark: David Smith is on his way [2007-09-07 11:34:28] John Dougan: The cats are gradually being herded into the corral. :) [2007-09-07 11:35:03] Mark: peter is downloading the new version of qwaq forums [2007-09-07 11:35:25] Mark: its interesting how we gravitate to text chat before the meeting proper [2007-09-07 11:35:46] Forum Host: The Dude has arrived [2007-09-07 11:35:52] Mark: is text less formal than voice? [2007-09-07 11:36:01] John Dougan: I like text chat....it's searchable and loggable..,..or at least it is in a good implementation. [2007-09-07 11:36:03] Mark: hi David [2007-09-07 11:36:11] The Dude: Hi there [2007-09-07 11:36:22] Mark: we are going old-school text right now [2007-09-07 11:36:36] DaveFaught: i was wondering about that [2007-09-07 11:36:37] The Dude: Why? Cat got your tongue? [2007-09-07 11:36:51] Mark: I AM a cat - the first furry in qwaq forums [2007-09-07 11:37:25] John Dougan: <big grin>Explains your success at cat herding... [2007-09-07 11:37:57] The Dude: OK. Josh says he will be joining if he isn't here already. Andreas just dropped Howard at the airport. [2007-09-07 11:38:14] Mark: peter moore is still thrashing a bit getting himself set up [2007-09-07 11:38:26] Forum Host: Peter has arrived [2007-09-07 11:38:31] The Dude: Mark, are you missing a mic? [2007-09-07 11:38:51] Peter: not thrashing exactly [2007-09-07 11:39:03] Forum Host: Josh has arrived [2007-09-07 11:41:36] Forum Host: AntoninoGalante has left [2007-09-07 11:42:18] Forum Host: A user has left [2007-09-07 11:43:03] Forum Host: A user has left [2007-09-07 11:43:48] Forum Host: A user has left [2007-09-07 11:44:02] DaveFaught: you want to have control over it [2007-09-07 11:44:09] Forum Host: The Dude has arrived [2007-09-07 11:44:10] Forum Host: The Dude has left [2007-09-07 11:44:27] DaveFaught: it would actually be nice to get a lower rez version [2007-09-07 11:44:33] Forum Host: A user has left [2007-09-07 11:45:18] Forum Host: A user has left [2007-09-07 11:46:03] Forum Host: A user has left [2007-09-07 11:46:48] Forum Host: A user has left [2007-09-07 11:47:05] Peter: the dude abides [2007-09-07 11:47:13] DaveFaught: i always lag so i don't move around [2007-09-07 11:47:33] Forum Host: A user has left [2007-09-07 11:48:18] Forum Host: A user has left [2007-09-07 11:49:03] Forum Host: A user has left [2007-09-07 11:49:48] Forum Host: A user has left [2007-09-07 11:50:58] Josh: David, did you just now hear me ask/ complain about lag? [2007-09-07 11:51:42] Josh: chat chat [2007-09-07 11:51:43] Josh: chat chat [2007-09-07 11:53:55] Josh: ignore my test chats... [2007-09-07 11:54:32] Josh: test1 [2007-09-07 11:55:05] DaveFaught: so local scripting wouldbe easier than island classes? [2007-09-07 11:55:22] DaveFaught: easier to implement [2007-09-07 11:57:51] Mark: but you have to have identical numeric results cross platform [2007-09-07 11:58:40] DaveFaught: I wonder how much that might happen in GPU coding? [2007-09-07 11:58:59] Forum Host: WilfPinfold has arrived [2007-09-07 11:59:59] DaveFaught: i'm thinking of GPU computing, not rendering [2007-09-07 12:01:24] Mark: so we have to have source to compile the scripting langfuage from + the libraries [2007-09-07 12:01:29] Josh: Same thing. GPU physics, mesh generation, whatever... the results can't be shoved into an island (except via future messages). [2007-09-07 12:01:40] John Dougan: That doesn't sound oo bad. [2007-09-07 12:02:43] John Dougan: As an experiment it would be intertesting to make the "Prolog in squeak" implementaton as a scripting language. [2007-09-07 12:03:02] DaveFaught: what about writing an interpreter in squeak? [2007-09-07 12:03:37] DaveFaught: it would avoid the numeric problems [2007-09-07 12:04:37] Peter: is there a link to the babel project in squeak? [2007-09-07 12:04:49] Forum Host: A user has left [2007-09-07 12:04:55] DaveFaught: how about LittleSmalltalk [2007-09-07 12:05:05] DaveFaught: ha ha ha [2007-09-07 12:05:07] Forum Host: andreas has arrived [2007-09-07 12:05:23] Mark: Hi Andreas! [2007-09-07 12:07:20] DaveFaught: i do have the code at least [2007-09-07 12:07:39] DaveFaught: that too [2007-09-07 12:08:51] Josh: Re: GPU still... we can however use the GPU to do useful work outside the island. We currently have small thumbnail textures in the island that refer to hi-res textures off- island, we could have them refer to procedural textures generated on the GPU. Same goes for meshes. [2007-09-07 12:10:51] DaveFaught: Yes, and I think the UMN skeletal animation has the machanism to replicate the GLSL shader source [2007-09-07 12:12:44] DaveFaught: Lua appears to heavily depend on outside libraries which would introduce more possibilites of problems [2007-09-07 12:14:12] Josh: In the last version I looked at, the skeletal animation code assumed that the shader source resides in well-known files. [2007-09-07 12:14:32] Forum Host: Philip has arrived [2007-09-07 12:14:37] Peter: we've moved it into methods [2007-09-07 12:14:40] John Dougan: That is pretty usuall in the system....voice is so limited. [2007-09-07 12:15:00] Peter: I didn't want to have to distribute the source files [2007-09-07 12:15:14] Peter: hi phillip [2007-09-07 12:15:26] Philip: Greetings all! [2007-09-07 12:15:33] DaveFaught: i usually have about 8 windows going at work, but not chats [2007-09-07 12:19:04] DaveFaught: i don't think you are going to convince anyone to rewrite basic math routines for their language when it only benefits Croquet [2007-09-07 12:19:26] Josh: Peter: that makes sense. [2007-09-07 12:19:48] John Dougan: "they" have never wanted that. [2007-09-07 12:19:54] DaveFaught: why does this only appear as a problem in Croquet [2007-09-07 12:20:22] John Dougan: Look at the history of floating point, particulatly by Cray [2007-09-07 12:20:55] John Dougan: Accuracy and repeatability was sacrificed for speed. [2007-09-07 12:21:24] DaveFaught: so Mac users think that Pi is an even number? [2007-09-07 12:21:44] Mark: if it is tuesday , yes [2007-09-07 12:21:59] Peter: it isn't? [2007-09-07 12:26:02] Josh: David F: because of the replicated computation... other systems don't do it. [2007-09-07 12:27:23] Philip: I have a 29 seconds lag right now... so I'll write my question here too: any news re discussions between Croquet Consortium and Qwaq and other parties re making a particular browser the default. [2007-09-07 12:27:25] John Dougan: Does anybody have a list of the places where you'd have to interface/hook into to integrate a scripting language into Croquet? [2007-09-07 12:27:35] DaveFaught: i guess i don't understand how getting different results on different machines is okay for most languages [2007-09-07 12:29:27] John Dougan: It has to do with the problem you're trying to solve. If it's 1980 and I'm doing fluid dynamics simulations, I don't care about cross platform...I might care about accuracy, I will care about speed. [2007-09-07 12:29:29] andreas: In most cases the differences are marginal and within epsilon of the "right" result [2007-09-07 12:30:15] John Dougan: Exactly, andreas. [2007-09-07 12:31:27] John Dougan: Is there gige to be a log to disk facility for the text chat in Qwaq Forums? [2007-09-07 12:31:36] John Dougan: s/gige/going/ [2007-09-07 12:32:05] DaveFaught: so then differences might be minimized by something analogous to periodic checkpoints [2007-09-07 12:32:53] John Dougan: If you have an "authoratative" sorce and not too much data to synchronize. Not good in a P2P system. [2007-09-07 12:33:39] DaveFaught: and voice to text [2007-09-07 12:35:21] John Dougan: Jush? [2007-09-07 12:35:25] Forum Host: The Dude has left [2007-09-07 12:35:30] Forum Host: andreas has left [2007-09-07 12:35:32] Forum Host: Peter has left [2007-09-07 12:35:32] Forum Host: Josh has left [2007-09-07 12:35:41] Forum Host: WilfPinfold has left [2007-09-07 12:35:46] Forum Host: JustinGibbs has left [2007-09-07 12:36:44] Forum Host: DaveFaught has left |
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