the concept of mass

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the concept of mass

Paulo Drummond
Hi all,

Following "Powerful Ideas..." - the great book by Kim & BJ, I'm  
trying to introduce the concept of mass (or weight, for simplicity of  
kid's undestanding), to enhance a project about pendula and energy.

Any ideas?

thanks,
Paulo
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Re: the concept of mass

K. K. Subramaniam
On Tuesday 08 May 2007 9:11 pm, Paulo Drummond wrote:
> Hi all,
>
> Following "Powerful Ideas..." - the great book by Kim & BJ, I'm
> trying to introduce the concept of mass (or weight, for simplicity of
> kid's undestanding), to enhance a project about pendula and energy.
>
> Any ideas?
Excellent idea. This would allow kids to simulate planets, satellites,
collisions and so on.

Sodaconstructor  (http://www.sodaplay.com) uses just three objects  - mass
(fixed or free), a spring (a stretchable line connecting two masses) and a
muscle (line connecting masses that stretches and shrinks periodically) - and
then four controls - gravity, friction, elasticity and an activation wave for
a muscle - to create very interesting "creatures". Be warned, this is very
addictive :-).

Regards .. Subbu
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Re: the concept of mass

Bert Freudenberg
On May 9, 2007, at 16:04 , subbukk wrote:

> On Tuesday 08 May 2007 9:11 pm, Paulo Drummond wrote:
>> Hi all,
>>
>> Following "Powerful Ideas..." - the great book by Kim & BJ, I'm
>> trying to introduce the concept of mass (or weight, for simplicity of
>> kid's undestanding), to enhance a project about pendula and energy.
>>
>> Any ideas?
> Excellent idea. This would allow kids to simulate planets, satellites,
> collisions and so on.
>
> Sodaconstructor  (http://www.sodaplay.com) uses just three objects  
> - mass
> (fixed or free), a spring (a stretchable line connecting two  
> masses) and a
> muscle (line connecting masses that stretches and shrinks  
> periodically) - and
> then four controls - gravity, friction, elasticity and an  
> activation wave for
> a muscle - to create very interesting "creatures". Be warned, this  
> is very
> addictive :-).

Check out ODE for Squeak:

        http://languagegame.org:8080/ggame/15

(scroll down a bit to the Etoys section)

- Bert -


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Re: the concept of mass

Paulo Drummond
In reply to this post by K. K. Subramaniam
Great!

A huge work to be done (if in Squeak) but it can be fun..;-)

thanks for the link.

cheers,
Paulo

On May 9, 2007, at 5:04 PM, subbukk wrote:

> On Tuesday 08 May 2007 9:11 pm, Paulo Drummond wrote:
>> Hi all,
>>
>> Following "Powerful Ideas..." - the great book by Kim & BJ, I'm
>> trying to introduce the concept of mass (or weight, for simplicity of
>> kid's undestanding), to enhance a project about pendula and energy.
>>
>> Any ideas?
> Excellent idea. This would allow kids to simulate planets, satellites,
> collisions and so on.
>
> Sodaconstructor  (http://www.sodaplay.com) uses just three objects  
> - mass
> (fixed or free), a spring (a stretchable line connecting two  
> masses) and a
> muscle (line connecting masses that stretches and shrinks  
> periodically) - and
> then four controls - gravity, friction, elasticity and an  
> activation wave for
> a muscle - to create very interesting "creatures". Be warned, this  
> is very
> addictive :-).
>
> Regards .. Subbu
> _______________________________________________
> Squeakland mailing list
> [hidden email]
> http://squeakland.org/mailman/listinfo/squeakland
>

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Re: the concept of mass

Alan Kay
But consider this Etoy (run in the OLPC version of Etoys) and also
take a look at Takashi Yamamiya's site and work over the last few years.

Cheers,

Alan

------------

At 04:33 PM 5/9/2007, Paulo Drummond wrote:

>Great!
>
>A huge work to be done (if in Squeak) but it can be fun..;-)
>
>thanks for the link.
>
>cheers,
>Paulo
>
>On May 9, 2007, at 5:04 PM, subbukk wrote:
>
> > On Tuesday 08 May 2007 9:11 pm, Paulo Drummond wrote:
> >> Hi all,
> >>
> >> Following "Powerful Ideas..." - the great book by Kim & BJ, I'm
> >> trying to introduce the concept of mass (or weight, for simplicity of
> >> kid's undestanding), to enhance a project about pendula and energy.
> >>
> >> Any ideas?
> > Excellent idea. This would allow kids to simulate planets, satellites,
> > collisions and so on.
> >
> > Sodaconstructor  (http://www.sodaplay.com) uses just three objects
> > - mass
> > (fixed or free), a spring (a stretchable line connecting two
> > masses) and a
> > muscle (line connecting masses that stretches and shrinks
> > periodically) - and
> > then four controls - gravity, friction, elasticity and an
> > activation wave for
> > a muscle - to create very interesting "creatures". Be warned, this
> > is very
> > addictive :-).
> >
> > Regards .. Subbu
> > _______________________________________________
> > Squeakland mailing list
> > [hidden email]
> > http://squeakland.org/mailman/listinfo/squeakland
> >
>
>_______________________________________________
>Squeakland mailing list
>[hidden email]
>http://squeakland.org/mailman/listinfo/squeakland

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Re: the concept of mass

Paulo Drummond
Thanks, Alan

Great idea. I should use some (accel. plotting) on my  
"experiment" (attached). it can be opened w/ version 3.8. I'm writing  
a companion document - a step-by-step like in "Powerful Ideas" book.  
As soon I get it working better and with those "enhancements", I send  
it to the list.

My ultimate goal is to put kids to think a Newton's Cradle as an  
energy transmission device.

cheers,
Paulo

On May 10, 2007, at 1:41 AM, Alan Kay wrote:

> But consider this Etoy (run in the OLPC version of Etoys) and also  
> take a look at Takashi Yamamiya's site and work over the last few  
> years.
>
> Cheers,
>
> Alan
>
> ------------
>
> At 04:33 PM 5/9/2007, Paulo Drummond wrote:
>> Great!
>>
>> A huge work to be done (if in Squeak) but it can be fun..;-)
>>
>> thanks for the link.
>>
>> cheers,
>> Paulo
>>
>> On May 9, 2007, at 5:04 PM, subbukk wrote:
>>
>> > On Tuesday 08 May 2007 9:11 pm, Paulo Drummond wrote:
>> >> Hi all,
>> >>
>> >> Following "Powerful Ideas..." - the great book by Kim & BJ, I'm
>> >> trying to introduce the concept of mass (or weight, for  
>> simplicity of
>> >> kid's undestanding), to enhance a project about pendula and  
>> energy.
>> >>
>> >> Any ideas?
>> > Excellent idea. This would allow kids to simulate planets,  
>> satellites,
>> > collisions and so on.
>> >
>> > Sodaconstructor  (http://www.sodaplay.com) uses just three objects
>> > - mass
>> > (fixed or free), a spring (a stretchable line connecting two
>> > masses) and a
>> > muscle (line connecting masses that stretches and shrinks
>> > periodically) - and
>> > then four controls - gravity, friction, elasticity and an
>> > activation wave for
>> > a muscle - to create very interesting "creatures". Be warned, this
>> > is very
>> > addictive :-).
>> >
>> > Regards .. Subbu
>> > _______________________________________________
>> > Squeakland mailing list
>> > [hidden email]
>> > http://squeakland.org/mailman/listinfo/squeakland
>> >
>>
>> _______________________________________________
>> Squeakland mailing list
>> [hidden email]
>> http://squeakland.org/mailman/listinfo/squeakland
>> <SimpleSprings.005.pr>

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Re: the concept of mass

K. K. Subramaniam
In reply to this post by Bert Freudenberg
On Thursday 10 May 2007 3:06 am, Bert Freudenberg wrote:
> Check out ODE for Squeak:
>
> http://languagegame.org:8080/ggame/15
>
> (scroll down a bit to the Etoys section)

I couldn't get ForceField.pr or Hinge.pr to load in SqueakPlugin or in 3.7
image (dangling references to ODE* classes). Does this mean the demos failed
to make it to mainstream Etoys image?

I got 404-ed by SqueakFesta link and the complete zip was about 11MB. I gave
up.

:-( .. Subbu
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Re: the concept of mass

Offray Vladimir Luna Cárdenas
In reply to this post by Paulo Drummond
Hi Paolo,

Please consider to release the companion document as a Free/Open content
document, may be covered by a Creative Commons Attribution Share Alike
license. There is a lack of information in Spanish and there is a lot of
excellent documentation in English which is locked by traditional
application of copyright.

Cheers and thanks,

Offray

Paulo Drummond escribió:

> Thanks, Alan
>
> Great idea. I should use some (accel. plotting) on my "experiment"
> (attached). it can be opened w/ version 3.8. I'm writing a companion
> document - a step-by-step like in "Powerful Ideas" book. As soon I get
> it working better and with those "enhancements", I send it to the list.
>
> My ultimate goal is to put kids to think a Newton's Cradle as an
> energy transmission device.
>
> cheers,
> Paulo
> On May 10, 2007, at 1:41 AM, Alan Kay wrote:
>
>> But consider this Etoy (run in the OLPC version of Etoys) and also
>> take a look at Takashi Yamamiya's site and work over the last few years.
>>
>> Cheers,
>>
>> Alan
>>
>> ------------
>>
>> At 04:33 PM 5/9/2007, Paulo Drummond wrote:
>>> Great!
>>>
>>> A huge work to be done (if in Squeak) but it can be fun..;-)
>>>
>>> thanks for the link.
>>>
>>> cheers,
>>> Paulo
>>>
>>> On May 9, 2007, at 5:04 PM, subbukk wrote:
>>>
>>> > On Tuesday 08 May 2007 9:11 pm, Paulo Drummond wrote:
>>> >> Hi all,
>>> >>
>>> >> Following "Powerful Ideas..." - the great book by Kim & BJ, I'm
>>> >> trying to introduce the concept of mass (or weight, for
>>> simplicity of
>>> >> kid's undestanding), to enhance a project about pendula and energy.
>>> >>
>>> >> Any ideas?
>>> > Excellent idea. This would allow kids to simulate planets,
>>> satellites,
>>> > collisions and so on.
>>> >
>>> > Sodaconstructor  (http://www.sodaplay.com) uses just three objects
>>> > - mass
>>> > (fixed or free), a spring (a stretchable line connecting two
>>> > masses) and a
>>> > muscle (line connecting masses that stretches and shrinks
>>> > periodically) - and
>>> > then four controls - gravity, friction, elasticity and an
>>> > activation wave for
>>> > a muscle - to create very interesting "creatures". Be warned, this
>>> > is very
>>> > addictive :-).
>>> >
>>> > Regards .. Subbu
>>> > _______________________________________________
>>> > Squeakland mailing list
>>> > [hidden email]
>>> > http://squeakland.org/mailman/listinfo/squeakland
>>> >
>>>
>>> _______________________________________________
>>> Squeakland mailing list
>>> [hidden email]
>>> http://squeakland.org/mailman/listinfo/squeakland
>>> <SimpleSprings.005.pr>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Squeakland mailing list
> [hidden email]
> http://squeakland.org/mailman/listinfo/squeakland
>  
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Re: the concept of mass

Bert Freudenberg
In reply to this post by K. K. Subramaniam
On May 10, 2007, at 1:24 , subbukk wrote:

> On Thursday 10 May 2007 3:06 am, Bert Freudenberg wrote:
>> Check out ODE for Squeak:
>>
>> http://languagegame.org:8080/ggame/15
>>
>> (scroll down a bit to the Etoys section)
>
> I couldn't get ForceField.pr or Hinge.pr to load in SqueakPlugin or  
> in 3.7
> image (dangling references to ODE* classes). Does this mean the  
> demos failed
> to make it to mainstream Etoys image?

ODECo is not in the etoys image. You also need the ODE plugin to make  
it work.

- Bert -


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Re: the concept of mass

Takashi Yamamiya
In reply to this post by K. K. Subramaniam
Hi subbukk,

subbukk wrote:

> On Thursday 10 May 2007 3:06 am, Bert Freudenberg wrote:
>> Check out ODE for Squeak:
>>
>> http://languagegame.org:8080/ggame/15
>>
>> (scroll down a bit to the Etoys section)
>
> I couldn't get ForceField.pr or Hinge.pr to load in SqueakPlugin or in 3.7
> image (dangling references to ODE* classes). Does this mean the demos failed
> to make it to mainstream Etoys image?
>
> I got 404-ed by SqueakFesta link and the complete zip was about 11MB. I gave
> up.

I forgot that I moved those files. The most easy way to play with
ODECo is just to download http://metatoys.org/pub/ODECo-2004-08-06.zip

Or, if you prefer, there is a sar file which you can load into
Squeak3.7 or 3.8 (I haven't tested on 3.9 yet.)
http://map.squeak.org/accountbyid/4f38fede-e58f-48f0-bf41-0c109f9441e5/files/ODE-Base-0-2.sar

This sar file will download appropriate plugin automatically. If you
want to use Squeakland image, you have to download the plugin by
yourself from http://languagegame.org:8080/ggame/15. (because this sar
installer downloads it to FileDirectory default where it is my squeak
folder in squeakland image).

Thank you!

- Takashi

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