J J puso en su mail :
> I intend to learn spanish some day. But let me get german down first. :) Ich kann keine Deutsche, but could learn if have time :=) > And I want to get all the documentation centralized in one place so everyone > can find it. It would be great if a spanish speaker went to squeak and they > just automatically see all those spanish documents by default. But of > course > they need to be on the main site too for all the multi-lingual people. And what is that site ? I could use any web space as I build my SqueakLight images and still don't could have it in a 24/24 place somewhere. The centralized site now is minnow, on that site all people could put tutorials, news, etc. But regular swiki have some little troubles __________________________________________________ Preguntá. Respondé. Descubrí. Todo lo que querías saber, y lo que ni imaginabas, está en Yahoo! Respuestas (Beta). ¡Probalo ya! http://www.yahoo.com.ar/respuestas |
Ich kann kein Deutsch, aber ich könnte es lernen, wenn ich Zeit habe. :) I
think thats it anyway. Should be easy for you, the grammer is like a programming language spec. :) I am thinking squeak.org is the place to set up shop. But no one answered me yet how to get started and I haven't had time to dig yet but that is what I am thinking at the moment. >From: "Lic. Edgar J. De Cleene" <[hidden email]> >Reply-To: The general-purpose Squeak developers >list<[hidden email]> >To: squeakdev <[hidden email]> >Subject: Re: Dokumentation Project (was: Thoughts from an outsider) >Date: Wed, 06 Sep 2006 07:05:13 -0300 > >J J puso en su mail : > > > I intend to learn spanish some day. But let me get german down first. >:) > >Ich kann keine Deutsche, but could learn if have time :=) > > > And I want to get all the documentation centralized in one place so >everyone > > can find it. It would be great if a spanish speaker went to squeak and >they > > just automatically see all those spanish documents by default. But of > > course > > they need to be on the main site too for all the multi-lingual people. > >And what is that site ? >I could use any web space as I build my SqueakLight images and still don't >could have it in a 24/24 place somewhere. > >The centralized site now is minnow, on that site all people could put >tutorials, news, etc. >But regular swiki have some little troubles > > > > > > >__________________________________________________ >Preguntá. Respondé. Descubrí. >Todo lo que querías saber, y lo que ni imaginabas, >está en Yahoo! Respuestas (Beta). >¡Probalo ya! >http://www.yahoo.com.ar/respuestas > > |
In reply to this post by J J-6
On Wed, 06 Sep 2006 08:57:02 +0200, J J wrote:
> Klaus, > > I don't seem to be able to send you emails from here. But I wanted to > say thanks. And you > brought up a good point: > > We will also need documentation reviewers to make sure the doc we write > is correct and > promoting best practices. It looks like I have one volenteer. Anyone > else? :) Perhaps this lady wants to be employed for a documentation project - http://sophieproject.org/intro.pdf /Klaus |
Klaus D. Witzel puso en su mail :
> Perhaps this lady wants to be employed for a documentation project > > - http://sophieproject.org/intro.pdf > > /Klaus > Congratulations by outstanding work, but... That opera singer lady (67,8 Mb) should be accessible to all. And the most important, all wizards working on it should finish and continue transfer vital technology breakups to "rest of us" , as Mac add say a long time ago. Regards Edgar __________________________________________________ Preguntá. Respondé. Descubrí. Todo lo que querías saber, y lo que ni imaginabas, está en Yahoo! Respuestas (Beta). ¡Probalo ya! http://www.yahoo.com.ar/respuestas |
In reply to this post by Masashi UMEZAWA-2
> The advantage of Dandelion is abstraction. For example, it
> stores analyzed code info in a repository. The analyzed data > is independent of the current code and it can be retrieved > later for further analysis. > [:masashi | ^umezawa] That's not abstraction, that's duplication. |
And what about UML diagrams? Isn't that just duplication too? I mean all
it is is a different view of what the code says right? Look, despite my strong feelings about so called "self documenting code" I am laying off. If you want to work that way fine, but shouldn't you extend my "side" the same honor of not trying to impose your way on people who want some kind of documentation that is meaningful for us? >From: "Ramon Leon" <[hidden email]> >Reply-To: The general-purpose Squeak developers >list<[hidden email]> >To: "'The general-purpose Squeak developers >list'"<[hidden email]> >Subject: RE: literate programming examples (Re: Thoughts from an outsider) >Date: Wed, 6 Sep 2006 08:02:22 -0700 > > > The advantage of Dandelion is abstraction. For example, it > > stores analyzed code info in a repository. The analyzed data > > is independent of the current code and it can be retrieved > > later for further analysis. > > [:masashi | ^umezawa] > >That's not abstraction, that's duplication. > > |
> And what about UML diagrams? Isn't that just duplication
> too? I mean all it is is a different view of what the code > says right? UML diagrams would be a different view of the code, they can add value, they let you see the system in a different way. I didn't criticize this. > Look, despite my strong feelings about so called "self > documenting code" I am laying off. > If you want to work that way fine, but shouldn't you extend > my "side" the same honor of not trying to impose your way on > people who want some kind of documentation that is meaningful for us? I wasn't. I was calling dandelion duplication because it's only showing what the existing class browsers already show, it doesn't add significant value, other than possibly allowing non programmers to read the programmer comments, which I'll admin, could be of value to someone, it's very much like javadoc. |
In reply to this post by tblanchard
Todd Blanchard puso en su mail :
> There is also the Objective-C bridge. > > -Todd Blanchard Todd: What is the last info , some for read, some for try about the Objective-C bridge ? Thanks Edgar __________________________________________________ Preguntá. Respondé. Descubrí. Todo lo que querías saber, y lo que ni imaginabas, está en Yahoo! Respuestas (Beta). ¡Probalo ya! http://www.yahoo.com.ar/respuestas |
In reply to this post by J J-6
Hi!
"J J" <[hidden email]> wrote: > Nice. I didn't see Gjallar on the squeak projects page or on the seaside > site. Where are you > advertised? :) Gjallar is an inhouse developed issue tracker that has recently been open sourced by the customer. I work as a consultant. The current web site is here: http://swiki.krampe.se/gjallar We haven't had time to "advertise" it yet. But it has been announced on squeak-dev a little while back. The current release is strictly "developers only". > Also, do you think those two classes you mentioned could be used to make a > squeak script > front end? I mean, would it be possible to change some classes of how the > image acts on > start up to give arguments to classes like those and try to run them? Possible indeed, rather simple I think - but I am not sure what is actually needed. The basic mechanism of executing scripts using command line arguments is already present in the image and in the VM. I use it to "jump start" images on headless machines for example. Like a small script that fires up Seaside, sets some settings etc. It is a bit awkward to specify the file as a *correct* file URL, but it works. But granted I am unsure how the current mechanism deals with syntax errors, undeclared vars, etc. Not sure what feedback you get - if any. :) So yes, that might be worth looking at - unless someone else has already done it. It is not the first time this "scriptability" thing has popped up. And almost all other issues that have been extensively discussed the last few weeks on Squeak-dev have also been discussed on numerous occasions for the last 10 years. Yup, I am not kidding. And I am not trying to dissuade you all from pursuing these discussions by all means - but you might want to do some digging in archives. There is a LOT to be found there. For example - the problem and ideas around documentation and a documentation team is a really well known "issue" in the Squeak community. There have been numerous attempts, numerous ideas (one example from me even called the Magic Book), numerous failures and also numerous small successes. And if you search the Swiki you could find for example: http://minnow.cc.gatech.edu/squeak/3004 http://minnow.cc.gatech.edu/squeak/2997 Hmmm, but I really intended to talk about this in another post, sorry. regards, Göran |
Thanks very much for your honest response (i.e. not holding anything back).
(comments below) >Possible indeed, rather simple I think - but I am not sure what is >actually needed. > >The basic mechanism of executing scripts using command line arguments is >already present in the image and in the VM. I use it to "jump start" >images on headless machines for example. Like a small script that fires >up Seaside, sets some settings etc. It is a bit awkward to specify the >file as a *correct* file URL, but it works. > >But granted I am unsure how the current mechanism deals with syntax >errors, undeclared vars, etc. Not sure what feedback you get - if any. >:) So yes, that might be worth looking at - unless someone else has >already done it. It is not the first time this "scriptability" thing has >popped up. > Well, I haven't noticed anyone saying they have done it yet (have seen different solutions on different platforms, but not something for squeak yet). >And almost all other issues that have been extensively discussed the >last few weeks on Squeak-dev have also been discussed on numerous >occasions for the last 10 years. Yup, I am not kidding. And I am not >trying to dissuade you all from pursuing these discussions by all means >- but you might want to do some digging in archives. There is a LOT to >be found there. > I am not surprised at all. I know you guys have been working hard for the whole time. But maybe today something will be different to make it work. Or maybe the approach this time can be different enough to work. >For example - the problem and ideas around documentation and a >documentation team is a really well known "issue" in the Squeak >community. There have been numerous attempts, numerous ideas (one >example from me even called the Magic Book), numerous failures and also >numerous small successes. > But how many of these have not worked because the scope was too big? I used to work with a guy in america who was a great programmer and a very bright man. But if you wanted a project from him it was going to take months or years. Requirements always change and he just wouldn't release anything that didn't do everything the customer wanted. For a constantly changing definition of "everything". I think if the initial try is modest, just a quick cut to get us better then we are right now, and then move from there it would have a chance. But I just really think this *has* to get fixed if smalltalk is to go where it belongs. Where does smalltalk get the next generation of developers? College? Unfortunatly no. College has the same financial responsibilities as everyone else. The companies that donate money to them want people who know <insert fad language>, not some language they don't know. The studends want to learn <insert fad language> because most are there to get good paying jobs. To get college to start teaching more smalltalk, more companies have to use it. *Lots* more companies then are using it right now. Kids? I appreciate the work that has gone on in this area for sure. But this isn't how smalltalk is going to get the next generation of developers. These kids will play with it, enjoy it, then grow up, go to college and if they even do some CS related degree they are going to be learning <insert fad language> because (a) that's what's taught and (b) that's what pays. The place smalltalk gets it's new developers is the place everyone gets them: mostly from the existing base of developers. But if you want to get people from the existing base then they have to see that this language is going to help them get their work done. This is why so many people switched from Perl to Ruby and Python. It was a familiar world but without all the badness of the world they currently lived in. I am not saying smalltalk needs to turn into java, certainly not. But there need to be some things that java people recognize. Like documentation in a form they expect. And maybe a simple script interface for people comming from that side of the house. I relize it has been tried before. But I think it has to be tried again until it works. :) |
> The place smalltalk gets it's new developers is the place > everyone gets > them: mostly from > the existing base of developers. But if you want to get True > people from the existing base then they have to see that this > language is going to help them get their work done. And they are, Squeak is growing well. > This is why so many people switched from Perl to Ruby and > Python. It was a familiar world but without all the badness > of the world they currently lived in. And Ruby draws attention to Smalltalk, since it's heavily influenced by Smalltalk. > I am not saying smalltalk needs to turn into java, certainly > not. But there need to be some things that java people > recognize. Like documentation in a form they expect. And > maybe a simple script interface for people comming from that > side of the house. Nah, the Java developers are running in droves to Ruby, great, it'll acclimate them to Smalltalk, Ruby is after all Smalltalk lite. You can't be a Ruby programmer, and not hear of Smalltalk, it's only natural to check it out. > I relize it has been tried before. But I think it has to be > tried again until it works. :) You assume it isn't working now, but it is, Seaside's bringing many a new developer to Smalltalk, myself included. Watch the lists, there's plenty of new developers popping up all the time. |
>From: "Ramon Leon" <[hidden email]>
>Reply-To: The general-purpose Squeak developers >list<[hidden email]> >To: "'The general-purpose Squeak developers >list'"<[hidden email]> >Subject: RE: Info on Smalltalk DSLs or Metaprogramming... >Date: Wed, 6 Sep 2006 14:12:29 -0700 > > > I relize it has been tried before. But I think it has to be > > tried again until it works. :) > >You assume it isn't working now, but it is, Seaside's bringing many a new >developer to Smalltalk, myself included. Watch the lists, there's plenty >of >new developers popping up all the time. > Maybe. Or maybe this is momentum which will fade in time if it isn't turned into something else. Seaside is bringing them here, that is 100% right. But how many are looking around at all the cool things in the 3.8 image but can't get anything to work and can't find documentation to do anything? At some point the other languages will have seaside completely duplicated. If you haven't gotten a permanent increase in body count by the time that happens then your chance is over until the Avi, Luckas and co. come up with the next killer app. |
> Maybe. Or maybe this is momentum which will fade in time if
> it isn't turned into something else. Seaside is bringing > them here, that is 100% right. But how many are looking > around at all the cool things in the 3.8 image but can't get > anything to work and can't find documentation to do anything? I prefer to be an optimist, I've been studying and learning Smalltalk for about 3 years now, and I've seen nothing but growth in the community. I have no reason to fear that will change. > At some point the other languages will have seaside > completely duplicated. Not likely, if it were so easy to do, Smalltalk wouldn't have been chosen as the implementation language. I believe Ruby was Avi's initial choice, but he ran into problems with it's continuations (I could be wrong). And most languages don't even have continuations, they aren't suitable to do this. > If you haven't > gotten a permanent increase in body count by the time that > happens then your chance is over until the Avi, Lukas and > co. come up with the next killer app. Smalltalk has nothing to fear from other languages, seriously, they can't be everything Smalltalk is without becoming Smalltalk, and none of them are even close at the moment. Smalltalk is much more than just a language, it's an environment, something those other languages haven't figured out yet, Lisp excluded. |
On Sep 6, 2006, at 3:14 PM, Ramon Leon wrote: >> Maybe. Or maybe this is momentum which will fade in time if >> it isn't turned into something else. Seaside is bringing >> them here, that is 100% right. But how many are looking >> around at all the cool things in the 3.8 image but can't get >> anything to work and can't find documentation to do anything? > > I prefer to be an optimist, I've been studying and learning > Smalltalk for > about 3 years now, and I've seen nothing but growth in the > community. I have > no reason to fear that will change. > >> At some point the other languages will have seaside >> completely duplicated. > > Not likely, if it were so easy to do, Smalltalk wouldn't have been > chosen as > the implementation language. I believe Ruby was Avi's initial > choice, but > he ran into problems with it's continuations (I could be wrong). I wrote something about that history here: http://smallthought.com/avi/?p=4 Seaside itself could probably be duplicated on another platform (especially on Ruby), but then, you wouldn't have Smalltalk - and to a large degree I see Seaside as a (good) way to write web applications in Smalltalk, not Smalltalk as a way to support Seaside. Avi |
Not sure why I missed Ramon's email, but I will respond to both below.
>From: Avi Bryant <[hidden email]> >Reply-To: The general-purpose Squeak developers >list<[hidden email]> >To: The general-purpose Squeak developers >list<[hidden email]> >Subject: Re: Info on Smalltalk DSLs or Metaprogramming... >Date: Wed, 6 Sep 2006 15:21:41 -0700 > > >On Sep 6, 2006, at 3:14 PM, Ramon Leon wrote: > >>I prefer to be an optimist, I've been studying and learning Smalltalk for >>about 3 years now, and I've seen nothing but growth in the community. I >>have >>no reason to fear that will change. >> M.C. Hammer was an optimist too, he had been sucessful for a few years, and he had seen nothing but growth in his bank account. He had no reason to fear that it would change. But it did. >>Not likely, if it were so easy to do, Smalltalk wouldn't have been chosen >>as >>the implementation language. I believe Ruby was Avi's initial choice, >>but >>he ran into problems with it's continuations (I could be wrong). I didn't say it was going to be easy to do. But it can and will be done. It's being worked on right now. >I wrote something about that history here: >http://smallthought.com/avi/?p=4 > >Seaside itself could probably be duplicated on another platform >(especially on Ruby), but then, you wouldn't have Smalltalk - and to a >large degree I see Seaside as a (good) way to write web applications in >Smalltalk, not Smalltalk as a way to support Seaside. > >Avi Thanks for that Avi. I think Ramon is overlooking the general populations dislike of change. When ever someone sees seaside, and gets what is really cool about it, the first thing 99% of them will do is look to see if something like that exists (or is being worked on) in their favorite language. If it is, most of them wont look any further. I'm an optimist too, when my bases are covered. But if major bases are *not* covered then any cofidence in sucess is not optimism. It's naiveness. |
In reply to this post by Herbert König
On Sep 4, 2006, at 10:44 AM, Herbert König wrote: > > This (reinforcement learning) is said to be slow. What number of > inputs and how many neurons would such a brain have? How many agents? Regarding reinforcement learning, I've seen this complaint form other EE people, and I never really understood it. Perhaps you could give me an example. In my opinion, it really depends. I believe the "no free lunch" principle shows that all learning systems are identical when averaged over all possible problems--so efficiency really depends on the specific problem. Reinforcement learning has a number of advantages: it can work very well on systems where you receive intermitted rewards or punishments-- especially if the rewards only come after a series of actions (for example, games). Reinforcement learning can also continue after the agent/software has been deployed, allowing it to continue to update its behavior in the real world. Also, for many domains, learning speed isn't much of an issue. You train the system, save the trained state, then run it from the trained state. The training should be a one-time cost. As for the details on my project, I don't know. I'm still in the planning stages (and pouring through a lot of biology/evolution papers right now). > > With 500 epochs of 400 samples training of a single Perceptron of 64 > hidden and 16 output neurons took over an hour on a 1.8GHz Pentium M. > It had 140 inputs. I've worked on projects where we have trained the system for several days. Again, this is a one-time cost. If I put in a month of coding time, a few days of training (which can run over the weekend) doesn't seem that much. Many ML techniques can take a long time to train, but the end results can be very fast in use. > > Do you have any pointers on how to use genetic algorithms on neural > nets? More practical, I'm an EE not a CS person :-) Not off hand (though I always recommend searching on http:// citeseer.ist.psu.edu/). If you're just trying to train the weights, you can just read the bits into an array and use that as your genome. If you want to evolve both the weights and the size/topography, you need more sophisticated methods. I know some people have worked on different ways to encode neural nets (basically compressing the layout/weight information, much the way our DNA compresses all the information needed to build a human body). I can't find the reference in my notes right now, however. -Rich- |
In reply to this post by Ramon Leon-5
On Sep 5, 2006, at 6:51 AM, Ramon Leon wrote: > > I understand you reasoning, I appreciate the discussion, it's > always good to > see how others think, I just don't agree on your redefinition of > the word, > and will have to invoke Laynes Law. Here's the thing (then I'll shut up, I promise), I don't think I'm redefining the term. Almost all the information I originally read about DSLs discussed them from an interpreting, internal DSL standpoint. I think there are a large number of people who use DSL this way. A lot of people use it the other way. Some are sloppy in their usage. All of this leads to a great amount of miscommunication. For example, most of the Ruby DSL stuff on the web is about interpreting external files (or at least, most of what I've found). I actually haven't found any authoritative references that use DSL for either Smalltalk or Lisp in the way you describe. The authoritative piece on programming lisp (from OnLisp) that describes using these techniques refers to them as 'bottom-up programming', not DSL. Don't get me wrong, I'd love to be proven wrong here (heck, I'd love to see any decent descriptions of using lisp or Smalltalk for writing DSLs, for any possible value of DSL). I'm fine excepting your definition of DSL. However, I still think there should be a way to describe the more specific, interpreted case. There's a lot of value in looking at the interpreted case as a separate technique. And that's hard to do if you say DSL and everyone just makes their own assumptions. -Rich- > > I don't see much further to discuss, you want to call a language a > DSL. We > disagree on fundamental definitions. You want DSL to hinge on > interpretation or not, it's not a position I can agree with. IMHO, > you > should drop the DS, and just call what you're talking about a > language. > Yes, likely a domain specific language, but I'm simply not going to > agree on > making everything that's not interpreted "not" a DSL. Then entire > Lisp and > Smalltalk community have been calling their style of programming > building > DSL's for far too long to suddenly change the definition and > exclude them > because you feel it's too ambiguous. > > I did enjoy the discussion, I just don't see where it can go from > here. > > - Ramon Leon > > > > > |
In reply to this post by timrowledge
On Sep 5, 2006, at 5:21 AM, tim Rowledge wrote: > > On 4-Sep-06, at 10:44 PM, Rich Warren wrote: > >> >> Just to bring this full circle. Now that I've been using Squeak >> for a while, I've grown used to it's UI. I find that using >> QuickSilver, I can still pop out of a full-screen Squeak session >> with just a few keystrokes, > I don't understand why you would choose to use Squeak fullscreen if > you want to feel connected with your OS; it seems like a strategy > almost guaranteed to make the worst of squeaks' use of a single > window. I don't think I've used fullscreen form since 1989 - and > before then it was simply impossible to do otherwise because my OS > simply didn't have other windows! Space for more windows. Space for organizing windows. There's never enough space. I've gotten lazy on my mac desktop. I can have dozens of windows open and because of the way I work (a combination of Quicksilver and Expose) I can dance between them with ease. When working in Squeak, I like to have as similar a setup as possible. I often have two or three browsers open (all on different parts of code). I will have at least one workspace and a transcript-- at a minimum. Other windows rapidly accumulate. It's not as easy to shuffle between windows, so I like to lay them out so they are as visible as possible (or so it's easy to bring the desired window to the foreground with a single mouse click). Quicksilver and Expose make this a partial solution. I can still jump from Squeak to my desktop and back with ease. What I can't do is place a small browser window over a near-full screen safari window, so I could reference information from a web page while I code without having to move anything. -Rich- (Just to be clear to everyone who has already commented on possible solutions for this, I'm not ignoring you, I'm just trying to answer the question at hand.) |
In reply to this post by Rich Warren
Hello Rich,
>> This (reinforcement learning) is said to be slow. What number of >> inputs and how many neurons would such a brain have? How many agents? RW> Regarding reinforcement learning, I've seen this complaint form other RW> EE people, and I never really understood it. Perhaps you could give RW> me an example. In my opinion, it really depends. regarding slowness, I'm an absolute beginner on neural nets and only read about how much rounds of training it needs. Currently I'm in the stage of: "Is my data representation suitable for processing by a (which type of?) neural net?" Going through: training the net -> evaluate network performance -> change data representation or network topology ..... feels slow in absolute terms. And a single layer perceptron behind a self organizing feature map trains much faster than a multilayer network (only a few of the nodes are trained) with comparable results (in my special case). As soon as I know that a training will yield the "best possible" result, I will be cool if a computer needs to run a weekend to train a network. On the other hand, soon after I reach that state, the subject will get boring :-)) RW> Not off hand (though I always recommend searching on http:// RW> citeseer.ist.psu.edu/). If you're just trying to train the weights, RW> you can just read the bits into an array and use that as your genome. RW> If you want to evolve both the weights and the size/topography, you RW> need more sophisticated methods. I know some people have worked on RW> different ways to encode neural nets (basically compressing the RW> layout/weight information, much the way our DNA compresses all the RW> information needed to build a human body). I can't find the RW> reference in my notes right now, however. Thanks! Herbert mailto:[hidden email] |
On Sep 6, 2006, at 11:40 PM, Herbert König wrote: > Hello Rich, > > >>> This (reinforcement learning) is said to be slow. What number of >>> inputs and how many neurons would such a brain have? How many >>> agents? > > RW> Regarding reinforcement learning, I've seen this complaint form > other > RW> EE people, and I never really understood it. Perhaps you could > give > RW> me an example. In my opinion, it really depends. > > regarding slowness, I'm an absolute beginner on neural nets and only > read about how much rounds of training it needs. Currently I'm in the > stage of: "Is my data representation suitable for processing by a > (which type of?) neural net?" I was actually asking about reinforcement learning. I've heard other EE people complain about reinforcement learning, saying it was too slow. However, I've used it to good effect on a few projects. It makes me wonder if they're using it for the wrong purpose, but I never got a chance to ask anyone for details (or rather, the one time I did ask, the EE professor just scoffed at me and said "they're just to slow!" without explaining anything). Reinforcement learning can, however, be really fussy when it comes to training neural nets. Some of the early research showed great results training neural nets, but the researchers were already experts at implementing neural nets for the given domain, so they knew how to represent the data effectively. I think the issue here has been the neural nets, not the reinforcement learning. Neural nets are really fussy. You have to grey-code all incoming numerical data. There's no good a priori way to determine how many nodes or levels you should have. It's hard to know how much you should train it, since they are subject to overfitting. Experimentally trying to determine these settings can take a lot of time (alter...train...test...iterate). That's one of the reasons I'm interested in trying out genetic algorithms for building neural nets. If it's possible to have neural nets that automatically grow to reasonably fit the problem space, then that would be a big help. So far, however, I've only played with static neural nets, training them using either backpropogation or reinforcement learning. -Rich- |
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