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Jason L. Smith


----- Original Message ----
From: "[hidden email]" <[hidden email]>
To: [hidden email]
Sent: Monday, January 7, 2008 12:59:08 AM
Subject: Beginners Digest, Vol 21, Issue 8

Send Beginners mailing list submissions to
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Today's Topics:

  1. Re: squeak map problems (Norbert Hartl)
  2. Manipulation of existing objects (Marcus Strehlow)
  3. Re: Manipulation of existing objects (Enno Schwass)
  4. Re: Manipulation of existing objects (Bert Freudenberg)
  5. Re: Manipulation of existing objects (David Zmick)
  6. Re: Manipulation of existing objects (David Mitchell)
  7. Omnibrowser - columns resize? (itsme213)
  8. Re: OBMultipleSelectionBrowser dragging methods
      (David R?thlisberger)


----------------------------------------------------------------------

Message: 1
Date: Sun, 06 Jan 2008 18:44:30 +0100
From: Norbert Hartl <[hidden email]>
Subject: Re: [Newbies] squeak map problems
To: Miron Brezuleanu <[hidden email]>
Cc: Squeak Newbies List <[hidden email]>
Message-ID: <1199641470.7038.15.camel@localhost>
Content-Type: text/plain

Hi,

please don't forget to reply to the list as well. These
discussions are valuable for others if they have the
chance to be archived.

On Sun, 2008-01-06 at 13:44 +0200, Miron Brezuleanu wrote:
> Hello,
>
> thanks for your reply - I have managed to download GLORP from Universes.
>
The universe entry loads the package from my server not from squeakmap.

> SqueakMap still doesn't work on the image where I tried it first  and
> neither on a *fresh* 3.10 gamma 7159 image with the 3.10 VM. It works
> on a fresh copy of Ramon Leon's image, though (taken from
> http://onsmalltalk.com/my-squeak-image/).
>
> The difference I can see between Ramon's image and the others is that
> on his image I can't update the squeakmap map, which I can do on the
> other variants. So maybe that image has an old and good url?
>
This only would make sense if Ramon's image would have a cached squeak-
map with Glorp version 0.4.129. Every other combination IMHO can't
work.
> I'm a beginner, sorry I can't provide more detailed (or meaningful) information.
>
Hmmm, I changed the url in the package to point to a proper destination.
I did a fresh install of a 3.9 image. I opened squeakmap and reloaded
the map. The map reflects my change I've done two hours ago. But the
install action seems to try to load from the old URL which still leads
to the login form. The URL which is now in the map is correct but the
install fails. I'll monitor this.


Norbert

> Thanks again,
>
> On Jan 6, 2008 1:01 PM, Norbert Hartl <[hidden email]> wrote:
> >
> >
> > On Thu, 2008-01-03 at 09:16 +0200, Miron Brezuleanu wrote:
> > > Hello,
> > >
> > > I'm trying to download GLORP from SqueakMap and the contents of the
> > > sar file are in fact a small html with a login form, not zipped
> > > content as Squeak seems to expect.
> > >
> > > I tried getting a new password from SqueakMap (why do I need an
> > > account to download something? - I thought accounts were used for
> > > publishing) and the "random one-time password" email I get has no
> > > actual password in it. :-)
> > >
> > > I am using the 3.10gamma.7159 image with the 3.10 VM, but I doubt the
> > > issue is related to my local setup.
> > >
> > > What's going on?
> > >
> > Oh, that was my fault. Doing the last release I copied the URL for
> > download from an improper place. The URL you got is only valid if
> > you logged into my account :) I fixed it a few seconds ago.
> >
> > I hope it works now. Please drop me note if doesn't work. You can
> > get the package also from
> >
> > http://selfish.org/files/st/
> >
> > Norbert
> >
> >
> > _______________________________________________
> > Beginners mailing list
> > [hidden email]
> > http://lists.squeakfoundation.org/mailman/listinfo/beginners
> >
>
>
>



------------------------------

Message: 2
Date: Sun, 6 Jan 2008 20:53:03 +0000
From: Marcus Strehlow <[hidden email]>
Subject: [Newbies] Manipulation of existing objects
To: [hidden email]
Message-ID: <[hidden email]>
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes

Hi all,

I am fairly new to Squeak, and so far I have figured out the syntax 
and everything, I do understand the basics. However, I am stuck on one  
particular thing - manipulation of objects that have been created, and  
are now in a World. I think the easiest example of what I mean is by 
the following. Assume for a moment I have created a simple 
RectangleMorph in the World, in this case with a specific parameter, 
the color. The code for this would work out as:

| rectangle |
rectangle := RectangleMorph new openInWorld.
rectangle color: Color white.

Now, that the object is created in the World, how do I change its 
properties while it exists? How would one change the color of the 
RectangleMorph in this example, while it is on screen? Since 
everything is an object, and objects can receive messages, I do 
believe this to be possible, correct?


Thanks for your help,

Marcus





------------------------------

Message: 3
Date: Sun, 6 Jan 2008 22:05:45 +0100
From: Enno Schwass <[hidden email]>
Subject: Re: [Newbies] Manipulation of existing objects
To: "A friendly place to get answers to even the most basic questions
    about    Squeak." <[hidden email]>
Message-ID: <[hidden email]>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hi

> | rectangle |
> rectangle := RectangleMorph new openInWorld.
> rectangle color: Color white.
>
> Now, that the object is created in the World, how do I change its 
> properties while it exists? How would one change the color of the 
> RectangleMorph in this example, while it is on screen? Since 
> everything is an object, and objects can receive messages, I do 
> believe this to be possible, correct?

Just send messages to your reference (rectangle).

You did this in line 2

rectangle color: Color white.

You can send other messages like

rectangle useRoundedCorners.

If you dont have a reference to your morph, open a workspace, select 
in its menu

"create textual references to dropped morphs"

then drag and drop your morph into your workspace. Use the printed 
reference to send messages to.

Hope this helps
Enno
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------------------------------

Message: 4
Date: Sun, 6 Jan 2008 22:19:47 +0100
From: Bert Freudenberg <[hidden email]>
Subject: Re: [Newbies] Manipulation of existing objects
To: "A friendly place to get answers to even the most basic questions
    about    Squeak." <[hidden email]>
Message-ID: <[hidden email]>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed

On Jan 6, 2008, at 22:05 , Enno Schwass wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Hi
>
>> | rectangle |
>> rectangle := RectangleMorph new openInWorld.
>> rectangle color: Color white.
>>
>> Now, that the object is created in the World, how do I change its 
>> properties while it exists? How would one change the color of the 
>> RectangleMorph in this example, while it is on screen? Since 
>> everything is an object, and objects can receive messages, I do 
>> believe this to be possible, correct?
>
> Just send messages to your reference (rectangle).
>
> You did this in line 2
>
> rectangle color: Color white.
>
> You can send other messages like
>
> rectangle useRoundedCorners.
>
> If you dont have a reference to your morph, open a workspace, 
> select in its menu
>
> "create textual references to dropped morphs"
>
> then drag and drop your morph into your workspace. Use the printed 
> reference to send messages to.

Actually, the usual way is to open an inspector on the object you 
want to work with, and start sending messages to self.

- Bert -




------------------------------

Message: 5
Date: Sun, 6 Jan 2008 17:16:18 -0600
From: "David Zmick" <[hidden email]>
Subject: Re: [Newbies] Manipulation of existing objects
To: "A friendly place to get answers to even the most basic questions
    about    Squeak." <[hidden email]>
Message-ID:
    <[hidden email]>
Content-Type: text/plain; charset="iso-8859-1"

ya, an inspector works, you can also use the halo to change some things in
morphic

On Jan 6, 2008 3:19 PM, Bert Freudenberg <[hidden email]> wrote:

> On Jan 6, 2008, at 22:05 , Enno Schwass wrote:
>
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> >
> > Hi
> >
> >> | rectangle |
> >> rectangle := RectangleMorph new openInWorld.
> >> rectangle color: Color white.
> >>
> >> Now, that the object is created in the World, how do I change its
> >> properties while it exists? How would one change the color of the
> >> RectangleMorph in this example, while it is on screen? Since
> >> everything is an object, and objects can receive messages, I do
> >> believe this to be possible, correct?
> >
> > Just send messages to your reference (rectangle).
> >
> > You did this in line 2
> >
> > rectangle color: Color white.
> >
> > You can send other messages like
> >
> > rectangle useRoundedCorners.
> >
> > If you dont have a reference to your morph, open a workspace,
> > select in its menu
> >
> > "create textual references to dropped morphs"
> >
> > then drag and drop your morph into your workspace. Use the printed
> > reference to send messages to.
>
> Actually, the usual way is to open an inspector on the object you
> want to work with, and start sending messages to self.
>
> - Bert -
>
>
> _______________________________________________
> Beginners mailing list
> [hidden email]
> http://lists.squeakfoundation.org/mailman/listinfo/beginners
>
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------------------------------

Message: 6
Date: Sun, 6 Jan 2008 18:32:39 -0600
From: "David Mitchell" <[hidden email]>
Subject: Re: [Newbies] Manipulation of existing objects
To: "A friendly place to get answers to even the most basic questions
    about    Squeak." <[hidden email]>
Message-ID:
    <[hidden email]>
Content-Type: text/plain; charset=ISO-8859-1

And to get the inspector (if you didn't know), you can start with the
red menu halo, go to debug, and then choose inspect morph.

On Jan 6, 2008 5:16 PM, David Zmick <[hidden email]> wrote:
> ya, an inspector works, you can also use the halo to change some things in
> morphic

> On Jan 6, 2008 3:19 PM, Bert Freudenberg <[hidden email] > wrote:

> > Actually, the usual way is to open an inspector on the object you
> > want to work with, and start sending messages to self.
> >


------------------------------

Message: 7
Date: Mon, 7 Jan 2008 01:57:24 -0600
From: "itsme213" <[hidden email]>
Subject: [Newbies] Omnibrowser - columns resize?
To: [hidden email]
Message-ID: <flsm29$sm1$[hidden email]>

I can't seem to resize Omnibrowser columns, is it something subtle?

- Sophie





------------------------------

Message: 8
Date: Mon, 07 Jan 2008 09:58:48 +0100
From: David R?thlisberger <[hidden email]>
Subject: Re: [Newbies] OBMultipleSelectionBrowser dragging methods
To: [hidden email],    "A friendly place to get answers to even the
    most basic questions about    Squeak."
    <[hidden email]>
Message-ID: <[hidden email]>
Content-Type: text/plain; charset=ISO-8859-15; format=flowed


>> playing with 3.10 beta #7159 I found that OBMultipleSelectionBrowser
>> does not allow methods to be dragged.
>
> I found Mantis, and saw that this is a known bug.

yes, exactly. It's also a fixed bug, you can get the fix by downloading the newest
version of the OB-Enhancement package from Colin's Monticello repository at
http://source.wiresong.ca/ob/.


David


------------------------------

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