OLPC eToys!

Previous Topic Next Topic
 
classic Classic list List threaded Threaded
44 messages Options
123
Reply | Threaded
Open this post in threaded view
|

Re: [Squeakland] OLPC Image Test and Report [Was: [Squeakland] OLPC eToys!]

Milan Zimmermann-2
On 2006 September 24 11:28, Yoshiki Ohshima wrote:
>   Milan,
>
>   Thank you for reporting.  I'll take a look at them.  The bug is not
> known yet.  Updating strategy is still under discussion, but I think
> we shouldn't rely on the luxury of auto-update.

ok makes sense.

>
>   The crash you got was when you load a project from Squeakland image?

Yoshiki,

I got the crash at some point when building my project. I started with the
downloaded OLPC-Squeak-960.image, updated it to the latest (Friday evening I
think), and saved. Then I started building my project in it (I have an
equivalent project in an older 3.8-tweak image, but this was rebuilt from
scratch without any import, just pasted some code over a few times). A few
hours into building the project I got the crash when manipulating tiles in a
script. I tried to duplicate it but failed.


Milan

> We'll investigate it as well.
>
>   Thanks!
>
> -- Yoshiki

Reply | Threaded
Open this post in threaded view
|

Re: [Squeakland] OLPC Image Test and Report [Was: OLPC eToys!]

Yoshiki Ohshima
In reply to this post by Milan Zimmermann-2
  Milan,  (Now [hidden email] is included.)

> Attached is list of things I found and commented on (OO format), and also the
> crash log.

  I started looking at the issues in the file.  Below is my comment:

> B2. Text and Images in Tools Flap seems cut when first started.

  We won't have Tools Flap in eToyFriendly mode with eToys flaps.
Somewhat lower priority.

> B3. Loading Something using SqueakMap Package Loader: Message about
> Squeak MasterServer is running a different version (2.2) ...etc.

  At one point, probably we should make sure that SqueakMap and
Monticello works.  But again, the primary goal is to provide good
eToys experience.  (Thank you for testing!)

> B5. Installing RemoteFrameBuffer into OLPC image (updated) from
> SqueakMap, I received a MNU "SystemDictionary changes" around
> SMDefaultInstaller>>fileIntoChangesetNamed:fromStream

  Ok.  

> B6. Error Not Indexable: Try TranscriptShow: someNumber,someNumber
> bombs- But CANNOT duplicate, Squeak log attached.

  Thank you.  I'll look at it, but it would be nice if we can
reproduce...

> B7. I think the following will be probably unreadable on OLPC Small
> Screen: (Publish Project and Save Project on File.)

  The first patch for this problem is already in the update stream.
But, Takashi will look at it and clean it up.

> B8. (script in text mode.)

  I tried it and seems to be doing the right thing here.  Are you
certain that you did put "^" in the textually coded script?

> B9. I created a project completely in OLPC image with latest
> updates. Saved the project and put it on a website here:
> http://squeakers.ca:9091...

  At this point, we aren't keen to make it possible to load a project
from the OLPC image into the Squeakland image.  It would make sense to
modify the Squeakland image.  (A radical idea is to make OLPC image
with some font modifications *be* the next Squeakland image, but there
are pros and cons.)

> N1. Menu simplification.

  The first cut is in the update stream.  Again, a typical user won't
see the World menu.  Some useful stuff in the World menu were moved to
the red-halo menu of the World.

> N2. Source file.

  It should be SqueakV3.sources.  Basically, we should lobby for the
space on the flash to put it.

> N3. capitalization of names on menus.

  Yes.  Since there are translations for other languages, it would be
wise to provide the English translation from Squeakly language.

  Thank you!

-- Yoshiki

Reply | Threaded
Open this post in threaded view
|

Re: [Squeakland] OLPC Image Test and Report [Was: OLPC eToys!]

Marcus Denker

On 29.09.2006, at 02:05, Yoshiki Ohshima wrote:

>
>
>> N2. Source file.
>
>   It should be SqueakV3.sources.  Basically, we should lobby for the
> space on the flash to put it.
>

Dan did a quite nice compression scheme for the .sources (compression
to 1/4 of the size). This was done for the Weather station flash based
system. Code is on SqueakMap and in the image (3.9, maybe 3.8, too),
but slightly broken. Should not be too hard to fix.

     Marcus

Reply | Threaded
Open this post in threaded view
|

Re: [Squeakland] OLPC Image Test and Report [Was: OLPC eToys!]

Yoshiki Ohshima
  Marcus,

> >> N2. Source file.
> >
> >   It should be SqueakV3.sources.  Basically, we should lobby for the
> > space on the flash to put it.
> >
>
> Dan did a quite nice compression scheme for the .sources (compression
> to 1/4 of the size). This was done for the Weather station flash based
> system. Code is on SqueakMap and in the image (3.9, maybe 3.8, too),
> but slightly broken. Should not be too hard to fix.

  Thank you for reminding me of it.  We don't know how much is the
hard limit given to us (or its existence), but this would be a good
option if we *need* to squeeze our stuff.

-- Yoshiki

123