On 8 juil. 06, at 22:55, Dan Shafer wrote: > Stef.... > > On Jul 8, 2006, at 12:43 PM, stéphane ducasse wrote: > >> I can understand and I'm sorry that we have nothing to offer. > > I certainly wouldn't go THAT far! For example, I'm spending some > serious time with Seaside this weekend. I need a Web app framework > for a series of upcoming projects. For those projects, native > widget look-and-feel is absolutely irrelevant. I like the > architectural ideas behind Seaside but I'm still at the very early > learning stage, so I'm not yet sure it's as usable and powerful as, > e.g., Django (Python) or TurboWidgets (also Python strangely > enough). I've tried Ruby on Rails and found it too opaque although > extremely powerful. In which sense: fast results when starting with? May be one guy should release the Seaside on Rails he did. My impression with Ror is that it is fast but then. Have a look at netstyle.ch projects: - www.prolife.ch - www.squeaksource.com for the public ones or www.lukas-renggli.ch/smalltalk/pier/ did you look at www.dabbledb.com/utr because this is a really cool seaside application. BTW you can also use VW: it is platform independent and have Seaside too. >> But may be you could check vwxWidgets or the GTK binding and start >> from there. > > I've been in touch with Rob on wxSqueak and have done some > experimenting with it on OS X. I plan to get it running on Windows > soon and see how it looks and feels there. That may be the ultimate > solution for a lot of what i want to do on the desktop, but for the > near term, that won't satisfy my clients and colleagues because the > wxSqueak stuff isn't yet ready to release. > > Dan (Still a Squeakin') > |
In reply to this post by Rob Gayvert
Rob Gayvert a écrit : > Dan, > > My 0.4 release was reasonably solid for Win32, but the Mac version > wasn't as good (partly my fault, partly the state of wxMac 2.5), and the > Linux version wasn't really usable. I'm hoping that the 0.5 release I noted the Linux version is a bit slow (I cannot compare to the other version). Is it related to Squeak or is related to wxWidget? At least in the Linux version, AFAIK, with wxWidget you have two levels of indirection: wxWidget <--> GTK+ <-->Xlib It may also explain why it seems slow. Nevertheless the wxWdiget is a far more complete set of widget than GTK+ and it has quite a good native look and fell, which is quite important for end users experience. > (coming RSN) will work well on all three platforms. > > As for all of the other discussion about wx/gtk/Spoon, I liked Cees' > response the best: Why one UI? There are pros and cons to any UI > toolkit, so the more options there are for Squeak, the more > opportunities there will be to use it. My goal with wxSqueak has been to Hum, in theory this is absolutely right. Practically what we have now is zero reliable solution for a UI widgetery. I am not bashing on what you and Bruno are doing, it is just to recall doing one thing right is just more easy than doing two things right. Is it not common sense? Adopting officially for squeak.org roadmap one widgetery, will definitively help a lot to do this one right and reliable. Of course it does not prevent for alternative widgetery. Then we could wonder why those professional Smalltalk vendors does only provide one set of widgetery. After all with their resources, they could provide a set of different widgeteries. Oh but may be there are doing so. How do fell other about getting one UI widgetery mainstream in Squeak.org? > keep it compatible with the latest release of Squeak, with minimal VM > changes, and maybe eventually no VM changes at all. And ultimately, it > should work fine with Spoon. But I think it should always be an add-on > package to some Squeak/Spoon core. > > .. Rob |
In reply to this post by Rob Gayvert
Hi Rob
Last time we talked, you told me that you were using wxSqueak as a target platform for a legacy VSE application. Are you able to say how that port is going? Cheers Daniel Poon Rob Gayvert wrote: > Dan, > > My 0.4 release was reasonably solid for Win32, but the Mac version > wasn't as good (partly my fault, partly the state of wxMac 2.5), and the > Linux version wasn't really usable. I'm hoping that the 0.5 release > (coming RSN) will work well on all three platforms. > > As for all of the other discussion about wx/gtk/Spoon, I liked Cees' > response the best: Why one UI? There are pros and cons to any UI > toolkit, so the more options there are for Squeak, the more > opportunities there will be to use it. My goal with wxSqueak has been to > keep it compatible with the latest release of Squeak, with minimal VM > changes, and maybe eventually no VM changes at all. And ultimately, it > should work fine with Spoon. But I think it should always be an add-on > package to some Squeak/Spoon core. > > .. Rob > > Dan Shafer wrote: >> Cees..... >> >> I am going by what Rob said about it. He advised me not to rely on it >> for a project just yet, but I think he's actively working on it again. >> >> Your news is encouraging. Perhaps Rob is being overly cautious. >> >> Dan >> >> On Jul 8, 2006, at 2:59 PM, Cees De Groot wrote: >> >>> On 7/8/06, Dan Shafer <[hidden email]> wrote: >>> >>>> That may be the ultimate >>>> solution for a lot of what i want to do on the desktop, but for the >>>> near term, that won't satisfy my clients and colleagues because the >>>> wxSqueak stuff isn't yet ready to release. >>>> >>> Why not? Did you test it? Find issues? >>> >>> I used it for a project last year, and whatever problems we had, they >>> weren't wx-related... >>> >> >> >> > > > |
In reply to this post by Hilaire Fernandes-5
Hilaire Fernandes wrote:
> > Rob Gayvert a écrit : > >>Dan, >> >>My 0.4 release was reasonably solid for Win32, but the Mac version >>wasn't as good (partly my fault, partly the state of wxMac 2.5), and the >>Linux version wasn't really usable. I'm hoping that the 0.5 release > > > I noted the Linux version is a bit slow (I cannot compare to the other > version). > Is it related to Squeak or is related to wxWidget? > > At least in the Linux version, AFAIK, with wxWidget you have two levels > of indirection: > wxWidget <--> GTK+ <-->Xlib > It may also explain why it seems slow. > It's due to competition between the Squeak event loop, which uses Xlib, and the wxWidgets event loop, which uses GTK. I haven't resolved this entirely yet, but my current version feels much faster. I don't think the extra indirection should have any noticeable effect for most situations -- once the events get through, rendering is very fast. .. Rob |
In reply to this post by news.gmane.org-2
Unfortunately, rather slowly. Right now I'm just focused on getting to a
stable wxSqueak base. .. Rob Daniel Poon wrote: > Hi Rob > > Last time we talked, you told me that you were using wxSqueak as a > target platform for a legacy VSE application. Are you able to say how > that port is going? > > Cheers > > Daniel Poon > > Rob Gayvert wrote: > >> Dan, >> >> My 0.4 release was reasonably solid for Win32, but the Mac version >> wasn't as good (partly my fault, partly the state of wxMac 2.5), and >> the Linux version wasn't really usable. I'm hoping that the 0.5 >> release (coming RSN) will work well on all three platforms. >> >> As for all of the other discussion about wx/gtk/Spoon, I liked Cees' >> response the best: Why one UI? There are pros and cons to any UI >> toolkit, so the more options there are for Squeak, the more >> opportunities there will be to use it. My goal with wxSqueak has been >> to keep it compatible with the latest release of Squeak, with minimal >> VM changes, and maybe eventually no VM changes at all. And ultimately, >> it should work fine with Spoon. But I think it should always be an >> add-on package to some Squeak/Spoon core. >> >> .. Rob >> >> Dan Shafer wrote: >> >>> Cees..... >>> >>> I am going by what Rob said about it. He advised me not to rely on >>> it for a project just yet, but I think he's actively working on it >>> again. >>> >>> Your news is encouraging. Perhaps Rob is being overly cautious. >>> >>> Dan >>> >>> On Jul 8, 2006, at 2:59 PM, Cees De Groot wrote: >>> >>>> On 7/8/06, Dan Shafer <[hidden email]> wrote: >>>> >>>>> That may be the ultimate >>>>> solution for a lot of what i want to do on the desktop, but for the >>>>> near term, that won't satisfy my clients and colleagues because the >>>>> wxSqueak stuff isn't yet ready to release. >>>>> >>>> Why not? Did you test it? Find issues? >>>> >>>> I used it for a project last year, and whatever problems we had, they >>>> weren't wx-related... >>>> >>> >>> >>> >> >> >> > > > |
In reply to this post by Rob Gayvert
Rob Gayvert a écrit :
> It's due to competition between the Squeak event loop, which uses Xlib, > and the wxWidgets event loop, which uses GTK. I haven't resolved this > entirely yet, but my current version feels much faster. I don't think > the extra indirection should have any noticeable effect for most > situations -- once the events get through, rendering is very fast. That's great news! Hilaire |
In reply to this post by Rob Gayvert
I (and other people on the VSE list) would be interested in some of the
technicalities of the port when you have the opportunity to comment. In particular, I was would like to know if you have automated the translation of the #createViews, or whether you ported the window layouts and events manually. Ive speculated that it would not be that difficult to hack WindowBuilder to output different code to target another platform, like wxSqueak. Thats one project that I would sign up for. Wouldn't it be a great start for wxSqueak if you could offer an upgrade path for all those VSE applications out there! Cheers Daniel Rob Gayvert wrote: > Unfortunately, rather slowly. Right now I'm just focused on getting to a > stable wxSqueak base. > > .. Rob > > Daniel Poon wrote: >> Hi Rob >> >> Last time we talked, you told me that you were using wxSqueak as a >> target platform for a legacy VSE application. Are you able to say how >> that port is going? >> >> Cheers >> >> Daniel Poon >> >> Rob Gayvert wrote: >> >>> Dan, >>> >>> My 0.4 release was reasonably solid for Win32, but the Mac version >>> wasn't as good (partly my fault, partly the state of wxMac 2.5), and >>> the Linux version wasn't really usable. I'm hoping that the 0.5 >>> release (coming RSN) will work well on all three platforms. >>> >>> As for all of the other discussion about wx/gtk/Spoon, I liked Cees' >>> response the best: Why one UI? There are pros and cons to any UI >>> toolkit, so the more options there are for Squeak, the more >>> opportunities there will be to use it. My goal with wxSqueak has been >>> to keep it compatible with the latest release of Squeak, with >>> minimal VM changes, and maybe eventually no VM changes at all. And >>> ultimately, it should work fine with Spoon. But I think it should >>> always be an add-on package to some Squeak/Spoon core. >>> >>> .. Rob >>> >>> Dan Shafer wrote: >>> >>>> Cees..... >>>> >>>> I am going by what Rob said about it. He advised me not to rely on >>>> it for a project just yet, but I think he's actively working on it >>>> again. >>>> >>>> Your news is encouraging. Perhaps Rob is being overly cautious. >>>> >>>> Dan >>>> >>>> On Jul 8, 2006, at 2:59 PM, Cees De Groot wrote: >>>> >>>>> On 7/8/06, Dan Shafer <[hidden email]> wrote: >>>>> >>>>>> That may be the ultimate >>>>>> solution for a lot of what i want to do on the desktop, but for the >>>>>> near term, that won't satisfy my clients and colleagues because the >>>>>> wxSqueak stuff isn't yet ready to release. >>>>>> >>>>> Why not? Did you test it? Find issues? >>>>> >>>>> I used it for a project last year, and whatever problems we had, they >>>>> weren't wx-related... >>>>> >>>> >>>> >>>> >>> >>> >>> >> >> >> > > > |
> I (and other people on the VSE list) would be interested in some of
> the technicalities of the port when you have the opportunity to > comment. > > In particular, I was would like to know if you have automated the > translation of the #createViews, or whether you ported the window > layouts and events manually. Ive speculated that it would not be > that difficult to hack WindowBuilder to output different code to > target another platform, like wxSqueak. Thats one project that I > would sign up for. > > Wouldn't it be a great start for wxSqueak if you could offer an > upgrade path for all those VSE applications out there! Indeed! Seems like a real business opportunity :). Stef |
In reply to this post by Dan Shafer-3
For developers who are thrown by the look and feel, have you thought of
hitting a Seaside app serving up the browser? Then you could hit the repository with emacs or vi directly. (Never tried this for real work.) I remember my first experience with Squeak. I was definitely turned off by the look and feel. Squeak 1.18 looked like a MacSE with windows dipped in Easter Egg dye. My work at the time involved IBM Smalltalk which definitely looked more serious. But, my home machine at the time was an anemic 486 that could run 1.18 in MVC just fine. After a time, the Squeak look stopped bothering me and parts of it grew on me. As a developer, owning every aspect of the look and feel appealed to me (even if I rarely took advantage. The main thing I missed was good fonts. Henryk's bluelook to me was the answer, but it never got integrated. I always thought it looked professional, but it never got integrated. I think bluelook appeared way back when Squeak central was still running things. It didn't handle colored text, which I imagine would have been a show stopper. Your real question is why doesn't Squeak look better? I suppose because the people in charge of the base distribution have other concerns that they feel are more important. Dan Shafer wrote: > I think the problem here is that the audience I have in mind are > developers but who must: (a) feel some comfort level with the tool > they use; and (b) who are concerned that the unusual user experience > of the Squeak IDE presages such unusualness in their developed > applications. SO the line is not so nearly clean as you interpret or > as I may have mistakenly led you to believe. > > Dan > > On Jul 7, 2006, at 2:37 PM, Chris Muller wrote: > >> Your original question mentioned IDE's Dan: >> >>>>> almost toy-like user experience in the IDE? Is it the case that >>>> >> >> therefore I thought the audience you were referring to were developers. >> For developers I am less-tolerant of their whining about look (but not >> feel, because Nicolas Cellier's points are excellent). >> >> But since you have clarified you apparently are talking about >> *end-users*, I'd like to clarify, I think, for end-users look is much >> more important than for developers. >> >> But I doubt native/standard/whatever look alone will be enough because, >> as I mentioned, IBM's VisualAge Smalltalk had native widgets PLUS tons >> of interfaces to major business systems (even CICS!) that no Smalltalk >> will probably ever have again. >> >> I think Cees nailed it, its so hard to overcome the anti-marketing >> forces. IBM was selling their VA Java product for half the price of >> their VA Smalltalk. Its amazing VAST lasted as long as it did. I'm >> sure they were gratified (again) to sell the small interim-step in >> technlology (VAJ) as a huge wave of revenue. But I think they made a >> big mistake, now where are they gonna go? >> >> Better looks will never hurt though.. >> >> >> --- Dan Shafer <[hidden email]> wrote: >> >>> >>> On Jul 7, 2006, at 12:50 PM, Chris Muller wrote: >>> >>>>> Why, after 30 years, does Squeak still appear to be a >>>> >>> non-standard, >>> >>>>> almost toy-like user experience in the IDE? Is it the case that >>>>> changing that would be far too complex to undertake? Or is it that >>>>> the community of Squeak users just isn't largely motivated to >>>> >>> worry >>> >>>>> about this subject? Or is the absence of an economic incentive the >>>>> problem? Or IS there a problem? >>>> >>>> >>>> 1. What does that really mean, looks toy-like? What's it gonna >>> >>> take, >>> >>>> please tell us? A manly "gray metal" look like we've seen before >>> >>> or >>> >>>> some more rainbow gradients like we've seen before? >>> >>> >>> I can see I touched a sore spot here. First, please remember I'm >>> passing on reactions from others, not expressing my own views here. >>> I'm trying to figure out how to make it possible for me to get >>> projects and contracts using Squeak from people with pre-conceived >>> ideas about what an application looks like. >>> >>> Short of true native platform widgets, I think it's safe to say that >>> the vast, vast majority of computer users are accustomed to certain >>> kinds of shapes for certain kinds of objects and that when we vary >>> from those standards, we'd better have a really good reason for >>> asking them to pay attention to our interface rather than to the task >>> they are trying to accomplish. I don't know if that's "manly" gray >>> metal or rainbow gradients or just round-cornered rectangles with >>> default buttons flagged somehow. The point is that it is NOT the UI >>> one finds in Squeak today. >>> >>>> 2. What is THE "standard"? Microsoft? What, then, when Microsoft >>>> changes its look again? Are they then "non-standard" or their >>>> followers? >>> >>> >>> Again, I think it's less an issue of choosing a standard than it is >>> of choosing a UI experience that maps to the user's established >>> expectations. >>> >>>> 2b. Do you remember this rubbish, "All windows programs look alike >>>> therefore once you've learned one you've learned them all.."? >>> >>> >>> Yeah, only I heard it said about Mac programs. Same rubbish, though. >>> >>>> 3. Even if it can be "offically" labelled "toy like," what is >>> >>> wrong >>> >>>> with that? Too wimpy-looking? What's wrong with wimpy-looking as >>>> long >>>> as its easy and functional? >>> >>> >>> Sorry to keep beating the dead horse here, but the issue is that it >>> is toy-like *compared to user expectations* set up by other programs. >>> I find the EToys UI refreshing. My potential clients and colleagues >>> whom I wish to interest in Squeak just don't. >>> >>>> 4. Speaking of wimpy, someone (not you) once suggested "Squeak" >>> >>> was a >>> >>>> wimpy-sounding name, what do you think of "KA-POW!"? >>>> >>> LOL. I think Squeak is a weird name for a programming language. But >>> not weirder than C or Java or Ruby. >>> >>>>> Thanks for any wisdom you can share. This is one of the two big >>>>> objections I *always* get when I recommend someone look at Squeak >>>> >>> as >>> >>>>> a possible solution to a problem for which it appears to me to be >>>>> ideally suited linguistically and architecturally. >>>> >>>> >>>> So I guess this group sets its priorities to building something, as >>>> you >>>> said, "ideally suited linguistically and architecturally". They >>>> haven't spent as much time playing endlessly with colors, shadows, >>>> gradients, only to please the latest group of popularist >>>> superficialites who'll be gone as soon as the next Wired article >>> >>> tells >>> >>>> them where they need to go next to be cool. Whew, sorry to say >>> >>> that, >>> >>>> at least you have my honesty. >>>> >>> I am at least somewhat sympathetic to your thinking here, Chris. All >>> I'm really trying to do is find answers that will satisfy and/or make >>> sense to the great majority of people who've had their user >>> experience expectations shaped by the market. >>> >>> Dan >>> >>> >>> >> >> > > > |
Hi!
David Mitchell <[hidden email]> wrote: > The main thing I missed was good fonts. Henryk's bluelook to me was the > answer, but it never got integrated. I always thought it looked > professional, but it never got integrated. I think bluelook appeared way > back when Squeak central was still running things. It didn't handle > colored text, which I imagine would have been a show stopper. Well, I don't think there ever was a conscious decision *not* to integrate it - it was simply not done. Like with a lot of things. And the work is still available to grab - as someone did recently after I mentioned it in some other thread. His name was Henrik btw. > Your real question is why doesn't Squeak look better? I suppose because > the people in charge of the base distribution have other concerns that > they feel are more important. Let me rephrase that with a different wording: "I suppose because the people *spending their time improving Squeak* have other concerns that they feel are more important *to them*." The difference in wording is important. If anyone actually did work to improve looks (which happens from time to time, like the work of Diego) I think there is no inherent resistence against integrating it. Though looks in general is hard because people tend to think differently about what is "good" or "bad" and the changes tend to spread all over the large code base. But there is AFAIK no explicit decision by "anyone in charge" to not work on looks. regards, Göran PS. I would love Squeak to look super cool and be swift and with a really nice and good feel. But I will not spend time on it because I also have "other things of concern". Thankfully there are others working on such things like Tweakers and Sophiers etc. :) |
In reply to this post by timrowledge
Well, if you really want to get critical, I have only two complaints
with the current UI - the look and the feel. The feel is harder to fix but in general I agree with the earlier poster that event handling doesn't always "feel" as solid as one might hope. The look I am hoping we can fix with access to OpenGL. I don't care if its "standard" but I would like it to be a lot "slicker". The web has allowed people to become more accepting of different UI as long as it hangs together stylistically. The key problem with Squeak's UI is that it was clearly designed by engineers. We ought to hire a designer to really sex it up. I'd toss in a kilobuck towards this. On Jul 7, 2006, at 4:04 PM, tim Rowledge wrote: > > On 7-Jul-06, at 2:45 PM, Daniel Poon wrote: > >> +1 >> >> UI widgets are a solved problem. It is part of the operating >> system. Like writing a file system is done, writing UI widgets is >> done too. > > Now that I have to disagree with. There is no OS/GUI /platform that > I have so much as heard rumours of that qualify as having 'solved > UI widgets'. They are all sufficiently steeped in effluvium as to > smell bad. > > I don't think filing systems are 'done ' either; certainly > microsoft hasn't managed to finish that damn big file system it's > been promising RSN since I first moved to the US in 91. Unix is not > exactly a shining example either. > > Just because lots (all?) of the current commercial platforms do > something doesn't mean it is a good - or even acceptable - idea. > > > tim > -- > tim Rowledge; [hidden email]; http://www.rowledge.org/tim > 42.7 percent of all statistics are made up on the spot. > > > |
+1
Dan On Jul 9, 2006, at 9:16 PM, Todd Blanchard wrote: > I'd toss in a kilobuck towards this. |
In reply to this post by David Mitchell-10
On 10 juil. 06, at 00:59, David Mitchell wrote: > Your real question is why doesn't Squeak look better? I suppose > because > the people in charge of the base distribution have other concerns that > they feel are more important. You can put that sentence to the past tense :) This is really important for us now we need help. Andy is working on TT support. |
In reply to this post by tblanchard
On 10 juil. 06, at 06:16, Todd Blanchard wrote: > The key problem with Squeak's UI is that it was clearly designed by > engineers. We ought to hire a designer to really sex it up. I'd > toss in a kilobuck towards this. May be we should really do that. Stef |
In reply to this post by stéphane ducasse-2
stéphane ducasse wrote:
> This is really important for us now we need help. Andy is working on TT With Sophie we have full Freetype integration, allowing us to support all fonts that Freetype can read. :-) Michael |
On 10 juil. 06, at 08:59, Michael Rueger wrote: > stéphane ducasse wrote: > >> This is really important for us now we need help. Andy is working >> on TT > > With Sophie we have full Freetype integration, allowing us to > support all fonts that Freetype can read. :-) I knew that john contacted andy but what is the relationship between the two projects? Because I hope that andy will not be frustrated :) Stef |
>> stéphane ducasse wrote: >> >>> This is really important for us now we need help. Andy is working >>> on TT >> >> With Sophie we have full Freetype integration, allowing us to >> support all fonts that Freetype can read. :-) >I knew that john contacted andy but what is the relationship between >the two projects? I suppose the simplest way of describing it is that I am attempting to 'harvest' code from Sophie and Henrik, so that we can get FreeType/Subpixel-Anti-aliasing into 3.9, or 3.10, 3.11... :) I'll see if I get something together for people to look at. This will only be for Windows, and similar to the last one, but now using the latest FreeType-2.2.1, and based on 3.9.7038) And I'll take a look at the latest Sophie code when I get a chance. >Because I hope that andy will not be frustrated :) Only with my own slow progress :) |
In reply to this post by Dan Shafer-3
Although far from native or standard anything, "Maui" is a
direct-manipulation "IDE" that has been available for some time on SqueakSource. It's a naked-objects framework, so not only a direct manipulation IDE, its direct-manipulation of the actual running UI's. I think its fun, and a fine example how a generic, open-ended UI framework like Morphic permits promotes creative thinking and new ideas. Of course, the main theme lately has been lack of support for existing ideas... --- Dan Shafer <[hidden email]> wrote: > Rob.... > > Good to hear from you again here. > > I agree; no need to stay with one UI, whatever it is. I'm anxious to > get the wx stuff working because I want to turn my attention then to > creating a graphical IDE for the construction of windows using the wx > widgets. A direct-manipulation IDE is something I sorely miss in > Smalltalk. |
In reply to this post by Andrew Tween
Good to know. :)
I think that this is important to get good energy in this nice community ":) Stef > I suppose the simplest way of describing it is that I am attempting > to 'harvest' > code from Sophie and Henrik, so that we can get FreeType/Subpixel- > Anti-aliasing > into 3.9, or 3.10, 3.11... :) > > I'll see if I get something together for people to look at. > This will only be for Windows, and similar to the last one, but now > using the > latest FreeType-2.2.1, and based on 3.9.7038) > > And I'll take a look at the latest Sophie code when I get a chance. > >> Because I hope that andy will not be frustrated :) > > Only with my own slow progress :) > |
In reply to this post by Chris Muller
I'd like to take a look at Maui but I can't seem to do so. My image
(a clean 3.8-6667full) appears to have Maui installed since when I open SqueakMap, it doesn't give me an install option and the package has no arrow, which the docs say means I should have it installed in the image. But I can't find a class called Maui. Any suggestions? On Jul 10, 2006, at 10:14 AM, Chris Muller wrote: > Although far from native or standard anything, "Maui" is a > direct-manipulation "IDE" that has been available for some time on > SqueakSource. It's a naked-objects framework, so not only a direct > manipulation IDE, its direct-manipulation of the actual running UI's. > > I think its fun, and a fine example how a generic, open-ended UI > framework like Morphic permits promotes creative thinking and new > ideas. Of course, the main theme lately has been lack of support for > existing ideas... > > > --- Dan Shafer <[hidden email]> wrote: > >> Rob.... >> >> Good to hear from you again here. >> >> I agree; no need to stay with one UI, whatever it is. I'm anxious to >> get the wx stuff working because I want to turn my attention then to >> creating a graphical IDE for the construction of windows using the wx >> widgets. A direct-manipulation IDE is something I sorely miss in >> Smalltalk. > > |
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